The Daily Click ::. Forums ::. Klik Coding Help ::. Help with my first platform game
 

Post Reply  Post Oekaki 
 

Posted By Message

askalarium



Registered
  05/06/2009
Points
  61
5th June, 2009 at 14:24:10 -

Hey, I am pretty new to using the first Game Factory pro. I have just put my first level together and it works fine. Although if I die and the level restarts it will no longer climb up the ladders in the level. Is there anything I can do to fix this. Any help would be most appreciated thanks.

Trav*

 
quaz

W3R3W00F

Drum and Bass Fueled Psycho

Registered
  08/11/2008
Points
  374

VIP MemberCardboard BoxThe Cake is a Lie
5th June, 2009 at 16:57:27 -

I can't think of any explanations other than it could be a bug. Games Factory has ALOT of bugs in it, so I'm almost positive that's the problem. I would suggest getting Games Factory 2, which has way less bugs in it. Or, you could get MMF2 which is way better than TGF2, but also twice the cost if not more, but the pay is totally worth it.

Anyways, I hoped this helped. Good luck with your game!



Edited by W3R3W00F

 
An old and washed up once-kid

-MacAdaM-

Megaman Fosho

Registered
  12/02/2008
Points
  560
5th June, 2009 at 18:50:18 -

Instead of just restarting the level try to jump to a blank frame, then instantly back to the other one, and see if it fixes it.
Just an idea though, if not, try to upload the file so we can take a look at it. (:

 
Your just jealous that you're not as awesome as me.
(And my megaman avatar )

Kitsuneh



Registered
  23/04/2009
Points
  21
5th June, 2009 at 18:53:29 -

Yush, TOPH3R is right :3 that should fix it!! you could do it so that you save the current frame value to a Global Value, and then jump to the blank frame. And then on the blank frame you could have: start of level-> jump to frame 'Global Value X'. just an idea~ ^^

Edited by Kitsuneh

 
I CAN HAS SIGNATURE?

The Chris Street

Administrator
Unspeakably Lazy Admin

Registered
  14/05/2002
Points
  48488

Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
5th June, 2009 at 18:55:08 -

Yup I was going to suggest that!

An event like:
PLAYER DIES: Jump to Frame - 1

would work, and the preceeding frame to the level should be blank, maybe with an active object with some events like:

Alterable Value A of Active is LOWER than 2
Add to Alterable Value A

Alterable Value A of Active is EQUAL to 2
Jump To Next Frame



 
n/a

MrPineapple

the fruitiest word i know

Registered
  14/10/2008
Points
  1449

VIP Member
5th June, 2009 at 19:19:30 -

restarting current level on TGF usually messes up the backdrop objects if the level scrolls, i never worked out why this happens but oh well. in my early days what i did was just had a separate level which just had a "you died" message which would send you back to the level after a few seconds. which is essentially the same thing as using a blank frame.

i still find alterable values and global values scary and ive been clicking for more then 10 years

 
i am STILL a talking pineapple!

Sumo148

Super amazing fantastic user

Registered
  26/01/2009
Points
  530

360 OwnerThe Cake is a LieVIP MemberPokemon Ball!I am an April FoolI donated an open source projectSanta Hat
5th June, 2009 at 20:35:55 -

alterable values and global values aren't scary at all You just need to know what they do and how to use them.

alterable values: Just like counters, but they're internally stored inside an object
global values: values that you can store within your app so you can access them over different frames

 
n/a

MrPineapple

the fruitiest word i know

Registered
  14/10/2008
Points
  1449

VIP Member
5th June, 2009 at 20:40:57 -

oh i grasp them now, the new MrPineapple game is crammed full of them.... i just hate having to do basic maths!

 
i am STILL a talking pineapple!

askalarium



Registered
  05/06/2009
Points
  61
6th June, 2009 at 04:59:57 -

Hey thanks so much "the your dead' screen works fine.

cheers
nash*

 
quaz
   

Post Reply



 



Advertisement

Worth A Click