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Gamemaker2010
Registered 22/10/2008
Points 31
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2nd December, 2008 at 04:15:46 -
i use the default. i adjust a few sliders like gravity and jump strength though.
Whats a goon to a GOBLIN?
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Gamemaker2010
Registered 22/10/2008
Points 31
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8th December, 2008 at 02:02:47 -
I really appreciate the help ive been getting but i got more problems.
1) So does anyone know how to "Push" my character up and back when he gets hit. Im using default platform movement.
2) I have a health pack feature in the game but i have problems with that too. Here is what i've got. YOu get 3 packs. When youuse one you get a health boost. How do i make it so that when you have zero you cant get anymore health. Right now i have it working but if you press the button and you have none left you still get health. Someone help please!
Whats a goon to a GOBLIN?
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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8th December, 2008 at 02:48:43 -
2) Just add a condition to the event that says "Number of Health Packs > 0"
I moved away from the default platform movement, because of this specific issue. I don't know how to help you.
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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Gamemaker2010
Registered 22/10/2008
Points 31
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8th December, 2008 at 22:06:40 -
Originally Posted by Jon Lambert 2) Just add a condition to the event that says "Number of Health Packs > 0"
I moved away from the default platform movement, because of this specific issue. I don't know how to help you.
Here is what i have for my helathpack. Im a bit confused
Healthpack > 0 then Global value D =1
Global Value D= 1, Upon pressing"0" then Subract 1 from health counter, and add 1 to player 1 health.
Healthpacks = 0 then Global value D = 0
Global Value D= 0 then This is where im stuck
Whats a goon to a GOBLIN?
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[DELETED] Likes to put dots on paper
Registered 08/12/2008
Points 118
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8th December, 2008 at 22:23:46 -
Why are you using a global value? Is this some sort of flag to tell MMF that there are either some or none at all? I don't see why this can't be done with just one event.
Event: Player presses "Use healthpack key"
Condition: Healthpack counter > 0
Action: Subtract 1 from healthpack counter, add 1 to player health.
It's saying, if the player presses the key and there is actually more than zero healthpacks, then the player can use one and it will subtract one of the healthpacks for you. If there is 0 left, the condition is void and therefore the event is useless and the action will not take place.
n/a
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Gamemaker2010
Registered 22/10/2008
Points 31
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9th December, 2008 at 04:13:25 -
Originally Posted by jthongbai Why are you using a global value? Is this some sort of flag to tell MMF that there are either some or none at all? I don't see why this can't be done with just one event.
Event: Player presses "Use healthpack key"
Condition: Healthpack counter > 0
Action: Subtract 1 from healthpack counter, add 1 to player health.
It's saying, if the player presses the key and there is actually more than zero healthpacks, then the player can use one and it will subtract one of the healthpacks for you. If there is 0 left, the condition is void and therefore the event is useless and the action will not take place.
Thanks i guess i just made it more complicated than it should have been
Whats a goon to a GOBLIN?
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[DELETED] Likes to put dots on paper
Registered 08/12/2008
Points 118
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9th December, 2008 at 06:05:03 -
It's easy to do that
When I first started using TGF and MMF, it took me a long time to become competent at using less events to achieve more actions. After a while I just got used to the way the program works and you try to cram as much as you can into events. (Sometimes biting off more than you can chew )
n/a
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Gamemaker2010
Registered 22/10/2008
Points 31
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10th December, 2008 at 01:10:26 -
In my game i have an event to destroy the bullet it goes like this.
When bullet exits screen to the right then destroy bullet.
The problem is the bullet keeps on going and kills enemies you aren't supposed to see yet. Is there another way?
Whats a goon to a GOBLIN?
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[DELETED] Likes to put dots on paper
Registered 08/12/2008
Points 118
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10th December, 2008 at 05:00:22 -
Theoretically, that sounds correct. Maybe try just "Bullet leaves the play area" and destroy it.
n/a
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RedEnchilada formerly RedEchidna
Registered 01/08/2008
Points 301
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10th December, 2008 at 23:41:50 -
That doesn't just check the window, though. Use "Bullet is -5 pixels from the edge of the window" instead.
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan
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Gamemaker2010
Registered 22/10/2008
Points 31
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11th December, 2008 at 03:09:35 -
Originally Posted by RedEchidna That doesn't just check the window, though. Use "Bullet is -5 pixels from the edge of the window" instead.
okay cool but how do i test that it is 5 pixels from the game's window?
Whats a goon to a GOBLIN?
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Gamemaker2010
Registered 22/10/2008
Points 31
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16th December, 2008 at 01:21:31 -
Is it possible to make a backdrop scroll, i know with an active object you just check the "Follow The Frame" box but a backdrop doesn't have that. There is an awesome backdrop of a sunset in the multimedia disc library but it cant scroll with the game. I tried copying the image and then pasting it as an active object but that makes it look weird and distorts it. Can Somebody Please Help?
Whats a goon to a GOBLIN?
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RedEnchilada formerly RedEchidna
Registered 01/08/2008
Points 301
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16th December, 2008 at 17:42:53 -
Originally Posted by Gamemaker2010
Originally Posted by RedEchidna That doesn't just check the window, though. Use "Bullet is -5 pixels from the edge of the window" instead.
okay cool but how do i test that it is 5 pixels from the game's window?
Condition: Object: Position - Is Object getting close to window's edge
Put -5 in the box.
http://www.youtube.com/watch?v=WYrSD35vHo4
woooooooooooooooooaah maaaaaaaaaaaaaaaaaaaaan
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