I'm wating to apply a 'glow' effect to a whole bunch of items in MMF2. I was thinking of having the 'glow' as a seperate object and just applying it to every object in the frame, would there be any easier way to do this?
If using MMF2 (unsure if this is Dev version only) there's an alpha channel available, so you can make semi transparent sprite frames.
I use one of these do make a glow object (basically an object that overlays the object to be glowy) and have it's semi transparency rise and fall for a nice looking throb effect. Of course, this effects only the object it's connected to, but it can produce a fairly nice effect.
The alpha channel, when using it (may look confusing to look at for teh first time) is simply a gray scale image where black = clear, white = opaque and gray = the inbetweens.
Yeah, I was going to say use an alpha channel; McFlurry beat me to it Alpha channel looks like it uses the least system resources. I spent some time trying to figure out which feature creates the best lasers, turns out that the alpha channels create lasers as good as a lot of glow effects, without needing much tweaking.
Edited by Muz
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