I have a Mac, but I dual-boot Windows XP. Anybody who bought one in the last 3 years can as well, so there's really no point in specifically targeting Mac users.
Mac users won't go out and buy windows for their mac just to play a windows game. Especially ones made by us.
Also if a mac runtime is made we are only one more step away from a Linux runtime, osx is based on unix after all.
It's not worth it. However there's a big craving for decent free OSX games. If Clickteam get a decent OSX exporter or compiler out there - all hell will break loose.
I'm just hoping that whatever they're doing doesn't involve Cider. Which is basically Windows emulation in OSX so performance drops 20% (give or take) compared to the PC version.
Originally Posted by Kirby Smith I have a Mac, but I dual-boot Windows XP. Anybody who bought one in the last 3 years can as well, so there's really no point in specifically targeting Mac users.
i agree. i dont think singling out mac to develop for is a very bright idea. but supporting them is. larger user base = larger distribution.
Originally Posted by Kirby Smith I have a Mac, but I dual-boot Windows XP. Anybody who bought one in the last 3 years can as well, so there's really no point in specifically targeting Mac users.
Just to point out something, I didn't say I was exclusively targeting macs, that would be suicide and not very sane as Windows is still the platform of election of most players, indie or not and Apple's share of the market isn't that big (was 4% last time I checked).
However I gotta admit I wasn't aware that macs could dual boot now, which is good and bad at the same time.
Good because it gives mac users more freedom, and bad because it shrinks the mac market quite a bit.
not really on topic but I wish MMF2 allowed scripting as an alternative to the visual interface.
Preferably javascript, even though it was originally made for the web, it's a wonderfull scripting language and has nothing to do with the clumsy java language contrary to what most people think.