Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
22nd June, 2009 at 01:38:28 -
I was bored tonight so I decided to try out some new sprite/graphics styles. Anyway I came up with this:
Do you think it's any good? Cause if you like the style and shiz, then I was thinking to re-do Squeak engine to make it more awesome.
Level: Night Garden
*Theres more to the Standing Animation but its like 50 frames long, so I decided not to put it in *
*Everything is 100% Custom*
What resolution are you running the game at? With a sprite that tiny, Id recommend making the res at least doubled, or give the players the option. The graphics in general are nice, but the trees could use some work to look less lollipop and more organic.
The grass could also do with some work, at the moment it looks quite flat and boring (no offense) Perhaps try to make it look wilder, and overshadowing the blocks making up the ground underneath?
I'd also perhaps suggest using different shades of green. At the moment you've gone for an emerald-looking colour scheme, which might be the look you are going for, but a nice lime/jade green would work wonders on the grass, thrown in with some darker emerald shades for contrast
Much better at 2x resolution and the readability is better. No further comments besides what was said, it all looks really great the only thing that could use work is the trees.
If you're going for the cartoonish style, you're doing great! While I'm trying to find any possible flaws I don't see any so far. This would make a really clean item collecting game.
Especially if your backgrounds parallax, these graphics are beautiful. The reason I mention the parallax backgrounds though, two reasons. One, your backgrounds already look layered, so making them move past each other would just have an amazingly comfortable retro feel to them. Also, especially zoomed up, some of the foreground items look like they might blend a bit too easily on a static background. If the background moves around, they'll stand out a lot easier and the game would look even better in motion, than it already does in these very clean stylish graphics. Great job.
First off never use JPEG for pixel art, it's hard to judge how the 2x picture looks becuase of JPEG artifacts. Other than that it looks purdy nice, just be sure to give us controller and fullscreen support
Thanks for your comments guys, been really helpful
(Edit: I have started a engine for this, it actually is the best engine I've made so far. (Better than Poob's) I might make something out of it, I'll upload a level or something soon to get ya opinions)
Wow - i like it all, especially as the concentration of green really makes all the fauna stand out. If i would make one change though it would be the grass the player is stood on - looks too triangularly (?!) to me and not organic enough. Love it all the same though
There needs to be more contrast between the background and the foreground in order to add more depth, because at this point it could easily be seen as flat.
A simple solution would be to just add highlights on the foreground to make them pop out more.
Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
25th June, 2009 at 03:06:34 -
Thanks for your comments. With the issue of depth, I've changed the background colour scheme to more dark blue, and make it more blue as it fades into the distance. Looks more better with parallax, but I can't really show that in a picture sadly. I've also changed the hud, looks more arcade/console like now me thinks.
This is something I've been working on, Castle Heights. This is the starting place for the adventure. I've took some influence from Super Mario World 2 for this one to be honest. It still needs some work, but the general concept is there.
And this is the first boss, "Stomp". As you can see it's a Mech, which really shouldn't fit in a fairytale world...but thats a part of the story...
Still needs some work, mainly in shading and some extra bit's and bobs but the base is there. (Allows me to program the boss code in)
What ya think of these? Any good? I really appreciate your comments, it's helping me become a better pixel artist and kilker
Doubled they look great, but they're quite hard to see in the original resolution. There's too much definition between the fore and background, and a lot of contrast too. Kinda reminds me of Sonic like that. But it looks good stuff. I just think that background graphics should be less defined.
Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
25th June, 2009 at 03:22:02 -
Cheers Adam 'n' James. So you think that I should just make the game window itself doubled, and give the player the option to resize to original state or full screen. See I agree, with it looking really nice at double, but a bit hard to see at normal size.
Mmm. Even though I'm building this in TGF, I'm just thankful MMF has the window control extension. And for the first time, when I ported it over, no bugs happened at all.
Oooh, Awesome as always. The contrast from the foreground, middleground, and background are good, but I think the grey pillars in the middleground should be a tad darker.
Wow, these graphics are very impressive. It's awesome to see how constructive criticism is gradually improving this style every time you thought it couldn't be improved.