Alright... I know I can make a basic beat-em-up style movement system with detectors for movement stop, etc.... My major problem is...
If I give my enemy a health meter.... say a counter with an initial/max value of 5....
and I set a key for an attack... It changes animation and all successfully, and it subtracts 1 from the counter... the only problem is it subtracts the entire counter in the short duration it takes to hit the enemy one time... I realize I should make a detector that follows a fixed point on player's weapon during the animation, but what would be the best way to do this?
Also... I'm thinking of adding a weapon-change system... like the old first person shooter games.... run into one weapon, change flag X of player on.... Make a weapon object that always follows the player at (x,y) visible... add ammo and whatnot as necessary... Make an active object with the text "You Got <Item> appear for 2 seconds and disappear... think that would be the best approach?