Looks fun, although the graphics are lazy. There's such a thing as a scuffy hand drawn style, but it still has to be kept to a certain quality/standard.
Now this looks FUN, in a MegaDrive/Genesis Sonic the Hedgehog's speed kinda way! And the graphics and sound effects fit perfectly for me, especially the character's jumping animation - cool!
I'm not sure i get what you mean though -Adam-, i get the impression myself the graphics have been drawn this way on purpose, not to be lazy. The graphical style looks as though it is supposed to look like it was drawn by an 6 year old child, and i think it works.
"I'm not sure i get what you mean though -Adam-, i get the impression myself the graphics have been drawn this way on purpose, not to be lazy. The graphical style looks as though it is supposed to look like it was drawn by an 6 year old child, and i think it works."
Totally missed my point, as usual. There's such a thing as a child-like style, but to a certain extent it should still look proffesional, neater to a certain degree, or uniform and continous, rather than inconsistant MS Paint scribbles. Pretty much like Yoshi's island or Pac Pix DS. Or even Konjak's click game Tripline, but that's probably before your time on TDC. Look it up perhaps.
If the aim is to look child-like, why would you need to make it still look prefessional, or even neater? The colours fit the mood of the game, especially the choice of shades - the brightness of it all fits the speed and the cartoony nature of the characters and scenery. It is uniform, in that the uniform style is MS Paint colour pallete. And Yoshi's Island does not look child-like at all, just cartoon-like; the shading and the background looks like it's been painted by a professional watercolour painter, for example. And Tripline doesn't look child-like either. I think your getting "hand-drawn" and "child-like" mixed up.
P.S. "Totally missed my point, as usual" - get over yourself -Adam-, you're no more an "expert" in games than i am
I have a double A level in Art, an A level in Product Design and a degree in Animation, along with some reasonable computer game graphic skills. But of course Mark, I only share the same knowledge as yourself and skillful Terminator 2 graphics and astroid shooting games. And don't try and turn it around to involve the knowledge of computer games, I was discussing the graphical style, not gameplay.
I, along with several others know exactly what I'm talking about, but I won't try and explain it anymore. Certain issues and valid points fail to penetrate your skull in situations like these. It's understandable, really. You're more of a game player than designer.
I was just starting to think the "indie scene" got over this kind of graphics. It looks plain boring and ugly to me and it's not hard to make or smart either.
It may very well be fun to play, who knows yet?
however those graphics just stink. It's annoying when I see games with terribly basic or just downright bad art getting praise. Sometimes bad art is just bad.
The game probably plays really nice, but I have to agree that the gfx arent top-notch. The thick, black outlines screws it over in my opinion. Also, the colors are to full, they should be bright AND light, now they're stark and feel "heavy". Or something like dat...
Well done on your accolades there adam, and yeah the Terminator "3" (not 2, i suggest you get that double A level in reading when you've got a spare 5 minutes) graphics you spoke about were skillful, i take back everything i said - you are an expert
Looks fun but a tad ugly. Particles are good and the animation adds a little charm, but that art style as a "unique" draw is gimmicky. Granted, we're noticing it because it's ugly, but it seems like a copout to make graphics like that so people will notice it.
I'm hardly qualified to talk about graphics but I agree with Adam here; hurried paintbrush scribbles do not equal "kids drawing" style. The designer has at least made them look reasonably clean and consistent. In any case, it looks like the gameplay is the main feature here. A little too fast maybe, but the game looks fun and the trailer is well made.
Yeah i agree with the above too - yesterday between me and Adam was b*llox and if you're happy to bury the hatchet the same as i am, i'll kiss and make up with you Adam
... or just without the kissing if you like, i'm easy!
So, we all know that those crappy MSpaint graphics are completely intentional. In fact, they're obviously intentional being that the game engine is so fluid and well-designed.
Intentional doesn't mean "good". Intentional doesn't mean we should cut the designer slack. Crappy graphics are still crappy graphics.
The reason why anyone is complaining is because it still looks like the game is only half-complete. The engine is wonderful and fluid, but everything else looks and sounds like absolute $h1t.
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
Originally Posted by The_Antisony ...it still looks like the game is only half-complete. The engine is wonderful and fluid, but everything else looks and sounds like absolute $h1t.
Just played it. I think I would like the look of it if it just wasn't so asymmetric. It's solid and programmed well (in game maker, apparently) and is pretty fun. The sound effects and music are funny and everything's really fast and smooth. Good game, I just wish they'd made the graphics better.
Well after all the tears I got playing this game and had more fun that pretty much every other game I've downloaded recently. Just wondering why it took a year to load and then about 250mb of ram!