Posted By
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Message
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7Soul
Registered 12/08/2008
Points 167
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13th June, 2009 at 21:08:10 -
Im trying to make a puzzle game, where when you shot at a red block, all adjacent red blocks are destroyed, and the same with other colors
To detect that a red block is close do another one, i created a small particle that is shot from a destroyed block to every 4 directions, and if they collide with another block, it destroys it, creating a chain effect
The problem is that sometimes a block is not destructed when it should be
Here are some examples:
http://img193.imageshack.us/img193/2294/redproblems.png
And here is the code for the particles and block destruction:
(the loop "tiro" is the one that moves the bullet upwards)
(loop "red" is the one that moves each of the 4 collision detection particles to each side, and detects collisions rapidly)
http://img196.imageshack.us/img196/2080/mmf2puzzleproblem.png
Please help D:
n/a
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7Soul
Registered 12/08/2008
Points 167
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14th June, 2009 at 00:46:34 -
RESOLVED
I just had to create another loop to handle the collisions
n/a
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