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Fish20



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17th April, 2010 at 03:51:35 -

I need help with more RPG sprites. The old final sprites was basically a rip of a premade blank body, and I needed to make my own sprites from scratch. So here is the sprite:

Image

It seems really bland and the body for 32x32 is really hard to get right, but I might have to switch.

 
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Fish20



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17th April, 2010 at 04:30:03 -

I just made this and I want you tell tell me which is better for an rpg. Big and tall or short and square.

Image

 
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alastair john jack

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17th April, 2010 at 12:18:27 -

It's up to you, what ever you like making the most.

 
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Muz



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17th April, 2010 at 13:51:13 -

Lol, true, the art should be whatever you're comfortable with looking at and drawing.

 
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UrbanMonk

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17th April, 2010 at 16:25:18 -

I like the smaller one better...

 
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AndyUK

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17th April, 2010 at 17:52:26 -

You know, 32x32 isn't really a good size for drawing a person. 16x32 is better but even then it's quite small. Sure a lot of rpgs in the 8/16 bit era used these sizes but that was more to fit in with the limitations of the hardware's sprite sizes.

See if you prefer something bigger. It will make life easier.

 
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Fish20



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18th April, 2010 at 03:04:47 -

Image

I worked on sprites for a long time and this the best I got.

 
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tetsuya_shino



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18th April, 2010 at 04:34:27 -

You know, I was in the same boat many years ago. I wanted to make my own rpg sprites, but I didn't want to rip from other games. So that only leaves one thing; make your own sprite style. It took me over a decade to finalize the style I am currently using. It was a lot of hard work, but it's very rewarding to have something that looks good that you made 100% yourself.

So the best advice I can give you is to study a lot of different sprites. Take note of what looks good to you and try to emulate it. Ripping/editing is the same as tracing... it's a quite answer, but it's tainted. You won't learn anything like that, and people will notice it's stolen within a few seconds.

You might want to take a look here; http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ It offers some good pointers. Good luck! Like anything, the more you practice the better you'll get.

 
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Fish20



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18th April, 2010 at 05:26:45 -

So size doesn't really matter right? I jsut completed my "blank sprite" and its at 10x24.

 
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AndyUK

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18th April, 2010 at 22:11:52 -

Do you think such a tiny sprite is going to be easy on the player's eyes? Will you be able to add enough detail to it?

Like I said 4 posts up bigger sprites are easier to make. More time consuming perhaps but it's damn hard to work with only 240 pixels.

 
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tetsuya_shino



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19th April, 2010 at 15:14:09 -

A lot of Atari and NES games used small sprites. Final Fantasy used 16x16 sprites and tiles. I'm not saying that's the size you should you, but I'm reminding you that people have used small sprites effectively in the past.

I'm guessing from that last image you posted, you've been studying FF6 sprites. That's a good start. But don't stop there. Take a look at Chrono Trigger. Hell, even the Sailor Moon RPG had some decent sprites. Look at a wide range of sprites, look at the things they have in common (eyes for example). Try to figure out what makes it tick.

It also might help to think of sprites as lego men. It first glace, you might see 1 lego figure. However, you are also looking at 7 individual pieces that make up that one figure.

If someone were to look at one of my sprite sheets, it might look like a horror show; I have different heads and limbs all over the place. I also have all my characters bald and simi-nude... after all why redraw a whole new sprite when you are only changing the clothes or the hair? While it might look like I have a ton of different characters... I really only have one male sprite and one female sprtie. I just keep changing the hair, skin tone, clothes, etc.

Man... there is so much to try to explain. Anyways, all I can say is what I said before, above. Study and practice.
Practice and study. Just keep in mind that, like anything, you can't get good overnight. Moreover, if you don't try, you'll never improve. Anyways, don't give up.

 
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CYS

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19th April, 2010 at 16:57:43 -

I would suggest not working with size constraints. Rework it until you get the feel you are aiming for. Upon accomplishing that, resize your sprites to the size you need, smooth out the outlines and rework it again. It works for me .

 
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Emomiilol



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28th April, 2010 at 09:57:52 -

When creating a sprite I think it's important to do somthing you´re comfortable with.
It's easy to create a single sprite where the character is standing still.
For me the hard thing is to do the walking, fighting whatever animation, to make it look good and smooth.
What i meen is that it's important to have a good ground layout for the sprite so it's easy to make the animations it's suppose to have.

I am not so good with sprites thats why I do it as simple as possible, that works for me.
Image
This is an example from my "Forgoten Tales" project, a very simple character sprite (easy to animate).

Sorry, my english is not the best..
/Veasus

Edited by Emomiilol

 
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Fish20



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5th June, 2010 at 04:19:29 -

This is the new sprite. How is it?
Image


 
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Silveraura

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5th June, 2010 at 04:36:16 -

Well it's kind of broken.

 
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tetsuya_shino



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5th June, 2010 at 09:39:13 -

Image
There you go, buddy. You really ought to get a photobucket account. It's free and it works great.

As for your sprite, I'm still getting a FF6 vibe (I think its because of how you drew the feet), but think this looks much more original. I like the black and grey clothes... but if you want C&C on your pixel art skills themselfs, then I would have used different colors. Make it stand out a little more. I might have used a darker brown for the eyes. Make them contrast more with the skin, but not so dark that it blends in with the black clothes. And the grass is really sexy. Over all, good job. Keep it up.

 
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Pan-tosser



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5th June, 2010 at 21:04:12 -

I think it's more important to think about it in terms of perportion. Decided how many heads tall you want your guy to be. So far what you have. I think it will look nice at a 3 head height.

 
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Eternal Man [EE]

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6th June, 2010 at 11:47:31 -

It's a huge improvement!

Though, since the sprite is almost completely blackish, it's quite hard to tell any details. And as Pan-tosser said, think of the proportions. If his upperbody is as long as the clothing implies, then it's a bit too long. And remember that the hands should reach somewhere near the middle of the thighs when relaxed. Last thing I think is that his head is too round, study sprites from the old classics and you'll notice that the head+hair continues a good bit above the eyes.

Anyways, nice sprite and good luck!

//EE

 
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Del Duio

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6th June, 2010 at 15:06:50 -


Originally Posted by Vease
When creating a sprite I think it's important to do somthing you´re comfortable with.
It's easy to create a single sprite where the character is standing still.
For me the hard thing is to do the walking, fighting whatever animation, to make it look good and smooth.
What i meen is that it's important to have a good ground layout for the sprite so it's easy to make the animations it's suppose to have.

I am not so good with sprites thats why I do it as simple as possible, that works for me.
Image
This is an example from my "Forgoten Tales" project, a very simple character sprite (easy to animate).

Sorry, my english is not the best..
/Veasus



I like this picture a lot. I immediately thought of that one skeleton in Dragon Warrior 3 who had an orb on him. He was a ghost at night and a pile of bones during the day.

 
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6th June, 2010 at 16:13:12 -

This is pretty interesting reading, and very relevant:
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter7.htm
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter8.htm

 
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