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Knudde (Shab)

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5th June, 2008 at 16:11:34 -


Originally Posted by OldManClayton
Why is this topic still alive again? Nothing personal, AS Filipowski, but if you seriously think Flash is better than Click for game making, methinks there is something wrong with your head. Not really, but I am having trouble understanding why.

Edit: If the MMF2 interface is similar to TGF2's interface (I know the icons are smaller, but yea...) than I agree that the interface can be a pain. I still use TGF for this reason. When was the last time you made a click game? It may be better now if you give it time... I know that I thought Flash's interface was a pain until I gave it some.

Image Edited by the Author.



Last time I remember was about a year and a half ago for the Xmas compo.

 
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5th June, 2008 at 16:18:43 -

You should seriously consider trying to make a click game again. Now, you must realize that I don't think Flash is useless, I've been trying for years to get a legitimate copy cheap, it's just that in my opinion, Click stuff is better for games. I'd really love flash for making OldManClayton cartoons I'm sure.

 

  		
  		

AS Filipowski



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7th June, 2008 at 03:36:59 -

I'm sorry, but Click just doesn't fulfill my game creating needs. I spent ages working on Bryan and Ivan but I just couldn't get it to work right.
To be honest, with Click I spend half of the time trying to fight the default engine that gets forced down your throat.
There's just way too much effort involved in pixel hunting, default naming, default movement settings, and more.

Flash is good because I can create everything from scratch and I don't have to stick to some really outdated animation names.
Another good thing about Flash is that I can have the character move every limb seperately, so that he looks a lot more smoothly animated.
And of course, it's compatible with a lot of computers, which makes it very easy for me to upload to DeviantART, get instant comments and make changes.

I am not attacking anyone, I'm just stating my opinion. I have never asked anyone to do anything other then enjoy their game creator and go nuts.
No matter what game creator you use, as long as you're comfortable with it, that's fine. Sorry, I can get a bit overly critical sometimes, and forget to see the positive sides. I admit, Click is quite a bit better then a lot of other game creators.

 
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7th June, 2008 at 04:28:47 -


Originally Posted by AS Filipowski

To be honest, with Click I spend half of the time trying to fight the default engine that gets forced down your throat.



No wonder you don't like Click. You're supposed to make your own engines in the event editor. It's not "forced down your throat" Most of the games on here barely ever use them.

 
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7th June, 2008 at 04:50:19 -

There are no default engines shoved down your throat. Go onto movement>static and then build your own. It's very easy.

 
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9th June, 2008 at 11:52:35 -

They should just scrap all this default movement stuff and just let the player make their own engine. What's good about Macromedia Flash is that it's a blank slate. Nothing is done for you, so you learn exactly how to do everything. Some see it as a curse, I see it as an opportunity to improve my coding skills.

I'm sure theres times in a 'Click' Gamemaker where something happens and either the game crashes or something unexpected happens to you, and you have absolutely no idea why. In Macromedia Flash you can trace out the code and make sure nothing does go wrong. And there's debugging features etc.

Click products are good. I have never said they were bad. They are a lot better then most game makers out there I tell ya!

 
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9th June, 2008 at 12:50:12 -


Originally Posted by AS Filipowski
They should just scrap all this default movement stuff and just let the player make their own engine. What's good about Macromedia Flash is that it's a blank slate. Nothing is done for you, so you learn exactly how to do everything. Some see it as a curse, I see it as an opportunity to improve my coding skills.



You're not reading are you? In fact if you read around abit, even in the articles section of this website, you'd see articles on custom platform engines such as: http://www.create-games.com/article.asp?id=843 .



 
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9th June, 2008 at 13:54:44 -

The option to use or not use built in movement is better than no option at all. However the option is only there in TGF2 and MMF2 for compatibility with older click products.

 
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9th June, 2008 at 15:45:01 -


Originally Posted by AS Filipowski
They should just scrap all this default movement stuff and just let the player make their own engine. What's good about Macromedia Flash is that it's a blank slate. Nothing is done for you, so you learn exactly how to do everything. Some see it as a curse, I see it as an opportunity to improve my coding skills.



If you read my previous post, you wouldn't have said that. You can easily make your own engines in the event editor.
please READ before replying again with nonsense

Image Edited by the Author.

 
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10th June, 2008 at 03:41:50 -


Originally Posted by AS Filipowski
They should just scrap all this default movement stuff and just let the player make their own engine. What's good about Macromedia Flash is that it's a blank slate. Nothing is done for you, so you learn exactly how to do everything. Some see it as a curse, I see it as an opportunity to improve my coding skills.

I'm sure theres times in a 'Click' Gamemaker where something happens and either the game crashes or something unexpected happens to you, and you have absolutely no idea why. In Macromedia Flash you can trace out the code and make sure nothing does go wrong. And there's debugging features etc.

Click products are good. I have never said they were bad. They are a lot better then most game makers out there I tell ya!



MMF2 does in-fact have a debugger - and flash doesn't have anything decent just a syntax checker really... Crashes in MMF2 exe's are almost always caused by silly things like infinite loops etc. so it's not that hard to find out .

As I keep saying you should just learn to code in a real language that the industries will actually accept - telling a company "I know actionscriptlolz" is hardly proof that you're a good coder. You mentioned education at some point in this thread ("Studying Computer Games Technology") and I'd be appalled if they favoured flash over a real coding environment - if you intend to go anywhere near the real industry they would laugh at you and tell you to learn a real language if you applied.

Flash works, MMF2 works, just about everything works - it doesn't make any one thing the best choice because you CAN do stuff in it.

 
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AS Filipowski



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10th June, 2008 at 14:38:13 -

In university we practiced on assembly code, C++ and Javascript. Macromedia Flash was a side-project that I begun doing in my spare time.

 
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