Posted By
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Message
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Xio
Registered 21/01/2008
Points 218
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20th August, 2008 at 03:35:16 -
http://s47.photobucket.com/albums/f171/Xiosolo/?action=view¤t=help.flv
i want to know how to do that scrolling in this video and i already asked the guy that made that game another thing and i dont want to fill his email with questions
f.y.i. the game is called
I Wanna Be The Guy by Kayin
Squigy my blob
maker of music
8-bit music though
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Jon C-B I create vaporware
Registered 23/04/2008
Points 237
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20th August, 2008 at 03:56:51 -
No idea but I wanna know too
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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20th August, 2008 at 04:08:14 -
just have values for the cameras x and y position. and when you go out of the visible play area. set the new x and y camera positions.
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Xio
Registered 21/01/2008
Points 218
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20th August, 2008 at 04:32:38 -
can you explain a bit more its confusing
Squigy my blob
maker of music
8-bit music though
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Xio
Registered 21/01/2008
Points 218
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20th August, 2008 at 05:31:10 -
Originally Posted by just cecil just have values for the cameras x and y position. and when you go out of the visible play area. set the new x and y camera positions.
wait, so when he gets out of the play area new center screen thing? ugh
Squigy my blob
maker of music
8-bit music though
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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20th August, 2008 at 05:46:45 -
http://legendkpr.startlogic.com/files/scrollexample.zip
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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20th August, 2008 at 05:51:13 -
Originally Posted by Xio
Originally Posted by just cecil just have values for the cameras x and y position. and when you go out of the visible play area. set the new x and y camera positions.
wait, so when he gets out of the play area new center screen thing? ugh
its not THAT difficult. the example is only 7 events. the scrolling is 6 of them. its really THAT EASY.
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Xio
Registered 21/01/2008
Points 218
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20th August, 2008 at 05:59:03 -
oooo ok i get it thanks oh and i like the little guy lol
Squigy my blob
maker of music
8-bit music though
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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20th August, 2008 at 06:06:40 -
that scrolling can be modified to be more like zelda scrolling. when you get to the edge of the screen, instead of going directly to the new screen center, you can stop everything else, scroll the center of the screen to the new one then release everything again.
a bit more complex and requires you to activate and deactivate groups. also recommended you not use any built in movements. otherwise youd have to stop all movements as well. then start them again appropriately.
im glad you liked the guy
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columbo borgi :C
Registered 07/12/2003
Points 296
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20th August, 2008 at 10:46:08 -
http://borgi.extra.hu/scrollexample.mfa
here is a bit more simple code for that scrolling, now tha scrolling takes only 1 event. i hope it helps.
:C
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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20th August, 2008 at 11:39:43 -
yeah im always afraid to use that cause of the division. ive done things like that before (snap to grid) and it didnt quite work for some reason. i hate how mmf utilizes floats. i dont even bother anymore.
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Jon C-B I create vaporware
Registered 23/04/2008
Points 237
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21st August, 2008 at 14:48:41 -
Borgi's way worked fine in my test app.
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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21st August, 2008 at 15:06:58 -
i know it works. i wouldve done that but mmf is stupid sometimes and im discouraged to use methods that rely on floated values to be rounded to the nearest integer. i wasnt saying he was wrong
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