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lembi2001



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  01/04/2005
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VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
14th April, 2008 at 14:57:41 -

Can anyone help me decide which pathfinding object to use? Advanced Path Finder or Pathfinding Object. In either case i need someone to help me use it. I have tried to use both and got stuck!!!

I am trying to create a dynamically changing playfield (dynamic in the fact that the obstacles can change) where clicking on an obstacle will automatically set a course to that obstacle.

 
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Retainer



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  02/06/2005
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  218
16th April, 2008 at 05:59:14 -

I found the pathfinding object easier to handle, and I remember there was a tutorial or example file exactly how to pathfind multiple units with it.
But you don't have to use neither one. If you are good at understanding pseudo-code, there are tons of programming guides all over the net on how to pathfind.

 
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lembi2001



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  01/04/2005
Points
  608

VIP MemberIt's-a me, Mario!Wii OwnerI like Aliens!Has Donated, Thank You!PS3 OwnerI am an April Fool
16th April, 2008 at 17:01:52 -

I'm garbage with pseudo code and appallingly reliant on MMF2 to do the "Dirty Work" for me. can anyone provide me with the tutorial mentioned by Retainer?

 
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wizkidweb



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  11/12/2007
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16th April, 2008 at 17:42:07 -

Here ya go!

http://click.andersriggelsen.dk/readcomment.php?id=7&type=1

 
When you do things right, people won't be sure you've done anything at all.
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