I was wondering if making recurring objects in my game - such as sprites - global objects would save room. If I make an enemy sprite global, will it screw up the game when I have more than one of that sprite in a level?
If wishes were fishes then we'd all smell like ladies' underwear.
Yea sticking with global objects is a good idea. Be sure to copy/save any game files or objects that have been 'globalified' just incase it all breaks.
Thanks for the replies. Sorry I forgot about this thread that I made.
If I have one of Enemy A in Frame 2, and his Alterable Value A (HP, default 10/10) happens to be 5/10 because the player hit him five times, in Frame 3, will any instances of Enemy A have the carried over 5/10?
Also, does this really save a lot of space? I know it'd save a heck of a lot of time if I wanted to change graphics and whatnot.
If wishes were fishes then we'd all smell like ladies' underwear.