I would like to see more separation between MMF and TGF.
At the moment, the only difference between TGF2-users and MMF2-users, is the size of their wallets (TGF2 being just a stripped down version of MMF2).
I think the next incarnation of TGF should be similar to MMF2, including all the added functionality of the latter, but with more features aimed at beginners as well (eg. improved built-in movements, better documentation, more examples, etc).
The next version of MMF however, should be completely redesigned to offer greater power and flexibility for experienced users - even if it comes at the expense of user-friendliness. Perhaps the current events system could be replaced by a scripting language even?
Lol, no, I'd like it if the events were still there, but used to write the script. Like how K&P's step-through editor created events. So basically, you could do the whole thing through script, but also through events.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by Muz Lol, no, I'd like it if the events were still there, but used to write the script. Like how K&P's step-through editor created events. So basically, you could do the whole thing through script, but also through events.
I want to see better support for behaviors, qualifiers, and object selection.
Originally Posted by Muz I want a proper debugger with breakpoints and stuff, although the one with MMF2 is a good start.
Have you tried the "Never" expression? It's not a breakpoint by any means, but you can stop any line of code from running by inserting Never at the top of the conditions. It's like deactivating code groups, but for a single line of code. It's one of those things that could help in figuring out what problems are.
You could also (painstakingly) have a line of text be spit out into a file after every event, describing what everything is doing, ie:
Player(0x10000):x+4
P1.Input:LEFT
Then when your game crashes or you come across a bug you'll have a log of what happened!
But yea, a proper way of debugging would be much better.
3D kicks the complexity up way too much and will turn MMF3 into more of a cookie cutter application just to keep the ease down to the level of MMF2, which I think defeats the whole purpose.
Plus, MMF2 is just now capable of competing with the standards of 2D games today. I think it would be completely pointless to release a 3D version that I can say with the up most certainty, wont even compete with Wii's visual capabilities.
Originally Posted by SiLVERFIRE 3D kicks the complexity up way too much and will turn MMF3 into more of a cookie cutter application just to keep the ease down to the level of MMF2, which I think defeats the whole purpose.
Plus, MMF2 is just now capable of competing with the standards of 2D games today. I think it would be completely pointless to release a 3D version that I can say with the up most certainty, wont even compete with Wii's visual capabilities.
pretty much
at times mmf's current click system is too clunky even for advanced 2D games; even if it were improved it'd be a difficult task to extend it to work well with 3D. not only that but the process of making even a single 3D character model (modeling, rigging, skinning, unwrapping, texturing, making a high poly version if you want normal maps, animating, etc) is likely to take more time and effort than many people are willing to invest, especially if they go it alone. i dunno what clickteam's vision of mmf3d would be but it would probably be quite different than what mmf is now
Originally Posted by Hayo Same for making 3D models.
Good 2D art is too though!
That's why good 3D art pays very, very well. If it's hard to do in 2D, it's 3-10 times harder for a newbie to do it in 3D. And it doesn't even look as good, you can see the ugly polygons and textures most of the time, or lock up the computer by using too much detail.
It's much harder to program in 3D too. Take any mathematical formula, apply it to 3D and you'll see what I mean. There's a good reason they don't teach you that in school. And that's on a klik level.. on Clicteam's lower-level side, there's all sorts of trouble.
I think Clickteam's said at one of the conferences that it's just not profitable for them to make MMF3D. They'd do it if people donated towards the project, but it's too much work for too little gain for them.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.