Posted By
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Message
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Jason Orme Using Klik Products Since 1998
Registered 24/05/2002
Points 960
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27th June, 2010 at 12:16:47 -
Hello everyone.
I'm planning on making a newer version of my game BallFrog (BallFrog 2 was also released this week), but for the next version I want the aiming fixed so its more accurate, aswell as a better bouncing ball movement.
Here is the game so you can see what I mean
http://www.jsofts.com/ballfrog/ballfrog.html
Does anyone have a tutorial/example of this kind of thing, as i'm all out of ideas on how to make it work
Note: It needs to be possible to export as .swf, so any extensions must be compatible.
Thanks in advance.
www.jsofts.com
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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28th June, 2010 at 18:58:41 -
That's a really cool little game - an original take on the classic Arkanoid gameplay
Maybe you'll add destructible blocks in v2? Perhaps switches that open doors when hit? More stuff like that...
Anyway, here's what I was able to put together in a short space of time:
http://cid-b1e7ee094271bbda.office.live.com/self.aspx/Public/Bouncey.mfa
The collisions are a bit rubbish gravity is in effect, but I can't be bothered to try and fix it at the moment.
The rest should be more or less okayish - it's all done in 360 degree at least...
Hope it helps
n/a
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Jason Orme Using Klik Products Since 1998
Registered 24/05/2002
Points 960
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28th June, 2010 at 21:56:01 -
Hello Sketchy,
Thanks for taking the time to help, I will definatly be using this.
Glad you like the game.
I plan on making a new version so I wanted a new engine, one with more accurate shooting as this was the thing people commented most on.
I do plan on enhancing the gameplay like you said, new game types, destructable blocks, flaming balls etc.
Thanks again!
www.jsofts.com
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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29th June, 2010 at 14:22:28 -
No worries
I've made a few very minor changes:
http://cid-b1e7ee094271bbda.office.live.com/self.aspx/Public/Bouncey2.mfa
Comments are still pretty minimal, so if you want anything explaining, just ask.
I've corrected a small mistake, so the speed is always exactly right now (you probably wouldn't have noticed anyway).
It should read:
xStep = xVel / Ceil(moveSpeed)
yStep = yVel / Ceil(moveSpeed)
Also, I've added a little fix so that the ball bounces off the sides properly even when gravity is in effect.
n/a
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