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Disthron



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7th June, 2010 at 04:55:20 -

Hi, I'm making a game that I plan on selling. I wont to have things like fire, smoke and explosions in it but I obviously can't use ones ripped from another game. I was looking for somewhere I could buy explosions and such from and, though I found some video clips of cars and bottles exploding I couldn't find anything I thought would be useful in a game engine.

So I was wondering if anyone know where I could get some explosions from. Any help would be appreciated.

 
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Hayo

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7th June, 2010 at 10:31:28 -

If you plan to sell your game it would be better to make your own graphics or have someone do it for you. Lib gfx make your game look amateurish.

 
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Disthron



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7th June, 2010 at 13:00:00 -

Well, I don't really have any experience with filming, or pyrotechnics.

 
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Del Duio

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7th June, 2010 at 14:42:20 -

I guess it all depends on what the rest of your game's going to look like. Hayo's right, nothing looks worse than a pixelated game with those library explosions.

I've had a lot of trouble getting semi-realistic fire and stuff before too but I came up with a way that looks pretty decent for ODW.

http://www.create-games.com/download.asp?id=8115

Check out El Demo's first stage. Take any guy and shoot one of the dynamite boxes and you'll see what I mean. Here's how I did it:

When something needs to explode, I made MMF create like 8 active objects called "explosions" at slightly different points on the dynamite box. The pictures for these is on the APPEARING animation. What you do is make a small circle with some other small circles inside it, and alternate using different shades of red / orange / and yellow for every frame. For this example we'll say the explosion animation has 10 frames to it.

Then somewhere else in your code you mess with the explosion object's scale size like this-

If "explosions" animation "appearing" is playing
+ frame = 3 then change scale size to 2 (fastest setting)

If "explosions" animation "appearing" is playing
+ frame = 6 then change scale size to 3 (fastest setting)

If "explosions" animation "appearing" is playing
+ frame = 8 then change scale size to 4 (fastest setting)

If "explosions" animation "appearing" is playing
+ frame >=10 then destroy object "explosions"

And there you have it! You'll get these colorful firey things that quickly get larger and radiate out from your exploding target. And the best thing is that when they're all clumped together like this they don't look like a bunch of circles (which would be stupid).

Hope this helps!


 
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Jon C-B

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7th June, 2010 at 15:29:39 -

Is what you're talking about also what happens with the bombs?
http://www.youtube.com/watch?v=DYJonedUhng

Edited by Jon C-B

 
n/a

Del Duio

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7th June, 2010 at 16:21:16 -


Originally Posted by Jon C-B
Is what you're talking about also what happens with the bombs?
http://www.youtube.com/watch?v=DYJonedUhng

Yep, that's it too! I guess that would've been a lot easier to just point to that.

 
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Disthron



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8th June, 2010 at 09:11:23 -

Thanks Del Duio I might use that for bigger explosions in my game. However I don't think I explained myself properly the first time. My game is not going to be a pixel game, at least not this time, it's going to have a 3D pre-rendered look. Think Donkey Kong Country but with realistic styled people. So I'm looking for sprite versions of actual explosions. Like the ones in Duke Nukem. If I could get a hold of some effects videos I could probably make some sprites from that but I don't think I'd be qualified to make the explosions myself. I don't have access to a decent video and some one might get hurt.

Image

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One

tetsuya_shino



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8th June, 2010 at 10:40:59 -

Maybe the answer is learning how to make it yourself? I'm sure you could find a lot of videos of real explosions. Watch them in slow-mo or frame by frame. I'm sure that's what the artist did to create that explosion you referenced.

 
n/a

nim



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8th June, 2010 at 10:58:41 -

Search for "stock video" or something similar and I'm sure you'll find something useful.

http://www.fotosearch.com/video-footage/explosion.html

That just happened to be the first link on a Google search for "stock video explosion".

I think the tricky/tedious part would be importing the video into your game and making it look nice.

 
//

Disthron



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9th June, 2010 at 01:50:05 -

Thanks everyone. I found what I was looking for. There is a website called detonation films where they sell video clips of explosions specifically for films. They film them against black backgrounds so you can key them easily. Anyway, they sell individual clips and allow you to use there free samples even in for profit projects.

Here is the link if anyone is interested.
http://detonationfilms.com/Stock_Directory.html

 
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One
   

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