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Rick Shaw
Registered 30/04/2008
Points 158
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30th April, 2008 at 17:24:57 -
Long time lurker, first time poster.
Anyway, I have this idea for an advanced sort of "collision detection" in a top-down game by means of a layer that stays hidden & encodes all sorts of data in a sort of color map, underneath all the real action. For example, red might mean obstace, green might mean window, blue might mean metallic surface that makes noise when you walk on it etc.
This made sense when I thought of it, but in practice I can't find a method for determining RGB on a layer that isn't on top (i.e. is hidden behind something else.) The Pixel Object is almost what I need, and I tried putting it on the lower layer, but it doesn't work.
Is there a workable solution?
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Rick Shaw
Registered 30/04/2008
Points 158
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1st May, 2008 at 14:56:44 -
In case anyone is wondering about the same thing, I found an extension that looks like it was made to do exactly what I'm trying to do. I haven't had time to try it yet tho:
http://www.bumderland.com/objects/overlay.html
Big ups to the Overlay Object!
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»xerus
Registered 28/06/2002
Points 675
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1st May, 2008 at 15:47:57 -
Thats an interesting way to go about collisions of different materials and objects... I'd love to see how it turns out
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