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Eternal Man [EE]

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22nd March, 2010 at 09:27:29 -

I'm wondering what ways there are (if any) to change the screen size when exporting to flash? Like "Stretch frame to current window size" and such.
I'm very used to working in 256x224 and 320x240, but those resolutions wouldn't work too well in 1x1.

The last option would be to resize all the objects and use a higher resolution, but that's just a big waste of memory.

Anyone?

 
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22nd March, 2010 at 09:42:45 -

When embedding the Flash object, you can select your own width and height, and it'll automatically stretch. I haven't actually tried this with the MMF2 exporter though.

 
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22nd March, 2010 at 10:38:33 -

Interesting!

Anyone have any experience trying it?

 
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22nd March, 2010 at 10:53:41 -


Originally Posted by X_Sheep
When embedding the Flash object, you can select your own width and height, and it'll automatically stretch. I haven't actually tried this with the MMF2 exporter though.



uhhhh no. it doesnt. all it does is stretch the frame, not the content. it will just be background color in the extra space.

 
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22nd March, 2010 at 11:03:07 -

Clubsoft recently posted on how to scale your game using javascript:

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=181061&page=all

 
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22nd March, 2010 at 11:11:23 -


Originally Posted by Ebenezer Cecil

Originally Posted by X_Sheep
When embedding the Flash object, you can select your own width and height, and it'll automatically stretch. I haven't actually tried this with the MMF2 exporter though.



uhhhh no. it doesnt. all it does is stretch the frame, not the content. it will just be background color in the extra space.



Ah, so MMF2's exporter actually deals with that. I figured it would behave like nearly all other SWF files and stretch itself, but I wasn't sure.

 
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Eternal Man [EE]

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22nd March, 2010 at 11:34:33 -

Interesting read! I'll just pop over to the arcade forum and ask if the javascript method is applicable for submissions. Thanks a bunch!
//EE

 
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