Posted By
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Message
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askalarium
Registered 05/06/2009
Points 61
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5th June, 2009 at 14:24:10 -
Hey, I am pretty new to using the first Game Factory pro. I have just put my first level together and it works fine. Although if I die and the level restarts it will no longer climb up the ladders in the level. Is there anything I can do to fix this. Any help would be most appreciated thanks.
Trav*
quaz
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W3R3W00F Drum and Bass Fueled Psycho
Registered 08/11/2008
Points 374
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5th June, 2009 at 16:57:27 -
I can't think of any explanations other than it could be a bug. Games Factory has ALOT of bugs in it, so I'm almost positive that's the problem. I would suggest getting Games Factory 2, which has way less bugs in it. Or, you could get MMF2 which is way better than TGF2, but also twice the cost if not more, but the pay is totally worth it.
Anyways, I hoped this helped. Good luck with your game!
Edited by W3R3W00F
An old and washed up once-kid
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-MacAdaM- Megaman Fosho
Registered 12/02/2008
Points 560
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5th June, 2009 at 18:50:18 -
Instead of just restarting the level try to jump to a blank frame, then instantly back to the other one, and see if it fixes it.
Just an idea though, if not, try to upload the file so we can take a look at it. (:
Your just jealous that you're not as awesome as me.
(And my megaman avatar )
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Kitsuneh
Registered 23/04/2009
Points 21
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5th June, 2009 at 18:53:29 -
Yush, TOPH3R is right :3 that should fix it!! you could do it so that you save the current frame value to a Global Value, and then jump to the blank frame. And then on the blank frame you could have: start of level-> jump to frame 'Global Value X'. just an idea~ ^^
Edited by Kitsuneh
I CAN HAS SIGNATURE?
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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5th June, 2009 at 18:55:08 -
Yup I was going to suggest that!
An event like:
PLAYER DIES: Jump to Frame - 1
would work, and the preceeding frame to the level should be blank, maybe with an active object with some events like:
Alterable Value A of Active is LOWER than 2
Add to Alterable Value A
Alterable Value A of Active is EQUAL to 2
Jump To Next Frame
n/a
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MrPineapple the fruitiest word i know
Registered 14/10/2008
Points 1449
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5th June, 2009 at 19:19:30 -
restarting current level on TGF usually messes up the backdrop objects if the level scrolls, i never worked out why this happens but oh well. in my early days what i did was just had a separate level which just had a "you died" message which would send you back to the level after a few seconds. which is essentially the same thing as using a blank frame.
i still find alterable values and global values scary and ive been clicking for more then 10 years
i am STILL a talking pineapple!
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Sumo148 Super amazing fantastic user
Registered 26/01/2009
Points 530
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5th June, 2009 at 20:35:55 -
alterable values and global values aren't scary at all You just need to know what they do and how to use them.
alterable values: Just like counters, but they're internally stored inside an object
global values: values that you can store within your app so you can access them over different frames
n/a
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MrPineapple the fruitiest word i know
Registered 14/10/2008
Points 1449
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5th June, 2009 at 20:40:57 -
oh i grasp them now, the new MrPineapple game is crammed full of them.... i just hate having to do basic maths!
i am STILL a talking pineapple!
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askalarium
Registered 05/06/2009
Points 61
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6th June, 2009 at 04:59:57 -
Hey thanks so much "the your dead' screen works fine.
cheers
nash*
quaz
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