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dndfreak



Registered
  11/01/2009
Points
  650
14th January, 2009 at 23:12:44 -

I was working on this fighter where I want a sound clip of the characters name to play whenever he is selected in the menu. the clips I have are for the wrong file type and so I'm using directshow. The question is, how do I "reload" the Dshow so that it will play multiple times in the one frame? y'know, if the player clicks a different guy and then goes back. A free WMA converter would be cool too, but I may have to use this in the future.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

-MacAdaM-

Megaman Fosho

Registered
  12/02/2008
Points
  560
14th January, 2009 at 23:30:20 -

try Audicity.
(Something like that)
It can convert audio files if you need it to.

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

dndfreak



Registered
  11/01/2009
Points
  650
15th January, 2009 at 00:03:11 -

you mean audacity? I thought that only recorded stuff.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

dndfreak



Registered
  11/01/2009
Points
  650
15th January, 2009 at 00:20:30 -

audacity can only open .au aka audacity project files. I just re-recorded them all. oh well. I'll leave this open anyways just in case anyone actually knows.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
15th January, 2009 at 20:37:07 -

not exactly sure how your menu works, but, you could just have it play samples, such as
internal flag 1 is off user clicks on character 1 object - play sample character 1, set internal flag 1 on, set internal flag 2 off
internal flag 2 is off user clicks on character 2 object - play sample character 2' set internal flag 2 on, set internal flag 1 off

as for audacity, i have it, you can just click and drag an audio sample into the little box and edit and convert from there. hope i was actually helpful for once

 
[Game design makes my brain feel like its gonna explode.]

dndfreak



Registered
  11/01/2009
Points
  650
15th January, 2009 at 21:04:22 -

Actually, you did in away. I hadn't looked at the import thing but I decided to record with audacity anyways. As for the other stuff... I have no idea what you're talking about.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

siven

I EAT ROCKS

Registered
  03/11/2008
Points
  604

Wii OwnerVIP Member
16th January, 2009 at 01:07:50 -

lol oh well, no big deal

 
[Game design makes my brain feel like its gonna explode.]

dndfreak



Registered
  11/01/2009
Points
  650
18th January, 2009 at 17:27:34 -

Oh no I see what you were saying. But no. Firstly, I had to carry it through frames. Flags wouldn't work. Secondly, I had to find something that would make the sample filetypes; that was the problem.

 
Vegeta? What does your mother say about my power level?

ITS OVER 9000!!!

aphant



Registered
  18/05/2008
Points
  1242
19th January, 2009 at 05:45:06 -

Audacity only opens .aup files because those are it's native files. Use the import option to open a real sound file.

 
   

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