Yes, but it might be too much to handle for Fish20.
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
23rd April, 2008 at 12:10:43 -
Originally Posted by cecil
I don't get it. Both should look like mine, since both result in the same value - direction of object 2 -16. So both should have been flawed in that case...
Seriously, think about it. How does (set dir to dir of object 2, then subtract 16 from it) differ from (set dir to dir of object 2 - 16)? It should, logically, result in the same value.
Originally Posted by DaVince [Ectoprods] Originally Posted by cecil
I don't get it. Both should look like mine, since both result in the same value - direction of object 2 -16. So both should have been flawed in that case...
Seriously, think about it. How does (set dir to dir of object 2, then subtract 16 from it) differ from (set dir to dir of object 2 - 16)? It should, logically, result in the same value.
They are not the same value. Cecil said: Look in Direction of the other object. You said: look the same dierction he's looking, which is completely different then looking at it. It's the position of object 2 that determins your direction, Not object 2's dirrection.
P.S.
sorry for spelling mistakes (I'm at school and they don't have fire fox )
Originally Posted by Insomniac If you have top-down view(Not platformer, unless the guy who runs away can fly) simply set the runner's movement to Bouncing Ball Then enter
Never-Look at 0,0 from whatever he's running from.
what the hell? O_o
that would (and does) absolutely nothing, insomniac.
to me the only use for "never" is for removing an event without actually removing it. like commenting it out of the code.
is there really any other reason for having it?