As you may already know from my last topic, My latest game is in the developing and nearly half of it is ready. I got engine and most graphics ready, got 2 kinds of enemies for now. but NOW I come across something else.
It's a top down shooter in the style of SZC, but for the time being I've been putting everything together in a 600x400 window without the need of scrolling nor worrying about map sizes.
But now that I need to move on to level design I come across a dilema.
How should I make the maps?
Making them in tiles would suck, since I want big maps where you can explore and such.
Making a map loader could be a possibility, but for that I'de need a map editro as well and I don't have the knowledge to do that.
Making it by making a huge base map and making it a background image in MMF2 could be another possibility, but I've been told that way it's sucky for some reason.
Any other ideas? how would you guys do this?
Oh well
Please someone help me out!
allthebest
Nathan
Profile edited as it messed the layout of the site up.
Retreiving a value from (x,y) would return a number. This would then be your tile number.
From this you could either go on to determine what type of tile it is (backdrop, door, ammo box etc)
Or alternatively you could use a 3D array and get the z value for the obstacle type.
If you're going to have huge levels, have it load portions at a time, rather than the whole level at once.
Edited by the Author.
My signature is never too big!!!
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
28th October, 2007 at 18:23:20 -
That would be a solution, however...
"Making them in tiles would suck, since I want big maps where you can explore and such."
It's still possible, but you'd need more tiles for more variation.