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Spitznagl

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3rd July, 2009 at 23:47:17 -

I'm curious to know what softwares you guys use to make your games. I'm not talking about coding, since there was a thread about this not long ago. I'm talking gfx, animations, sounds and anything else.

Personaly
For animations: In Paintshop Pro X, I make tilesets using the grids to separate every tiles. It's not an animation software, but I like to animate with multiple layers. Then I use the animated picture object to preview the result. I tried adobe flash, but I think it's crap. Vectors images are cools, but since you can't convert imported images to vector, it's kinda useless for me.

For music: Milky tracker

Also: I always keep a pile of paper near to scribble down sketches and to figure out some ultra complex expressions.

 
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Ski

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Candy Cane
3rd July, 2009 at 23:50:34 -

Graphics: MMF 2, Photoshop, Jasc Animation shop 3, Macromedia flash.

Sounds: Audacity.

I usually pester Johan Hargne for music

 
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3rd July, 2009 at 23:54:49 -

The Stuff i use all the time for development out of the 60+ odd apps on my desktop.

Live Assistance:

FireFox
Pidgin
Gwerdy

Entertainment while i work:

itunes
MediaPlayerClassic

Graphics:

PP256 (for quickbasic gfx)
ASEprite (allegro graphics/animation editor)
MS Paint
PhotoStudio
Gimp2
Blender
CrazyBump

Audio:

Sound Recorder
Audacity
Musagi
SFXR
MP3 Converter Simple

Programming:

MicrosoftVisualStudio (MSVC++ mainly with DirectX SDK, Allegro, SDL, OGRE)
ResHacker
XN Resource Editor
NetBeans
Eclipse
Notepad
Notepad++
MMF2 Developer
Snippet Manager
Microsoft QuickBasic

Edited by Cecilectomy

 
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Spitznagl

Cabinetmaker

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4th July, 2009 at 00:05:56 -

I've got plenty of things to check for
What does the two "P" stand for in PP256? It's hard to find on google with such a common number

 
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easyname



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4th July, 2009 at 00:12:07 -

For graphics I use paint and MMF2, for music I use pxtone, and for sounds I use sfxr.

 
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noPE

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4th July, 2009 at 01:15:37 -

it stands for PIXELplus 256

it isnt much use unless you're programming in oldschool QuickBasic.

 
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OMC

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4th July, 2009 at 01:46:56 -

I do graphics mostly in MMF2 (occasionally when it's a big job I do it in TGF1 to avoid carpal tunnel) but a few things I make in GIMP. It's really grown on me. Animations are all by hand, and though I'm not the best with the original graphics, I take pride in my animations.

I sketch ideas out sometimes on paper or in Windows Journal, but usually everything's in my head. Use notepad for quick idea-keepage. What little music I write is usually in Noteworthy converted through iTunes, or just recorded via microphone.

For sound editing, windows' built-in tool and Wavepad, and a dab of Audacity for OGGing.

iTunes for background music (usually a must) and Chrome for the occasional quick break to check my email.

And a host of other tools that have filled my hard drive to its brim.

 

  		
  		

Assault Andy

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4th July, 2009 at 02:09:36 -

I don't normally make graphics, but if I do quick pixel placeholder art I just use MMF2's built-in editor. I use Photoshop CS4 to edit anything else.

For sounds I mainly use Audacity or FL Studio if I need some VSTs.

I've always got notepad handy for typing down quick notes and I've got paper and pens lying around all over my desk if I need to scribble anything bigger.

Like OMC, I pretty much keep everything in my head, even when designing. I find it easier to just do something than to write it out before hand and stick to the plan.

Edited by an Administrator

 
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Dr. James MD

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4th July, 2009 at 02:17:31 -

MMF2

Corel Painter X for painting stuff
Garageband and Logic Pro for music makings. Sketch in one, refine in the other.
Final Cut for vid-yo editing. Camtasia for recording.
Photoshop for other arty and designy stuff.

iTunes for music whilst I work or Quicktime on the Macbook playing back a South Park or 2 during bug fixing. VLC for OGGs if pineys sent any new tracks.

Cyberduck (OSX) or CoreFTP Lite (XP) for uploading stuffs.

Pretty much it I think.

Edited by Dr. James MD

 
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MrPineapple

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4th July, 2009 at 02:33:33 -

cakewalk, audacity, guitar..... oh and occasionally MMF2

 
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4th July, 2009 at 03:23:45 -

GraphicsGale for pixel pushing. I'm just so used to it now.

 
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nim



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4th July, 2009 at 07:54:29 -

Back in my more productive game making days I used:

- IRC for chatting when I should be making games
- iTunes to use up any remaining memory and play music
- Coffee

 
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Ricky

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4th July, 2009 at 08:37:05 -

For retro sound effects, i really recommend SFXR. You can get it here: http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

 
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Hayo

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4th July, 2009 at 09:03:00 -

Graphics: TGF and sometimes MMF2, kind of getting used to it apart from the stubborn select tool. Will soon switch to the Stone Goose pixelbuddy.

Paid graphics for people without taste: Photoshop, 3D studio max.

Music: Cakewalk guitar studio, Synthfont, Garageband, Logic pro. Also my microphones, M-audio interface and guitars but that's hardly software.

 
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Dr. James MD

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4th July, 2009 at 11:04:00 -

I've got myself a little M-Audio Uno too (the upmost basic midi in/out to USB one).

Oh and yea, Audacity and SFXR for sounds.

 
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s-m-r

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4th July, 2009 at 13:27:03 -

Though I've not used it for a game project (as I avoid MIDI sound for games nowadays) I use Anvil Studio to sketch out music ideas for the band. Usually starts with a drum track first, then fill in the melody and rhythm line. For gaming nowadays I have access to a lot of public domain music, and edit that in WavePad.

I make all my graphics in MMF2, but for my last project I actually used Photoshop for the title screen graphics. I have a tough time wrapping my head around alpha channels, so gradients are easier to achieve in PS.

For SFX, I usually plunder the MMF2 libraries or dig up stuff on free websites (FireFox).

 
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markno2



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4th July, 2009 at 14:19:10 -

My favourite setup was:

Graphics: MMF1.5
Programming: MMF1.5
Sound: Windows Sound Recorder.

But I upgraded to:

Graphics: MMF2 or Construct
Programming: MMF2 or Construct
Sound: Windows Sound Recorder.

 
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Chrisbo



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16th July, 2009 at 06:35:35 -

I'm still in the habit of developing the skeleton of the game and most of the graphcis in C&C/MMF Express, then loading it into MMF2 and doing the more advanced coding and effects there. I use PSP9 for larger graphics. I try to make music in Fruity Loops. I'm to the point now where I'd rather just pay someone to do it for me. Audacity for sound editing.

Quick question for those who use Flash - Having not really used flash much at all, what exactly do you do with it? Can you export the vector images and import them into MMF2? I'm still getting used to all the features of MMF2 dev after using 1.5 for so long...

 
hay

alastair john jack

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16th July, 2009 at 14:21:58 -

Graphics Gale and photoshop for graphics, don't think I could ever go back to anything else.
I prefer to use SFXR and Audacity for music.
And construct for the games

 
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OMC

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16th July, 2009 at 15:21:16 -


Originally Posted by Chrisbo
Quick question for those who use Flash - Having not really used flash much at all, what exactly do you do with it? Can you export the vector images and import them into MMF2? I'm still getting used to all the features of MMF2 dev after using 1.5 for so long...



You can export them as raster images or printscreen them, and then paste them into MMF2. As of now MMF2 does not support vector graphics in that sense, but I would not be entirely surprised if it appeared in the future.

 

  		
  		

Jess Bowers

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16th July, 2009 at 16:52:07 -


Originally Posted by jthongbai
GraphicsGale for pixel pushing.



Word!

 

UrbanMonk

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16th July, 2009 at 18:56:43 -

I come up with more ideas than I make, sketch them down. Later when someones over at my house and going through my notebook, "oh hey this looks like a cool game to play!" I start making it. Then I get bored of that and make something totally different.

-Photoshop and paint for graphics.
-Modplug for music (mostly just editing others)
-Sounds are taken from all over the place, for the rare chance that any editing needs to take place I use Sony Acid Pro.
-Coding all mmf2 baby!

 
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Silveraura

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16th July, 2009 at 20:39:32 -

Multimedia Fusion 2, Photoshop, 3D Studio Max, Audacity, Paint, Notepad, Fraps, Movie Maker, and of course you can't make games without listening to some music, so for music I use Winamp and the Zune Software.

 
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Pixelthief

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16th July, 2009 at 22:54:17 -

Writing Lua Scripts: Notepad
Everything else: MMF2

 
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Muz



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17th July, 2009 at 23:37:56 -

SFX: sfxr, MATLAB
GFX: Paint, MMF2, Photoshop
Design: Notepad++, OpenOffice, MATLAB
Actual game: MMF2, Construct
Lua scripts: Notepad++, that thingy from the Lua site

Inspiration: Dwarf Fortress

 
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Rob Westbrook



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18th July, 2009 at 03:26:06 -

Graphics in MMF2s editor, usually. For fancy stuff, or if I'm sticking to a particular palette, Photoshop.
Audacity all the way for sounds. I recently downloaded Spear, but have only messed about in it a couple of times. And of course SFXR for retro-ness or placeholder sounds.
I've tried making music. I failed . I used PXTone and Musagi to realise this shortcoming.

 
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Chrisbo



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18th July, 2009 at 04:47:06 -

Rob, thanks for that mention of SFXR, what a cool program!

 
hay

Devernath



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18th July, 2009 at 08:12:05 -

seconded. SFXR is awesome!

 
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Yami



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19th July, 2009 at 11:00:24 -

Paint, Illustrator, and a sketch book.


 
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AndyUK

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19th July, 2009 at 18:01:25 -

I do almost everything in MMF2.

I sometimes use irfanview to do cheap dirty palette swaps of different objects or to create an image file if I want external images.

I use modplug tracker to create music although I rarely use my own cos it's all a bit suck. oh and I have used sound recorder and goldwave to record and clean up samples for my own music.

I have used sfxr to create sound effects before but i also use various emulators and even youtube videos.

Some strange little facts for you here. The smashed crate sound in Lil' pirate is actually a drum sound from Super mario bros 3. The enemy death sound is ripped from a youtube video of someone playing The Newzealand story.

 
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Cecilectomy

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19th July, 2009 at 19:05:02 -


Originally Posted by Chrisbo
Rob, thanks for that mention of SFXR, what a cool program!



why rob? like 4 people mentioned it before him.

 
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Rob Westbrook



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19th July, 2009 at 19:46:46 -


Originally Posted by cEcil = MC^2

Originally Posted by Chrisbo
Rob, thanks for that mention of SFXR, what a cool program!



why rob? like 4 people mentioned it before him.



I was gonna say... I did mention it a while ago in another thread, but it must have come up before then.

 
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Sketchy

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19th July, 2009 at 22:16:09 -

PaintShop Pro 8 for graphics.
Notepad for writing complicated expressions, taking notes from wikipedia, planning etc
I have zero musical talent, so I don't even try.

When I'm on the computer, I normally listen to "The Beat 94.5" (www.thebeat.com/listen) - "The Kid Carson Show" and "5 O'Clock" Traffic Jam" are great

 
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Chrisbo



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21st July, 2009 at 00:51:47 -


Originally Posted by cEcil = MC^2

Originally Posted by Chrisbo
Rob, thanks for that mention of SFXR, what a cool program!



why rob? like 4 people mentioned it before him.



Because I didn't read everybody's answers in depth, and I happened to see rob menion it...don't get your panties in a bunch over it.

 
hay

MBK



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21st July, 2009 at 01:27:58 -

I use anything free that turns out to be decent and not too large of a file size.
But here's the stuff that I always use.

Graphics: GraphicsGale and TGF Pro's editor
Programming: TGF Pro to code and MMF2 Demo when fixing others code (Construct sometimes just to fool around with)
Sound Effects: SFXR (I haven't worked much at this)
Music: SFXR or Public Domain (I haven't worked much at this either)
Brainstorming and Story writing: text files and/or my trusty stack of notebooks or just anything typed or written in


 
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DMT



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21st July, 2009 at 02:37:21 -

MMF2, Audacity, and my brain.

 
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Klayman



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21st July, 2009 at 02:42:43 -

Let's see the programs I use are:

Coding: MMF2
Graphics: MMF2, Photoshop CS3
Sound: GoldWave, Blaze Media Pro
Personal entertainment: WinAmp

 
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DMT



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21st July, 2009 at 04:22:55 -

Well, that's the bare minimum that I strive for at any rate. Photoshop, Fireworks, Flash, Illustrator, paint, Graphics Gale and any satisfactory free program for graphics. Usually only paint.

Music: MMF2 CD Libraries, Audacity, making my own with a guitar, and ripping/asking someone else.
Game Trailers: CamStudio.

And of course:
Multimedia Fusion 2 by Clickteam

 
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Strife

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21st July, 2009 at 10:45:32 -

For graphics, I try to get away with just using the picture editor in MMF. Since it's MMF 1.5 though, it's risky because it always crashes on me when I spend too much time in the picture editor. ;; When I need help with extra special graphics, I use Photoshop 7.0.

Audacity is perfect for my sound-mixing needs, and when I compose music, I use Noteworthy Composer 2. Depending on the game, I might deck out my songs with XG instruments, record it in Audacity, and then save it as an MP3.

 

Chrisbo



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21st July, 2009 at 23:14:47 -


Originally Posted by Strife
For graphics, I try to get away with just using the picture editor in MMF. Since it's MMF 1.5 though, it's risky because it always crashes on me when I spend too much time in the picture editor. ;; When I need help with extra special graphics, I use Photoshop 7.0.

Audacity is perfect for my sound-mixing needs, and when I compose music, I use Noteworthy Composer 2. Depending on the game, I might deck out my songs with XG instruments, record it in Audacity, and then save it as an MP3.



Ahh I used to use Noteworthy. Very good program. Unfortunately I was crap at composing music most of the time I really need to spend some time with tracking software or something like Fruity Loops or something.

 
hay
   

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