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GamesterXIII
Registered 04/12/2008
Points 1110
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19th December, 2010 at 22:28:02 -
Originally Posted by Marko I've been keeping an eye on this thread as i'm interested in the outcome (i.e. the games). Kidney stones must suck, good luck with that man!
Yeah. . . last time I had one it didn't last long (few days?), but the first time I had them it lasted a week or two x_x. Pissing blood is cool and all, right?
Thanks by the way .
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HorrendousGames Sourpuss
Registered 31/10/2009
Points 481
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20th December, 2010 at 02:58:47 -
I worked a show a few years back, and my opponent insisted I do a sunset bomb to the outside of the ring into the audience (basically I flip over him and toss him on the ground on his back, except in this case instead of in the nice padded ring, he'd go onto a stack of chairs with the nice comfortable padding of dirt underneath). Instead of him going straight into the chairs and pushing them down, he landed straight on top of the chairs, one of them smacked right into his kidney. He was pissing blood for a couple of months. It's alright, because a few nights before the show he shaved off one of my eyebrows when I was passed out, at least his bloody urine doesn't have to be mentioned/seen in public.
/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/-=?=-/
That Really Hot Chick
now on the Xbox Live Marketplace!
http://marketplace.xbox.com/en-US/Product/That-Really-Hot-Chick/66acd000-77fe-1000-9115-d80258550942
http://www.create-games.com/project.asp?view=main&id=2160
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Bibin At least 9001
Registered 01/07/2005
Points 308
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20th December, 2010 at 05:04:57 -
Ugh.
Just finished level 2.
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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20th December, 2010 at 11:26:33 -
It doesn't have to be a huge game
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Strife Administrator
Der Dairy Crick
Registered 21/11/2002
Points 2305
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20th December, 2010 at 11:44:05 -
Precisely. I'm working on the third "level" in my game and it's going to have to be the final one. It'll be tricky to wrap up the plot I've created so far, but it's doable.
Keep going, Bibin! =D You can do it!
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MrGoku
Registered 24/11/2010
Points 47
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20th December, 2010 at 15:35:38 -
Most of all the graphics are finished. It's just a matter of putting the puzzle pieces together. heh... Our game is only 4 levels. But each Level has 2 stages except for the Final Level. So in total thats like 7 frames of gameplay . And 4 bosses. Hopefully we'll have time to get it all complete, 3 more days to go! Time to go Super Saiyan 4! > arrrrrrrrrrrrrrrrrrrhhhhhhhhh! *powersup. LOL
~ Avidas, We Just Create Gamez.
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Strife Administrator
Der Dairy Crick
Registered 21/11/2002
Points 2305
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20th December, 2010 at 19:23:31 -
Originally Posted by MrGoku Time to go Super Saiyan 4! > arrrrrrrrrrrrrrrrrrrhhhhhhhhh! *powersup. LOL
Yeah, let's do it! RRRRRRRGGGGHHH MAKING SMALL ROCKS FLOAT UP FROM THE GROOOOUUUUNNNDDD!!!!!!!1!11oneone
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GamesterXIII
Registered 04/12/2008
Points 1110
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20th December, 2010 at 21:23:06 -
I really don't think I'm going to be happy with the end result . Perhaps we can give the game an over-haul after the tournament ends.
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OMC What a goofball
Registered 21/05/2007
Points 3516
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20th December, 2010 at 21:59:13 -
That's what I did with Splotches!
I cringe when I play the original.
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Strife Administrator
Der Dairy Crick
Registered 21/11/2002
Points 2305
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21st December, 2010 at 12:13:24 -
Yeah, I'm definitely going to make some improvements to my game after the compo is finished, especially because I've only had time to compose half of the soundtrack. The other half contains music from other games.
I just have the final boss fight to complete now, but drawing the background is a pain in the neck. I really really want to get it done today so that I can spend tomorrow playtesting/bug fixing.
Edited by an Administrator
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GamesterXIII
Registered 04/12/2008
Points 1110
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21st December, 2010 at 14:06:56 -
Wow I find it odd that you guys don't bugtest your games as you make them. I've never had problems with bugs.
Theres one bug in our game that I'm aware of, but thats because its a piece that was coded at the very beginning and slapped in recently. It'll probably be fixed in 20 seconds
Edited by GamesterXIII
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Strife Administrator
Der Dairy Crick
Registered 21/11/2002
Points 2305
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21st December, 2010 at 15:59:53 -
I bugtest my games as I play 'em. I'm mostly worried about oversights, though, such as the player being transported to the wrong frame or the score being incorrectly calculated. There are a bunch of other nasties that can result from global variables being transferred as well, which are easy to overlook when I just use the Play Frame option instead of playing the whole application.
If you think you've got every bug weeded out, you'd be surprised how often that's not the case, especially with more complex game engines.
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GamesterXIII
Registered 04/12/2008
Points 1110
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21st December, 2010 at 16:04:28 -
I know exactly what you're talking about.
I'm really good at debugging my own code though and I can tell if code is going to work/cause bugs/problems in my head before even starting it. I'm pretty good at making efficient code without bugs too . . . I've got a lot of things down to a science . I'm hardcore picky about bugs . . . its like an OCD trigger for me - no matter how minor the bug is. I've remade entire engines from scratch tons of times in order to get things working perfectly.
Edited by GamesterXIII
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Strife Administrator
Der Dairy Crick
Registered 21/11/2002
Points 2305
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21st December, 2010 at 17:49:07 -
That's definitely a good quality to have when it comes to game design. I'm pretty good about fixing bugs related to the way I arrange the code in MMF2, but I sometimes struggle with stuff that's beyond basic Event Editor rearranging - such as bugs that cause the runtime to crash even though it should logically work fine. In such cases, if I can't fix it, I usually find a different way to achieve the same thing so that I don't hit a standstill.
Down the road, if I do figure out a fix for it, then I keep it in mind for my next project. I applied what I learned when making Jade Phoenix and Super Ecksdee Panic to my Christmas game.
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GamesterXIII
Registered 04/12/2008
Points 1110
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21st December, 2010 at 18:33:34 -
Awesome.
Do you use extensions? I have never experienced any runtime-crashing problems unless I accidentally run an infinite loop. . . lol. I used TGF for ages as I didn't like MMF 1.5 at all . . . it was really unstable compared to MMF2. The games would often crash for no reason and I noticed that if you used extensions they would crash way more often. Sometimes even your .gam files and lines of code would get corrupted for no reason . I'm sure you probably know, but you couldn't tell when code was corrupted - you just had to guess at it, remake the code from scratch, and hope it worked.
I don't use extensions at all and I've only had MMF2 crash on me a few times in the editor and only when working with the Xmas competition game. =/
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