Posted By
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Message
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CakeSpear
Registered 28/01/2004
Points 112
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7th January, 2010 at 08:42:50 -
The player will only be able to see one season if the player only plays the game one time. By having the game change depending on the date/season would add to the replay value of the game, if done correctly.
n/a
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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7th January, 2010 at 14:38:08 -
Hey everyone some vigilante went and made two polls about this and the one leads to the other so I'm gonna post a link to that one so give you opinions and the only reason I'm running on without enthusiasm is because the iPod only has one active page and so if I try to put in both links the page reloads and I lose everything I type and I'm too lazy to go about remembering the number at the end of the other link so yeah enjoy: http://www.create-games.com/forum_post.asp?id=267212
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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CakeSpear
Registered 28/01/2004
Points 112
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7th January, 2010 at 14:47:21 -
That link only redirects me to the Boards...???
n/a
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Cecilectomy noPE
Registered 19/03/2005
Points 305
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7th January, 2010 at 14:58:11 -
unfortunately polls only work in the VIP forums 'beta tests' board. which you will have to have a membership for. 500 dc points.
n/a
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Matt Boothman The Nissan Micra of forum members
Registered 20/09/2002
Points 109
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7th January, 2010 at 16:24:16 -
Originally Posted by CakeSpear The player will only be able to see one season if the player only plays the game one time. By having the game change depending on the date/season would add to the replay value of the game, if done correctly.
And how many klik games - seriously now - would you play for a matter of months? I don't think I've ever played a klik game for longer than about two weeks, but even avid players I think would get bored/finish the game in the span of an entire season (which is about four months).
http://soundcloud.com/normbo - Listen to my music.
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CakeSpear
Registered 28/01/2004
Points 112
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7th January, 2010 at 16:35:43 -
True, most games here (i havent played all of them) arent designed to last months long, but that doesn't mean a click game couldn't be designed to work that long or even longer. And I'm not talking about just adding an enormous amount of levels, or stretching the storyline here.
n/a
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Bibin At least 9001
Registered 01/07/2005
Points 308
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9th January, 2010 at 18:44:25 -
One year? Shit, I might actually do something.
n/a
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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26th January, 2010 at 02:05:03 -
Ookay urbody, rule change! Realtime and seasons are no longer connected. That is, the seasons do not have to be based on the system clock. However, they still need to be a significant part of the gameplay or story, and you still need some sort of realtime clock aspect. We'll see if I have to change it again. Not many people used the polls...
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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noahsummers
Registered 17/01/2010
Points 64
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26th January, 2010 at 18:07:48 -
I don't think you'll have to change it again. I couldn't think of a way to implement real-time seasonal changes in anything other than a game hosted on a server that wouldn't be using the player's local clock (which could easily be changed at any time to cheat the system).
While real-time day/night can still be cheated, I think it's far less likely to happen if it won't give the player any kind of significant advantage (such as progressing through the game more quickly). For example, one of my favorite implementations (and I thought this was the COOLEST. THING. EVER. when it came out) was in Pokemon Gold/Silver. The game featured an in-game clock (which I think could only be set once, at the beginning of the game, if I remember correctly), and when you went out at night, not only would there be different characters out and about, but you could find different Pokemon.
It could still be considered advantageous to cheat this system, but there's less incentive. So you could implement something in the real-time aspect to deter jumping ahead. For example, in Harvest Moon, if you were to somehow jump ahead in time, all of your crops would die. I don't know if it would be possible to make the game "realize" that the player had jumped ahead, though...
Edit: I learned something interesting while typing this. Not capitalizing "pokemon" registers as incorrect in Firefox's spell check.
Edited by noahsummers
eight bit believer
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Watermelon876
Registered 16/04/2009
Points 27
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27th January, 2010 at 01:07:37 -
Yeah they did it in the new ds ones as well. Speaking of which, can't wait for HeartGold and SoulSilver because I never got to truly experience the originals. I played them on an emulator for a while, but never remembered to continue.
Awesomeness is Watermelon.
*/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.
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Watermelon876
Registered 16/04/2009
Points 27
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12th May, 2010 at 01:46:05 -
Is anyone still doing this???
Awesomeness is Watermelon.
*/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
This is Koji. Copy and paste Koji to your sig so he can acheive world domination.
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