I'm looking to make a real loading screen. My game takes to long to load and I would like something there to show the progress for the player. I tried the plain string loading frame idea, and it works for a while but the last 25% of the time it switches to the play frame and still is frozen while waiting to load. If anyone has any ideas it would be very helpful.
Hello guys! I'm New! -- I've been new for a year now...haha
Display an object that says "Loading..." the size of the screen, just before you jump to that frame. It wont provide you with a progress bar, but it'll let the player know that the game is in fact loading the next frame and not locked up.
yah make the top left of your level be a black screen with "loading" written on it, then destroy it @ start of level. You can't record the percentage loaded from MMF loading a level, if its using the built-in stuff. Custom level editors only can do that stuff
I just tried placing an object on the top left corner of the frame. Still no go. I guess I'll have to find a way to efficiently set up the collision for my phizix backdrops. I think that is the reason it takes so long to load.
Hello guys! I'm New! -- I've been new for a year now...haha
It also takes a long time to load up Midi music files. Dunno why.
I'm not sure if it loads them up before the frame starts or as soon as it sees the event telling it to load though. Ive not used them for a while...
Originally Posted by Logiq I just tried placing an object on the top left corner of the frame. Still no go. I guess I'll have to find a way to efficiently set up the collision for my phizix backdrops. I think that is the reason it takes so long to load.
In my experience the only way to display an object during the loading of the level is to have it as a backdrop. So one way to make it is to empty the top-left screen of the frame, have a quick backdrop cover it with whatever colour or picture you want and place the loading text there as a backdrop. Then just move the camera in at the start of the frame to where it should be. That should work.
So instead of trying to solve the loading screen problem I decided to attack the reason make the game load so much in the first place. Nobody likes a loading screen whether they need it or not. I had like 1000 unneeded objects in the level that was being loaded due to a loop I have. I decided to get rid of the unneeded ones and a different way. Now it loads instantaneously.
Hello guys! I'm New! -- I've been new for a year now...haha
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