What do you prefer in your games? Do you prefer the fun or do you prefer marvelling at the technical properties (skill of the creator, length of time the game took to create, etc) of click games?
THIS IS SUBJECTIVE AND THERE ARE NO WRONG ANSWERS! You all have your own opinions and if you want your opinion respected, you have to respect the opinion of others.
Combination of both. I'd say that would be almost a universal answer, but of course some people will prefer one over the other. It's a bit too specific to define in one fell swoop.
Gotta have instances. And NO, I'm not going to point any out and I ask, very respectfully, that nobody else does. >_>
I like both, but there's no real point to the technical part if it's not fun. For example:
Command and Conquer: Red Alert: 2 Is my favorite RTS in the franchise. I didn't like the sequel: Generals at all even though it was technically "better". I still play Red Alert 2 even though it is really old now.
It's probably more obvious to notice the fun you're having. Well personally I do enjoy both really, being a game maker myself I'm often amazed at how talented everyone seems to be. I try to appreciate less obvious things such as level design or coding as well as special effects and music.
Having said all that I guess it's true to say that fun is a very important part because having fun is what games are there for!
There's not a moment in any click game that I'm not thinking "Wow, I wonder how they made that?".
It's kind of odd, when playing a click game I subconsciously think about how the game was made, how every tiny thing was coded and what the creator was thinking when they made it. I kind of visualize myself making the game and what the frame editor or event editor would look like
I really like looking at sources for click games, I spent hours playing with the source file of Within A Deep Forest.
The more fun a game is, the more I want to know about what makes it so fun
Depends. I love the fun of Brawl but the innovation Mario Galaxy. Depends entirely on the game.
But in the indie world I probably prefer innovation and professional quality more than anything else. I don't agree with what most indie devs call 'fun'
Finally someone decided to split the two into different categories, Shab.
The Wii is the most innovative of all the consoles, but I don't find it fun at all.
Being fun should always be the aim, innovation should be little more then a side swipe, and attempt to be different. As soon as a game stops being fun, it's no longer living up to what its intended to be as a game.
Well I say you can't completely disregard a game because it's not initially fun. I can think of a few games that weren't all that great at first but I grew to love them over time.
Perhaps how people rate games says more about the player than the game.
Originally Posted by AndyUK Well I say you can't completely disregard a game because it's not initially fun. I can think of a few games that weren't all that great at first but I grew to love them over time.
I can too... A lot of console games, games in general! A lot of them aren't fun until you give them time.
Originally Posted by AndyUK Perhaps how people rate games says more about the player than the game.
:\ Meh... As with everything, it depends on the person and the game.
There's always a mixture of both. A game needs to have entertainment value - as that is it's purpose - but I really like seeing how people achieve this through new and unseen methods. The technical aspect of a game is quite often a focus for me, not only with Click games however. I'm quite often to be found ogling commercial releases thinking things like "Wow, that's good graphics for X system" and "That gameplay mechanic really works, maybe I should try something like that in my game".
Fun.. but most of the time, the fun things are innovative. Really, some games just grab a "fun" bit and put it in their game, but that makes it like music - if you hear the same tone over and over again, it becomes not fun anymore.
Originally Posted by -Julian- There's not a moment in any click game that I'm not thinking "Wow, I wonder how they made that?".
It's kind of odd, when playing a click game I subconsciously think about how the game was made, how every tiny thing was coded and what the creator was thinking when they made it. I kind of visualize myself making the game and what the frame editor or event editor would look like
I really like looking at sources for click games, I spent hours playing with the source file of Within A Deep Forest.
The more fun a game is, the more I want to know about what makes it so fun
Welcome to the world of kliking. I think that point in my life was when I had the most fun in kliking, it's why a lot of the veteran klikers like to give out their source codes whenever possible. There's something about every game, what was cool with some games is that after you crack it open long enough, you find that you could make it better. I think that's where innovation comes in
Edited by an Administrator.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Meh, I've played innovative and fun games on all platforms. I don't think there's some kind of standard that they all follow. Mario Galaxy, Fable 2, LBP, Monster Hunter Freedom (for the scope) and Metroid Hunters are all very innovative. Whereas I find Brawl, GTA IV, umm GTA IV again (?), Burnout Dominator and any Kirby game the most fun.
But TBH I find making games more fun than playing any of them. Where I could only spend a few minutes before getting bored of most console games I can literally get lost for hours sketching out new areas, tweaking some code or writing a song or 2. I suppose that's why most of us are here though
I like to really look at the GFX. There is nothing i like more than a well designed sprite or 3d model. I find that Graphics give more of an insight into the mind and collective minds of a person or company. I appreciate any level of skill in this department also, I dont dislike lower skilled graphics at all as skill level differs from person to person. I have litteraly spent hours studying Tormshire screen shots and they still amaze me (James you are amazing BTW) but if somone who cant sprite gives it their all then this is clearly evident in the work.
I am frustratingly bad at coding even after years and years of practice but i can instantly feel and appreciate a well made engine or jaw dropping effect.
I find that this topic is very hard to give my oppinion because i never know what i prefer. Right now im playing Banjo kazooie N&B and the GFX and physics are some of the best i have ever seen. But i will still play Beautiful Katamari as it is possibly the funnest game ever made.
When a certain concept has been done to death it stops being fun. When a game tries something a bit new and is still fun, it's a win in my book. It doesn't need an entirely new concept or very complicated programming to be fun.
Meeklits and Cactus Bruce are two games that come to mind.
Innovation leads to fun, fun becomes old after a while. More innovation is needed to make yet more fun.
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
I dunno about that. I like playing old games again or old style games and often find them fun. I played through Sonic the hedgehog 1 on my Gamecube the other day, great fun was had!
I had the most fun playing New super mario bros from my collection on my DS, but thats not terribly innovative in any huge way (yeah there are some nice additions to the classic forumula) but its just a welcome return to 2d platforming. Something I feel people should appreciate more with indie games.