The Daily Click ::. Forums ::. Team Projects ::. Testers needed for Mario Gravity
 

Post Reply  Post Oekaki 
 

Posted By Message

kksonwhowho



Registered
  05/07/2009
Points
  719
27th September, 2009 at 04:41:09 -

Hello, I am in need of some beta testers for my Mario fan game and I would be very grateful to anyone
that could test my game for me. If you find any bugs or glitches please let me know.

Current version: 0.2


Project page: http://www.create-games.com/project.asp?view=main&id=1711

Download link

http://www.mediafire.com/download.php?21myyyhc23z
(don't mind the first frame, I don't have a title screen yet.)


Edited by kksonwhowho

 
n/a

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
27th September, 2009 at 05:25:42 -

I think it is a nice engine. Sometimes it feels a bit... jittery, I suppose, as in, it isn't very fluid at times. I've gotten the first star in the first and second levels. I think though, that it would be better if when the gravity is to the left or right that the movement controls change to up and down. I confused myself many a time with that.

In the first level when I was trying to get the second star I moved past the tutorial for double-jumping but it didn't disappear.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

kksonwhowho



Registered
  05/07/2009
Points
  719
27th September, 2009 at 05:30:39 -

It's not supposed to disappear, you're supposed to use it to get the second star.

 
n/a

Jon Lambert

Administrator
Vaporware Master

Registered
  19/12/2004
Points
  8235

VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
27th September, 2009 at 05:39:55 -

That... is clever. I knew it'd be something clever like that.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

DMT



Registered
  18/06/2009
Points
  150
27th September, 2009 at 16:28:14 -

This is the best Mario Fangame I've played so far.

 
I am no longer not a taco.

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
27th September, 2009 at 16:43:19 -

was rather neat!
Movement might benefit from a little smoothing out, making it a bit more fluid, other than that pretty good

If you're interested in how the actual Super Mario Galaxy physics worked, check out this:
http://www.gamasutra.com/view/feature/3593/games_demystified_super_mario_.php?page=1

though I might warn you its a little more complicated

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

kksonwhowho



Registered
  05/07/2009
Points
  719
1st October, 2009 at 23:02:14 -

Thanks pixel thief, but I think I'll stick with the way the current gravity works.

 
n/a

UrbanMonk

BRING BACK MITCH

Registered
  07/07/2008
Points
  49667

Has Donated, Thank You!Little Pirate!ARGH SignKliktober Special Award TagPicture Me This Round 33 Winner!The Outlaw!VIP MemberHasslevania 2!I am an April FoolKitty
Picture Me This Round 32 Winner!Picture Me This Round 42 Winner!Picture Me This Round 44 Winner!Picture Me This Round 53 Winner!
1st October, 2009 at 23:11:42 -

To get ride of the jittery-ness of your engine just add some linear interpolation to the camera.
Ok so that doesn't actually get rid of it, but it does hide it a little.

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
2nd October, 2009 at 17:31:03 -

I think it would be better if the stomp move caused a wider range of damage, because you can be hit by a baddie that isn't directly under you. Actually would mario usually bounce or not during a stomp?

Also the walking movement might be better with momentum and less control in the air. Just to keep it closer to a typical mario game's movement.

 
.

kksonwhowho



Registered
  05/07/2009
Points
  719
3rd October, 2009 at 20:32:42 -

Mario wouldn't bounce during a stomp, and would I might consider changing the stomp radius.

 
n/a
   

Post Reply



 



Advertisement

Worth A Click