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Xhunterko



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25th August, 2008 at 23:59:09 -

I think i have the right look for trees maybe. It just needs a bit more shading (and the trunk) to finish it up. I need these for at least two games I'm doing. Well, one is my Fireflies one, and i forget what the other is.

Anyway, here it is, cnc welcome.

Image

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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26th August, 2008 at 00:03:04 -

Dont use such a repetitive pattern, just suggest some leaves here and there, don't try to show every single one.

 
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26th August, 2008 at 00:44:13 -

I dunno, it doesn't look bad to me. Although it looks more like a bush than a tree for some reason. It looks a bit flat too

 
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26th August, 2008 at 02:39:20 -

It looks nice, but a few suggestions;

I'm guessing you made a single leaf, shaded it and then tiled it in there randomly?
That would explain the odd flatity(!), the sense of depth gets distorted because even though the leaf in itself is shaded in an ok manner, the tree is not. Look at the bottom of the tree, there are more highlights in the lower part of the tree than at the top! And a tree does not act like that. In the top there is a thick field of the darkest hue that goes from the top-left to the top-right.

You need to shade the entire tree too.

I know this example is kinda demanding since it's pixel-god-art, but it illustrates my point.
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Look at how that tree is shaded in whole. Very bright shades in the top-left , and almost pitch dark in the bottom-right!

You should try and add that feeling of a constant lightsource throughout the entire image. That's always hard when building something made out of smaller intricate parts. BTW, the tree is from Seiken Densetsu 3 aka Secret of Mana 2.

 
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26th August, 2008 at 04:22:28 -

Needs a shadow of some kind. Otherwise it'll look like a bush... the shadow should give it a little height.

 
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Deleted User
26th August, 2008 at 04:32:10 -

Can't contribute more than what the other guys said, save perhaps imagining the tree as an egg, or bunch of eggs and shade them accordingly. Also, consider the reflective light almost all the time.

 

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26th August, 2008 at 09:52:51 -

It just looks a little flat and photoshopped. What style are you going for? Any screenshots of it ingame? IMO you should just redraw that whole thing by hand but try and give it depth.

 
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26th August, 2008 at 12:40:40 -

The problem is, it looks like grass growing on a ball as there is no indication that there are any branches etc.

 
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26th August, 2008 at 13:19:52 -

There are a few trees outside and non of them look like a big green ball. They all spread out at the bottom and the branches are all very apparent. Of course, this all depends on what kind of tree you are drawing. Your tree looks very photoshoped, does the whole game have this look? If the rest is pixel art you should try redrawing the tree from scratch.

Try googling some tree images, they should come in very useful. Keep it up

 
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27th August, 2008 at 04:05:05 -

should of said WIP...Anyways, this is kinda what i was going for. Lets see if this link works.

http://www.vgmaps.com/Atlas/SuperNES/HarvestMoon-Mountain(Summer)(Clear).png

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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27th August, 2008 at 04:08:02 -

Doesn't work word WORF

 
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27th August, 2008 at 04:10:16 -

And yes, i know this needs more work. I'm just trying to get the shape right. Consider my last batch of trees...

http://www.majhost.com/gallery/rob/amaturegames/newwork/fallpath.bmp

Just trying to get that 'tree' look down. I think everyone has trouble with trees. And everyone has tried to do something like that game did. Just a question for james: Think you could draw one or two examples? (Tormshire isn't really a tree game though, just asking.)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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I work at the speed of "maybe".

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28th August, 2008 at 06:15:56 -

Just a quick re-edit update.

Image

Hopefully it'll be finished by the weekend.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

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28th August, 2008 at 11:18:46 -

Lookin' much better

 
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28th August, 2008 at 12:16:55 -

Got to be honest, I think spriting trees is possibly one of the hardest parts of making graphics.

 
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28th August, 2008 at 16:39:18 -

It is if you are trying to make them look realistic, but i guess even cartoony good-looking (serious, not Looney-toons style) trees are hard too. Damn nature!

 
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28th August, 2008 at 20:58:25 -

I think everybody hates doing trees. Rocks are next. Mechanical objects, snacks, tvs, and other non-natural stuff is easy to do. That and some vehicles. Tanks and mecha should probably come after trees though.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
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28th August, 2008 at 23:07:18 -

Speaking of trees. Worked for an hour or so on this. I think i have it just right and only a few places are bothering me. I'll probably work on the trunk some more today or tomorrow as well. I have dishes to do rite now so, maybe later.

Image

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
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Don Luciano

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28th August, 2008 at 23:13:09 -

I think trees are the easiest things to draw. If u use the right tools.
At least for me.

 
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28th August, 2008 at 23:27:16 -

I think this looks kinda cool, not realistic but it would fit a certain style:

Image

 
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28th August, 2008 at 23:55:14 -

JustinC just made a great-looking adjustment. Shading is definitely important!

 
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29th August, 2008 at 03:54:52 -

I always dread drawing trees.

 
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29th August, 2008 at 05:18:00 -

Just made this one. What do you think?

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29th August, 2008 at 07:53:10 -

JustinC: i don't know how you did that to my tree, i might have something that does the same thing though, thanks for the tip.

Davince: i have so many things i want to say to you i'll just keep quiet. You could have been less sarcastic or provided another example.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

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29th August, 2008 at 10:53:11 -

Don't be afraid to put darker shading within the tree itself. You don't want to make the leaves just one big textured ball, remember that leaves shade other leaves and having individual leaves with shadows around them, will dramaticly increase the depth and remove for the most part, the roundness and shiny ball look.
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I made this a while back.

 
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29th August, 2008 at 11:40:30 -


Originally Posted by Xhunterko
Davince: i have so many things i want to say to you i'll just keep quiet. You could have been less sarcastic or provided another example.


I wasn't sarcastic. Though the tree definitely still needs improvement, the shading made a huge difference.

Also, the best example here is the Seiken Densetsu 3 tree...

EDIT: I really don't see how you thought my reply was sarcastic...

Image Edited by the Author.

 
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29th August, 2008 at 18:18:40 -

I don't see how your post was even remotely sarcastic either. You just said my tree was an improvement because of the shading which he agreed with

 
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29th August, 2008 at 22:14:11 -

Sorry, might've over reacted on that. Work can be quite stress full on the mind. I'll try to work on it some more this weekend. Split shift today and early shift tomorrow.


Image Edited by the Author.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

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30th August, 2008 at 01:07:15 -


Originally Posted by BrandonC
Don't be afraid to put darker shading within the tree itself. You don't want to make the leaves just one big textured ball, remember that leaves shade other leaves and having individual leaves with shadows around them, will dramaticly increase the depth and remove for the most part, the roundness and shiny ball look.
Image
I made this a while back.



Back on topic.

 
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30th August, 2008 at 08:28:00 -


Originally Posted by Don Luciano
I think trees are the easiest things to draw. If u use the right tools.
At least for me.



Can we see some of your examples please?

 
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30th August, 2008 at 13:06:51 -


Originally Posted by Mark Radon

Originally Posted by Don Luciano
I think trees are the easiest things to draw. If u use the right tools.
At least for me.



Can we see some of your examples please?


I'd rather not show any. I suck at spriting

 
lol

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30th August, 2008 at 16:14:00 -


Originally Posted by alspal

Originally Posted by Mark Radon

Originally Posted by Don Luciano
I think trees are the easiest things to draw. If u use the right tools.
At least for me.



Can we see some of your examples please?


I'd rather not show any. I suck at spriting


Well i'm not shy , here's my effort of some lovely trees, complete with shadows;

Image

 
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30th August, 2008 at 18:07:03 -

Wow Mark Radon, your good at graphics, what do you use to make them?

 
Your just jealous that you're not as awesome as me.
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30th August, 2008 at 22:25:01 -

Thanx mate, i used Photstudio 5.5 and my imagination. I like to use textures or photographs to create realistic graphics, but i was struggling to take ariel shots of trees (since i cannot fly!) so made these bad-boys up from scratch.

 
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31st August, 2008 at 00:38:32 -

Nice mark. It's easy when you have a bucket load of textures. Still, here's a redo of what i posted. Does it pass?

Image

Maybe it'll look better if i work on the trunk a bit.

Image Edited by the Author.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
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31st August, 2008 at 01:08:54 -

Much too contrasting there, lessen the highlights, make it look more sphere-ish too. Add some kind of casting light so it's not at 1 brightness.

 
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31st August, 2008 at 01:14:33 -

I think it's pretty good actually. It could do with a bit less contrast though.

 
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31st August, 2008 at 01:16:45 -

Didn't realize that. K, hopefully i won't lose the look. Might post again later or tomorrow.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
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31st August, 2008 at 03:42:14 -

The only thing I don't like about it, is that you're trying much to harder to give each leaf depth and shape. You're not giving anywhere near the whole tree as a whole any shading at all.

I saw in a sprite artist tutorial a while back, a good technique to use when making tree's. So I'm not taking credit for this idea, but it's worked great for me.

Try creating 3D spheres or even large spheres with a gradient to them, and place them over the tree. This will give you a general idea of how you can shade it.
Image
This is only a guide though to help you shade the whole tree as a whole, rather then just the independent leaves.

 
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31st August, 2008 at 10:07:54 -

Incidently, no textures were harmed in the making of my trees!

 
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31st August, 2008 at 17:41:13 -

I forgot to put a light source in, so it's really nothing but a bunch of spheres with the light source at the camera, but I seriously hope I don't need to spell out why my idea would be useful. Ugh.

 
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31st August, 2008 at 17:57:07 -

It would have been useful if Alonso hadn't already suggested it

 
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31st August, 2008 at 17:58:09 -

I would post a tree I made, but image shack is always buggy. I can't upload it. So maybe later.

 
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31st August, 2008 at 18:09:34 -

Anyone else got any trees they wanna show? We should do this with other common objects too; very interesting to see what people come up with. All of these trees appear good in their own way and i would imagine the same would be said for other subjects too.

 
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31st August, 2008 at 20:01:19 -

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Right, here it is. I also included mmf2 file to see how i made it in progress.
It's made completely in mmf2. Except the last frame. The one up here.

http://www.mediafire.com/?y8dnv4gvxed

 
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31st August, 2008 at 20:12:55 -

10/10 - very very pretty!

 
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31st August, 2008 at 21:01:31 -

Image

Okay. This one is a example not made in mmf2
Did it in painter/photoshop. I spent i think bout somewhat less than one hour on this. I should be working on a game for the compo. Instead of drawing, but hell it's fun.
Anyway the leaves are a custom made brush, it is almost the same principle as copy paste, but much better.
Since u can randomize size, scaterring and color.

 
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31st August, 2008 at 21:46:54 -

Leaves are good but I don't like that trunk, espushially the metallic-like highlight.

 
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31st August, 2008 at 22:09:13 -

Pretty typical use of colours ;_;

 
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31st August, 2008 at 22:09:31 -

Woooooo, i like it!

 
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31st August, 2008 at 22:12:21 -


Originally Posted by -Adam-
Pretty typical use of colours ;_;



What do u mean typical? i haven't seen purple trees anywhere round.

 
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31st August, 2008 at 22:17:17 -

Yeah i know - who'd have thought we'd use greens, yellows and browns for trees, eh???

 
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31st August, 2008 at 22:23:55 -

Yeah... like let's do blue trees. It's quite realistic. If u know what I mean.

 
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31st August, 2008 at 22:24:05 -

Image

Tree bark, on the majority of trees, tends to be more than just one shade of brown.And actually yes, Id probably use purple on a tree trunk.

It seems clear to me that you didn't actually look at what a tree looks like, Don Luciano?

 
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31st August, 2008 at 22:25:17 -

My avatar's a tree. Six colours, three green and three brown/orange.

 
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31st August, 2008 at 22:27:44 -

Look closer - they are not the same tree-type. Therefore they will not look the same.

 
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31st August, 2008 at 22:34:09 -


Originally Posted by -Adam-
Image

Tree bark, on the majority of trees, tends to be more than just one shade of brown.And actually yes, Id probably use purple on a tree trunk.

It seems clear to me that you didn't actually look at what a tree looks like, Don Luciano?



I made the trunk in 3 minutes. And I haven't use purple, didn't u thought that maybe that was my intention.
And i saw plenty of trees, My family has a farm, with a lot of trees, even coloured ones. u know like rose coloured leaves, and purple leaves in the fall.
I haven't seen your post about typical colors on 5 other trees that were posted before.
The point is that u don't get it right? u probably can't draw for shit. is that right Adam?

 
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31st August, 2008 at 22:42:05 -

I've just changed my avatar now, so I'll link to the old tree one here:

Image

And Don Luciano, I do believe Adam is rather a good drawer. Very good in fact.

 
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31st August, 2008 at 22:46:20 -

"u probably can't draw for shit. is that right Adam?"

Oh... you couldn't be more wrong.

 
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31st August, 2008 at 22:46:52 -

"I spent i think bout somewhat less than one hour on this"

Hahahaha so you spent 3 minutes on the tree trunk and the rest spraying on leaves and grass? FAIL. And no, I can't draw for toffee.

 
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31st August, 2008 at 22:56:30 -


Originally Posted by -Adam-
"I spent i think bout somewhat less than one hour on this"

Hahahaha so you spent 3 minutes on the tree trunk and the rest spraying on leaves and grass? FAIL. And no, I can't draw for toffee.



Hahahaha so you spent 3 minutes on the tree trunk and the rest spraying on leaves and grass? = yes i did.

and yes u can't draw.

 
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31st August, 2008 at 22:58:36 -

The Daily Handbags is back again.

 
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31st August, 2008 at 23:38:28 -

If someone could show me how to do pixel art trees that would be fantastic. I mean in tiles so you can use them for various different sizes.

My current trees in my game look flat.

Image

I'm referring to the big tree not those little ones in the background.

 
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31st August, 2008 at 23:51:01 -

http://www.mediafire.com/?2uu9zqw82ec
Hey, adam it seems we got on the wrong track or whatever. You should look at this, i v made it just for u.

 
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31st August, 2008 at 23:55:24 -

Yes, because Im going to download any file you now send me? LOL.

 
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1st September, 2008 at 00:00:41 -

use different tiles, not just one type. and an outline round it. try to use tiles that are more light or shadowy at either part of the trees volume.
U can see how u made the trunk.. it s not flat... beacuse of shadows.

 
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1st September, 2008 at 00:05:44 -


Originally Posted by -Adam-
Yes, because Im going to download any file you now send me? LOL.



i dunno how to make hacks or viruses... it's just a movie. U know a type of movie where u can see how to draw a trunk in less than 3 minutes.
I think u will like it. If I wanted to send u a virus, i surely wouldn't be as stupid as this. So enjoy... idiot.

 
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1st September, 2008 at 00:10:46 -

Either you're a fake account, or you're a forum lurker with an attitude is worse than mine

 
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1st September, 2008 at 00:19:28 -


Originally Posted by -Adam-
Either you're a fake account, or you're a forum lurker with an attitude is worse than mine



I don't have a fake account, i joined two years ago, but never was active here, I became active on the forums bout a month ago. Since the competition. And ppl here are really quick to judge, and i don't like that.

 
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1st September, 2008 at 00:28:36 -

Oh? The same competition you ranted over and swore about 50 times because you were knocked out of it?

 
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1st September, 2008 at 00:29:51 -

And some people are really quick to give a bad impression!

It all comes down to the person.

 
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1st September, 2008 at 00:30:03 -

I m not knocked out, im with the first 6 with no loss. U should check this things before acting all smart u know.

 
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1st September, 2008 at 00:35:55 -

Why would I need to act smart? Robots act smart. And please, use "you" this isn't an SMS.

 
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1st September, 2008 at 00:38:32 -


Originally Posted by -Adam-
Why would I need to act smart? Robots act smart. And please, use "you" this isn't an SMS.



Well obviusly u don't need to act smart, it seems that's exactly what u r doing. And yeah this isn't an SMS.

 
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1st September, 2008 at 02:34:47 -

It's probably best to stop posting things in this topic now Don. Or at the very least stay on topic.
Oh and thanks for the advice, it makes sense i guess.

Image Edited by the Author.

 
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1st September, 2008 at 03:35:07 -

This tutorial isn't really a tutorial on trees, but it breaks down impressive graphics in to fundamental parts, so it should be of interest. Tsugumo, chapter 5.

http://www.geocities.com/skulkraken2002/

 
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1st September, 2008 at 05:29:53 -

The guy was just trying to help the original poster. There were examples posted earlier by me and other people and all of them used green and brown so I don't know why you were going at him for the fact that he did the same.

Anyway, both the tree you did in mmf and the other look good. . . not really pixel-art'ish but they'd fit in a certain type of game.

 
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1st September, 2008 at 06:54:52 -

Yes, those "trees" are good...however, please stay on topic. Adam probably may not be able to draw...but he'd be able to create a program that'd do it for him. On the other hand, i haven't done any work on it since i last posted. Took a stupid nap today too. I would like to see stuff other people do though. That'd be kinda neat to see.

(Note to self, keep track of posts.)

(BTW, i do have tsugomus stuff on my pc. I think every spriter does.)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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1st September, 2008 at 11:59:31 -

"Adam probably may not be able to draw...but he'd be able to create a program that'd do it for him"

Do you know, I do that every time

 
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1st September, 2008 at 12:03:36 -

rofl he got owned

 
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1st September, 2008 at 17:31:40 -


Originally Posted by Eternal Entertainment
This tutorial isn't really a tutorial on trees, but it breaks down impressive graphics in to fundamental parts, so it should be of interest. Tsugumo, chapter 5.

http://www.geocities.com/skulkraken2002/

That is a really good find. Excellent tutorial.

 
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1st September, 2008 at 21:14:35 -

@adam: didn't mean anything by it, my bad

I think i almost got it.* I might need a few more shades and i'll work on it some more. And now the trunk really looks flat.

Image

*(why do i feel like han solo saying that?)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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1st September, 2008 at 21:20:12 -

Omg now that burn's my eyes Perhaps tone down/desaturate the greens and yellows a little?

 
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1st September, 2008 at 22:05:34 -

yeah it is kind of bright isnt it. tree leaves are generally darker. also the spheres near the bottom of the tree should be generally a darker shade than the top. light isnt hitting every sphere with the same intensity or even in the same spot. shade the spheres then shade the tree as a whole.

 
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1st September, 2008 at 22:32:55 -

the best way u will learn how to make trees is to take a pencil and draw it on paper. Use a reference, a picture or go out in a park or something. And draw it all by hand. U should use more shadows.

What program r u using to draw the tree? Do u use a mouse?

 
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2nd September, 2008 at 01:42:40 -

@don: How do you think i know how to sprite at all???

@cecil: Yea i know, I think i'm still playing around with the style a bit.

Yes, i know its bright, i know it needs more shading. I just haven't gotten to it yet. I'm not trying to be mean here, sorry. I just get irritated when people don't think you know obvious stuff...(even though it may take you a while to get it right.)

I have something to work on the contrast thing. I'll probably post another one by wed or something. Hopefully the final tree.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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2nd September, 2008 at 03:22:34 -

Ask for help, get help, yell because we under estimated your intellectual knowledge. Makes sense.

 
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2nd September, 2008 at 03:46:15 -

i've just bout given up on this dang project. I don't mean to offend anyone. It's just that i draw slightly well on paper and i suck at spriting. Sorry to cause problems for anyone. I'm gonna delete this post in day or so.

Again, thanks for trying to help. And i'm sorry if i offended anyone.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

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2nd September, 2008 at 03:52:46 -

I fail to see where Xhunterko was yelling?

 
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2nd September, 2008 at 05:41:17 -

Xhunterko, keep trying! Eventually the failed tree will become a success!

 
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2nd September, 2008 at 06:09:04 -

It has come a long way since the first one you posted. I think the problem now is that the shading instead of being like a sphere is more like. . . a frisbee maybe? Like it's mostly flat and then it starts curving under on the edges. With a sphere the entire thing has to be a curve. I think if you can get that and then tone down the neon yellows/greens and finish the trunk you'll have something great.

 
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2nd September, 2008 at 07:06:06 -

sigh...Latest results.

Image

@Adam: your frisbee comment gave me an idea. I probably shouldn't though. But its worth a try.

EDIT: And i'm not really worried bout the trunk at the moment. I have something in my database for that.

Image Edited by the Author.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

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2nd September, 2008 at 08:35:12 -

It is getting much better now. The colors don't hurt as much.. The lighter color needs to be darker imo.

Image Edited by the Author.

 
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2nd September, 2008 at 10:23:48 -

Rather then giving each bundle the exact same shading of dark rimming at the bottom right, how about you try to do the 3D shading as it actually shows it should be. With the spherical shading, you're not just shading in an inch on the right and bottom sides. That's exactly why it still looks flat. Round objects have much more pronounced and wider shading. With that, the bundles themselves aren't all going to have the same exact shading. You need to make bundles higher in the tree, with more specular lighting, while bundles underneath are being shaded on by the above ones.

Image

PS: Please stop your fruity attempts to be accepted by the large majority of people here by trying to belittle my sarcasm, Adam. It's sad and makes us both look bad.

 
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2nd September, 2008 at 11:56:43 -

No, Brandon stop trying to wriggle out of it like a little worm. You accused Xhunterco of "yelling" at someone yet he blatantly didn't? You always do this BrandonC. Miss understand someone then look aggressive.

 
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2nd September, 2008 at 15:36:02 -

@don: How do you think i know how to sprite at all???

I m sry i didn't understand what u mean.
What program are u using?
Do u use a mouse?

I still think u need more practice drawing trees if u want to draw it nicely. The most common thing ppl do when trying to learn to draw a certain thing is that they spend too much time on one picture, it's much more better if u take let's say 10 minutes for one sketch and make bout 10 sketches.

 
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2nd September, 2008 at 16:09:04 -

10 minutes? i spend about 6 hours on and off trying to draw a few 16x16 tiles AND FAILED. That sounds a little sad doesn't it?

 
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2nd September, 2008 at 16:29:11 -

not really, 16x16 tiles are hard to do. But in 6 hours u could made 60 or more tiles. And have 55 bad ones, and 5 good ones to choose from. And maybe one that's really good. sometimes quantity is better.

We used to practice pose sketches in ink, we had one minute to draw a pose, and then dina changed pose, and all over again. We had some silly wooden sticks to use with ink. That was fail after fail, until bout u did for dunno how many times, then every fifth looked good.

 
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2nd September, 2008 at 16:30:33 -

That's the problem with click games! If you want decent graphics it's going to take hours to do a couple of sprites, a few trees what have you. I find by the time I've done enough pixelling for a level I don't like the look of it anymore and I have to do it again.



 
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2nd September, 2008 at 20:42:03 -


Originally Posted by -Adam-
No, Brandon stop trying to wriggle out of it like a little worm. You accused Xhunterco of "yelling" at someone yet he blatantly didn't? You always do this BrandonC. Miss understand someone then look aggressive.



I rarely see you ever talk down to anyone else on this site. So don't act like it's just me. Lay off, for christ sake. And stop acting like you need to defend yourself every time I point it out. Want to stop conflict? Don't blatantly ignore them, and then snap at me for being unnecessarily aggressive. I'm not the only person who see's this happening either, so stop acting like it doesn't exist.

 
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2nd September, 2008 at 21:16:39 -

"I rarely see you ever talk down to anyone else on this site"

Of course you don't.

 
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2nd September, 2008 at 21:44:51 -

He does sometimes but it's usually small digs when the Admins aren't looking.

 
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3rd September, 2008 at 02:49:12 -


Originally Posted by AndyUK
He does sometimes but it's usually small digs when the Admins aren't looking.



Which seems to be the story of his life.

 
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3rd September, 2008 at 02:54:54 -

*runs far away from this off-topic-topic*

 
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3rd September, 2008 at 03:02:31 -


Originally Posted by BrandonC

Originally Posted by AndyUK
He does sometimes but it's usually small digs when the Admins aren't looking.



Which seems to be the story of his life.



Brandon C's life story.

Worked on Arcane Tale for 3 years,barely getting anywhere whatsoever... copied effects from Alonso's HFA... ate, sleep and drank? Showed sudden aggressive outbursts with unnecessary use of bad language towards other users.

Oh yeah- and made a youtube video in which he repeats himself 3 times- LOL!

 
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3rd September, 2008 at 03:28:32 -


Originally Posted by -Adam-

Originally Posted by BrandonC

Originally Posted by AndyUK
He does sometimes but it's usually small digs when the Admins aren't looking.



Which seems to be the story of his life.



Brandon C's life story.

Worked on Arcane Tale for 3 years,barely getting anywhere whatsoever... copied effects from Alonso's HFA... ate, sleep and drank? Showed sudden aggressive outbursts with unnecessary use of bad language towards other users.

Oh yeah- and made a youtube video in which he repeats himself 3 times- LOL!



Right. Adam has got me all figured out. Lets just give the little bawl baby what he wants. You're right Adam! Everything you say about me is true!

There, you happy? Cause you know... nothing you said is at all worth fighting against. It's unfair for you, simply because arguing with someone who's clearly incapable of doing so, would make me feel guilty anymore. I'm sorry.

 
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3rd September, 2008 at 03:35:34 -

Congratulations! You wrote an entire paragraph without swearing!

 
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3rd September, 2008 at 04:03:50 -

Can you please take this somewhere else and not hijack this person's thread so it doesn't get locked?

 
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3rd September, 2008 at 04:13:32 -

I want more trees.

 
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3rd September, 2008 at 04:44:24 -

Lets go back to what I previously suggested before Adam took us off topic.
Image

I think this is the sort of shading you'll want to try for each bunch of leaves, rather then the whole frisbee look.

 
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3rd September, 2008 at 05:56:09 -

Right, lets please stay on topic. I'll probably have a new tree tomorrow. It might've been smarter on me to turn this into a dev project at the start. But oh well, hind sights always after the fact.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

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Candy Cane
3rd September, 2008 at 14:14:42 -

Haha, I love how you've already posted that Brandon. I think we've grasped that basic knowledge. But yeah anyways, I made a quick tree (well.. 23 mins )

Basically I tried to make the branches look like they are going in all directions (although it's not that clear) the branches should look like they're going towards and away from the camera, as well as to the sides. If you just have branches sticking out from the sides, it starts to look even more flat. Anyway:

Image
I didn't like those colours so I "cheated" and changed the hues in Photoshop
Image

It looks kinda shiny- that's because I'm pretty lazy and use circular shading, pretty much like in the example Brandon kindly posted twice. Bear in mind that if you're going to use the circular shading method, it looks better if you blend the shades not by smoothing them, but by trying to use "texture" so giving the illusion of texture through pixels...

Crap example but:

Image

If you practice doing some pixel art with a set palette so like 4-6 colours or something, then try and draw a textured object using those colours, you find yourself limited, and using colour you never thought you would for shadows, like shades of purples and blues, instead of blacks or the same shades you've already used. Contrast really helps things to look nice sometimes, like in the tree Eternal posted earlier:

Image

The light hits from the top left, the bottom right is all shadowed, using purples and black. Its a pretty dramatic contrast, but to the human eye it works well.

Ok I'm done waffling



 
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3rd September, 2008 at 14:15:43 -

Click on example images for the correct scale. They look even worse scaled down.

 
n/a

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3rd September, 2008 at 15:30:55 -

Wanna be an artist? Heed Adam's words.

 
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3rd September, 2008 at 16:13:59 -

Very nice work Ad!

 
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3rd September, 2008 at 16:17:01 -

That olive tree () is amazing Adam!

 
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3rd September, 2008 at 16:27:31 -

Olive tree.... yeeesss <_< that's what it's meant to be...

 
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3rd September, 2008 at 16:31:54 -

Ha ha! No, I don't believe it's an olive tree, just referring to the colour.

 
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3rd September, 2008 at 18:26:01 -

LOL! That was really hilarious

 
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3rd September, 2008 at 20:36:07 -

*swipes adam's trunk and color...runs away*

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

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3rd September, 2008 at 21:12:48 -

Whoa, serious improvement from the first time I saw this thread, Xhunterko.

Adam, write up an article so others can read that too. You've already did about half (all?) the work anyway, just toss it up into an article so I can find it more easily next time

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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3rd September, 2008 at 21:42:17 -

I think that would be a good idea. Oh, here's the latest. Trying to decide on the trunk style. And, in case you haven't guessed, i'm afraid to add highlights to it. At least just not yet.

Image

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

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3rd September, 2008 at 21:50:08 -

That's the best version so far

 
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isacc



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3rd September, 2008 at 22:45:14 -

this is all i've got. i made it on MSpaint
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Image Edited by the Author.

 
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3rd September, 2008 at 23:22:39 -

i approve of isaccs tree

 
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4th September, 2008 at 02:04:54 -

First, i would like to say thank you to anyone who's posted on this thread. You have been a lot of help I probably couldn't have gotten better without it. So, in case your wondering what game/s i'm going to use the trees for, just check here:

http://www.create-games.com/project.asp?id=1304

Also, that's where I'll be posting about this subject from now on. I still have a lot of work to do with it before I'll be happy with it, but this is good for now.

Once again, thank you to everyone who's taken a part in this discussion. Where as the discussion on my work is closed, that doesn't mean people still can't post/view the examples here.

Anyways, thanks again. Sorry for offending anyone or being such a pain.
Thank you.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

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Isaac! He's my buddy pal irl.

 
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Who, me? Oh wait, nobody here knows me by that name.

 

  		
  		

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6th September, 2008 at 18:57:57 -

a tree

Image

 
Image
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Image

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6th September, 2008 at 19:38:53 -

Originally Posted by Kalle T
a tree

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Don't lie.

 
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6th September, 2008 at 19:45:59 -

I would have to see the other graphics to know which style would be best, but here's my suggestion. You can either try to draw every leaf like you're doing now and shade it OR you can do something simple and quite possibly just as effective and shade the green without showing every leaf. My personal opinion is the reason you are having so much trouble is because you are trying to draw and shade every leaf when there is no point in putting that much detail if the tree is going to be in the background. Like I said, I would have to see what everything else looks like to give a better critique.

 
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6th September, 2008 at 20:17:20 -

All very good looking trees, espacially Xhunterko, BrandonC's and Adam's efforts, but they are all good looking. I liked this thread coz it's good to see what people have come up with.

 
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7th September, 2008 at 01:59:09 -

http://www.mobygames.com/images/shots/original/1174212529-00.png

Thats a pretty good example (From the Snes version of Mr Nutz)

Notice how the leaves are bigger and more detailed as well as lighter in colour the closer they are to the front. The further back leaves are a lot smaller and almost just solid dark green.

 
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13th September, 2008 at 08:11:42 -

I really was worried about this thread getting too large. Guess i shouldn't have. But anyway. So, its been a few days, and I've been working on it. Well, the trunk at least. I think I'm bout ready to go with highlights on the leaves. I want to do something a bit different with the large center piece, but i might just leave it. Also, i'm looking for some suggestions on the texture. Anyways, here is the latest wip. I think i get better with good cnc. I just hope i can deliver with a good game with all this.

Image

If you want, you can discuss here, or at my Fireflies project page. Doesn't matter to me. Thanks again.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

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13th September, 2008 at 08:13:19 -

I really like the latest version of your tree - the leaves look cool!

 
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13th September, 2008 at 09:30:52 -


Originally Posted by Eternal Entertainment
That olive tree () is amazing Adam!


Adam teaches me the ways of the olive too!

 
lol

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13th September, 2008 at 09:39:31 -

I made a tree in paint! I even used your colours! We had a great time!

Image

Image Edited by the Author.

 
lol

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13th September, 2008 at 12:10:35 -


Originally Posted by AndyUK
http://www.mobygames.com/images/shots/original/1174212529-00.png

Thats a pretty good example (From the Snes version of Mr Nutz)

Notice how the leaves are bigger and more detailed as well as lighter in colour the closer they are to the front. The further back leaves are a lot smaller and almost just solid dark green.



Link doesn't work.


Originally Posted by Xhunterko
I really was worried about this thread getting too large. Guess i shouldn't have. But anyway. So, its been a few days, and I've been working on it. Well, the trunk at least. I think I'm bout ready to go with highlights on the leaves. I want to do something a bit different with the large center piece, but i might just leave it. Also, i'm looking for some suggestions on the texture. Anyways, here is the latest wip. I think i get better with good cnc. I just hope i can deliver with a good game with all this.

Image

If you want, you can discuss here, or at my Fireflies project page. Doesn't matter to me. Thanks again.



The trunk is much too contrasting and... scribbly? The leaves look better though, not great but useable.

 
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13th September, 2008 at 12:55:00 -

I think that trunk is way too flat, you need to have more dynamic shading. Take a look at a real tree!

 
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13th September, 2008 at 16:37:28 -

What do you think of my tree???

Image

 
n/a

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13th September, 2008 at 17:17:30 -

Actually, I have no problem saying the trunk looks like crap, simply because I'm pretty sure he hasn't actually worked on a final for it yet. So, the leaves look great though. I'm sure you're ahead of all of us on that trunk though, make sure you send us the final.

 
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13th September, 2008 at 18:14:23 -

@Brandon: Strangely, i don't have a problem with with you saying that either.

@Dr James: Yes, i know. I talked about the contrast on my project page. I was following a tutorial and had this palette on my pc. Any advice on the texture thought? I saw something else somewhere but i think that was a bit too advanced for me.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Yami



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13th September, 2008 at 18:42:24 -

As I've said before, it's a background... There's no need for you to try and put a lot of details in it and that's why I think your having so much trouble. Now I'm not sure how much this would match the style of your game, but I did this in a couple minutes just to show you that sometimes simple is better.
Image

 
Image

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13th September, 2008 at 19:50:48 -

Originally Posted by Yami
As I've said before, it's a background... There's no need for you to try and put a lot of details in it and that's why I think your having so much trouble. Now I'm not sure how much this would match the style of your game, but I did this in a couple minutes just to show you that sometimes simple is better.
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cave story ripoff

 
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Sketchy

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13th September, 2008 at 20:57:58 -

Clearly, a lot of the people here have read this article already, but for those who haven't;

http://web.cs.wpi.edu/~claypool/courses/frontiers-06/samples/pixel-artist/chapter5.htm

 
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13th September, 2008 at 21:51:36 -

That article is absolutely spot on, Sketchy! Just what the doctor ordered (or atleast the tree surgeon! )

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14th September, 2008 at 00:10:33 -

Just to clarify, it's by someone called Tsugumo, not me.
It is a great article though (the full article has lot's of excellent stuff on sprites and tiles aswell).

 
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14th September, 2008 at 04:36:58 -

Did you just accuse me of ripping off from somebody else? Cause I knew nothing about that games existence until you mentioned it. By the way, I looked it up and it actually looks pretty cool.

 
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14th September, 2008 at 05:03:24 -


No no, I'm not accusing you of ripping, it's just a really lame joke. You see, after that game was released every single platformer was compared to it, and more than once people got wrongfully accused of ripping elements from it. And of course, many platformers were very inspired by Cave Story afterwards. Anyway, that was the time when the hilariously lame cave story ripoff joke got born.

 
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Xhunterko



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14th September, 2008 at 07:52:48 -

The only problem Yami, is that for this particular project (Fireflies), the back ground is all you see. This moc up with early graphics says it all.

The only other visible things will be a gauge on the right, a score in the top right. A bar telling you what season it is in the top left. And maybe a timer in the top center. Also, you'll have your jar floating around the screen. Plus, i'm going to have a dark layer over this so it appears as night time. With a few more layers, it should appear as though the fireflies are lighting up the landscape. The background will hopefully only appear (if there's not a moon out) when a firefly lights up. I want to be as good as I can get here. Seeing, this is a slightly puzzle game.

(No, these are not final graphics. Grass mebe. But those trees are fairly old.)

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All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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14th September, 2008 at 08:24:50 -

No offense, but if you could have done it the way everyone else has suggested then this thread would not even exist. With that said, unlike some people I decided to give you an example of which you could create with ease. Just do something simple, but at the same time without limiting yourself to something you already know you cant make. It will save you a lot of time and allow more effort to be put into other areas of the final product.

 
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isacc



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21st September, 2008 at 01:35:48 -

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This time i actually spent time on the tree
and believe it or not, adam did say something helpful about not using circular shadeing
dont be affrade to simplify the trunk just a little
and try to use less contrast

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21st September, 2008 at 18:22:12 -

Nice

 
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21st September, 2008 at 21:36:12 -

ISACC!

 
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21st September, 2008 at 22:20:41 -

Man i love this thread!

 
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