Hi, well today i have remembered how nice were the old DOS games. When i was younger, those games were the coolest thing in my life. There was: Commander Keen series, Cannon Fodder, Preistoric 1 and 2, Raptor, Zone 66 and all that kind.
I got my first PC when i was 4 years old...my father was a programmer and he bought it from Italy. It was a 486 and it was very nice . I had all those games full version. My father got them from a dealer that sold them cheaper. As we know, 10 years ago the internet wasn't so great.
I want to tell you(for those who do not know) that the Time's Best Indie Games Archive is at www.dosgamesarchive.com so you can have a look
You can also inspire from there...the best indie games developers: Apogee, Capcom, ID, Epic, can help you make your next great game
I remember playing some great games on my friend's really old pc. Ski or die, monkey island, cannon fodder (with a REALLY slow intro movie if i recall)
i wasn't so wowed by the pc speaker music though
Ah, that's old. I like http://www.the-underdogs.org Now that's got some good games and even rates them as well. Also, if you're playing DOS games, get DOSBox, it makes them more compatible
Indie development was never really such a big deal. But I think it's good, otherwise games like Dwarf Fortress, Avernum, platformers, roguelikes, all of them wouldn't exist. Or yeah, Commander Keen and all those other old games. We'd just be swamped with Atari & EA games.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
I mostly played Doom 1&2, Quake and Duke 3D from them days. Never was keen on PC platformers. Where the Amiga had lush musics the PC seemed to have bleeps and bloops from the PC-speaker.
The commodore 64 was my first computer if you could call it that! Anyone remember Turrican 1 & 2, Boulder Dash & Flimbo's Quest? The classic years! I had a game making tool on my C64 actually called Tool box, never really figured out how to use it though!
My first "home computer" was the Commodore VIC 20. The coolest game for that machine was High Noon. A cowboy duel game, quite funny, because at that time, the game really had good graphics.
My next step in the history of home computers, was a cool Commodore 64. It had that new design, which looked like the later Amiga. At that time, my interest for game design was kindled, especially when I got my fingers on S.E.U.C.K. (Shot'em'up Construction Kit). Those were days.
Of course I followed the evolution of computers, and got my hands on the one and only AMIGA (*sniff* at that time, that computer was the future... ). My interest for game design crew much, and that was when I got my shaking hands on AMOS the Creator (wow), that was a software from another world. I had alot of game ideas, but never finished one (I was too young... )
Anyways, eventually I took the giant leap, and bought me a PC. The first PC I got, was a 80386, with a Super VGA graphics card, and a Soundblaster card. That was when the PC's started to take over the good old Commodore 64 and AMIGA. And the good old days (for me) were over.
Now in the year of our Lord, 2008. I have a PC with a nVidia GForce 8800 GTS (direct-X 10) graphics card, with 360 MB memory; an Intel Core Duo 2.4 Ghz processor, 500 GB harddisk and 2 GB RAM. So I have been on this train since the stone age of computers - hehe. Is it strange that I feel old? ...
And of course lastly, I have started to create games again, and even with a Software that is made by the same people that was behind the great AMOS. That is; The Games Factory 2. I will eventully get my hands on Multimedai Fusion, sooner or later...
u are old, because a lot of the TDC users are teens between 14 and 20 but you are 35? anyway, well MMF2 is a good addition for the game making world. think about if you become as experienced as the clickteam members are you could create a "monster"
35 isn't old, it's you who are young.
Sure there are a lot of young clickers, but there are just as many "elderly" clickers. Many kids start to click and spam forums but get tired of it after a year or two and decide to quit since they "grow up" , and clicking isn't cool you know... (sarcasmtacular!)
After a while you realize that (there are many exceptions of course) the older and more experienced the clicker, the better the result. That's my opinion any way.
So I urge the more mature click-users to be more active in the community!
And not only are the older clickers usually better at it, but they're also easier to be around and more mature. So by all means, elderly clickers, stay around! I don't know how anyone could think clicking is not cool, I've been surprised at how many clickers say they don't tell anyone that they make games because they are afraid they will look nerdy. I thought clickers were proud of being clickers. O_o
My friend had a strange computer, I think it only played games so I guess that makes it more of a games console, it just looked like a PC. Anyway he had games such as Duke Nukem 3D, Thundar the Barbarian and Metro-Cross for it including a football game of sorts. I wished I had my own... whatever it was.
Oh there was also an isometric hovervreft game which was pretty bad, but it really appealed to me. A strange version of Dizzy, too.
Edit: Actually I don't think Duke Nukem 3D was on that particular machine...
yes but always clicking gonna limit your game's features. The most of the big game developers, are professional programmers, using C++ and other things. MMF is an easy way to do it anyway i think you get it.
If your goal is to create a game that can compete with epic games of the industry you wouldn't do it by yourself, that's why the end credits in commercial games are so long, to be able to fit the names of the large amount of people involved in the creative process.
Indie development has a hugh advantage over commercial development in the sense of essence. (Really got it nice there didn't I? )
Indie games can keep the beautiful essence of the vision through the whole process of creation. One person can have a dream and realize it. I think I'll use The Wanderer as an example here:
I visited his site and read what his intention was for the creation of The Return of Balzar, and it really touched me. Back in the 80's, he and his friends had a dream about creating amazing games. Now, 20-ish years later, he realizes that dream! He creates games envisioned in his youth, in the same manner they were envisioned! For that I really admire him and his games. They stay true to the vision.
Commercial development of a game can also stay true to the vision, but the vision is almost always quite narrow since nowadays, games need to be a specific way and incorporate specific things. They can't dare to envision their dreams, they make commercial games. They make money.
If you pursue a career as part of a major development team, you won't do any envisioning. You will be put to work in some small area of the development. But you probably will do a lot of dreaming. Dreams about this awesome game idea you got the other night whilst trying to program the dirt particles up to par with the instructions you were handed the week before.
So you really shouldn't count out MMF and the likes in the sense of game making. If used to the extent they are capable of, they realize dreams.