Was wondering if there is a way to do real-time zooming (magnification during runtime) in TGF1 or MMF2.
I'm trying to figure out how to zoom in so that I can see individual pixels, and so that it zooms in on the current location of an object BUT does not follow it around.
Thanks for any help. (I know, I'm a pest right, sry )
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
You can zoom in using pixel shaders but you can't zoom out beyond what's currently visible on the frame this way, because anything outside of the frame isn't being rendered. You need the HWA version of MMF2 installed. You can easily just place a magnify pixel shader on the whole layer and increase and decrease it's co-efficiency.
Is there no way without using the HWA version of MMF2? ... I'm using MMF2 Developer but it's not the HWA version.
The HWA version still free to install? ... What's the difference between the normal MMF2 and the HWA one?
Will I need the HWA version for the Flash update of MMF2? Does HWA use DirectX like Construct? .. what's HWA mean anyway?, Horror Writers Association? Oh, wait, Hard-Ware-Acceleration huh? ... what kind of options does that affect? Shouldn't Acceleration just mean it's the same but processes things quicker to allow the creation of better graphics and that sorta thing? I'm confused.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Yes, HWA generally makes things run better, allowing more objects and better graphics with tons of particles and ink effects, etc etc. It uses DirectX. You cannot compile HWA flash applications. As far as I know, HWA is going to be permanently free for MMF2 users. It allows other spiffy things like anti-aliased full-screen. It also replaces semi-transparency with alpha blending. Which is pretty much the same thing. But the regular MMF2 doesn't support it.
It's recommended that you start your projects in non-HWA, and then save in the HWA version when you're sure you need it. It's a pain to go from HWA to non-HWA. I've had to do it.
HWA: Hardware Acceleration, means that your graphics are powered by the video card instead of entirely on the processor. This free's up the processor for the task of... well, processing, and allows the video card, a chip designed specifically for graphics, to focus on graphics.
This means that for the most part, games will have little to absolutely no affect on a game with a perfect framerate. The catch of course, is that you need a moderately decent video card to achieve perfect framerate, which is why a lot of people here still bitch and whine about how it actually slowed their game down. So make sure you have at least a decent video card before you consider HWA.
So does anyone have a nice solution for TGF1 yet? .... I've come up with one, but it involves using an outside magnifier script and just having TGF1 open it when a certain key is pressed, that's possible with TGF1 right?
Edit: Yep, just checked, it works. Anyone know of a better solution?
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
I still haven't tried the HWA yet, so for all I know it might not work for me either.
Hell, I barely use MMF2 still. I'm still using TGF1 for most things, including a graphics editor I'm working on, unless it becomes too difficult, then I'll move it on over into my MMF2 and probably still won't be able to sort it out (lol).
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Seriously - just do yourself a favor and stop using TGF. It might take a little while to get used to (doubtful), but MMF2 is just better in every respect.
Plus, you're much more likely to get help from other people if you're not using an obsolete product. I'd have thought you would have learned that lesson from your experience with the 2.5d platformer...
Re. HWA: What Silverfire said about needing a powerful video card is not true - even very old PCs with rubbish video cards can benefit immensely from using HWA. The only way it could possibly reduce performance is if you have a really bad video card in an otherwise very fast computer (a laptop most likely). HWA alone, is reason enough to switch from TGF
I don't learn very quickly. A bit on the slow side I'm afraid.
Actually I have MMF2 and do use it, but for some reason I still use TGF1 way more.
I think it's because I haven't learned everything about it yet.
I'm just now beginning to use the extensions.
I've finally run out of things I can do without them.
It won't be too long before switching completely though, as most these extensions don't seem very useful to me.
I'm beginning to delve into using outside programs with TGF1 as well.
For the graphics editor, I'll be using a magnifier script that runs outside of TGF.
I'm a bit OCD about learning things the right way, but I'm very slow at learning them, so it's a hell of my own making.
(and whoever put the sludge in my brain that's slowing me down)
This will be my last project for awhile in TGF1.
I will move on to using MMF2 as my main tool after this one is complete.
But until then, any good ideas for making smooth lines for a graphical editor in TGF1?
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
Re. HWA: What Silverfire said about needing a powerful video card is not true - even very old PCs with rubbish video cards can benefit immensely from using HWA. The only way it could possibly reduce performance is if you have a really bad video card in an otherwise very fast computer (a laptop most likely). HWA alone, is reason enough to switch from TGF
I didn't say a powerful video card, I said a decent video card. If you honestly think you don't need a decent video card to see the TRUE benefits of HWA, then you are not pushing it. I'd like to see if you can play my most recent in-production games, ArcaneTale and True Diamond on a rubbish computer. The performance you'd get on either of these games with anything but a decent videocard, will get you substandard results, however on a decent to good videocard, the performance benefit is above and beyond what you'd ever get without HWA. That's what I'm talking about. People with on-board videocards that can barely run something like Rayman or a Genesis emulator, these people will see nothing but performance losses when trying to use HWA. This is the truth. Please try to understand what I'm saying before saying it's not true. Put in your two cents, but don't say it's not true.