What have you got in the way of other details? Total number of frames, any code attached to said active affecting animation (or not). It helps to offer as much information as you can when asking for help, even to the extent of posting a problematic .mfa if you can!
There are 10 types of people in the world: Those who understand binary and those who don't.
its a active, no code attacched to it. what im saying is when i make an active then i do the sprite for it, i make it loop. but it wont loop more then 3 frames. like if i make a 4 framed sprite it will do it once but not loop
your problem is that you set it to go back to frame 4. the field where you have the number four is the field that determines what frame the animation loops back to, so seeing as you only have four frames and you set it to go back to frame four, you never see those other frames again. if you set it to 1 then it will work fine.
for future reference, such a feature would be useful for having an idle or standing animation that starts with a flair of some sort and never goes back, such as a knight pulling out his sword.