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monkeytherat

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14th November, 2010 at 17:29:42 -

Poll: What should the classes be?
Warriors and Mages - 1 votes
Warriors only - 0 votes
Mages only - 0 votes
Warriors, Mages and Rangers - 6 votes

Hi guys, I recently made a simply grid movement engine and it inspired me to make a game out of it . But to do this, I will need a team. I need a Pixel artist, a musician/ sound effect maker, and someone to help design puzzle and quests. I can do the majority of the programming, but the more help I get the better. Unfortunately, I can in no way pay people real money for this project, so the only kind of payment you can get is credit and having the feeling of playing a major role in creating a great game.

I urge you to think long and hard about whether or not you actually want to do this, especially since there is no monetary pay. This project will likely take a while to finish, or you might spend a week on something only to find that the rest of the team thinks its crap.

But anyway, more about the game. It will be a grid based RPG with the following being the hoped for features

-Online support
-Money/ inventory
-Multiple party members
-Leveling
-Automatic saving
-At least 5 bosses
-At least 10 quests
-At least 3 towns
-Class system: warrior, mage, priest, or archer
-8 or 9 music tracks

Again, if this seems like too much work, please do not respond saying you want to do this. I am looking for both skill and dedication in team members, and think that if enough work is put into this, it can be great

 
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.

Silveraura

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I am an April Fool
14th November, 2010 at 18:41:00 -

Don't make it an MMO. People think just because they have an extension that has the ability to send and receive information to computers, quickly, they can make an MMO. Theres so much more to it. You might be able to make an online modes like battle or co-op if you're good, but an MMO is too big a task to take on unless you have someone willing to sit down and program a whole python server for you from hand, and if you're that good and don't have a heart of gold to help out others in need, by this point you're out making games using a real programing language.
Sorry for the pessimism, just saying - don't try to make it an MMO unless you're 100% completely and entirely sure what you're going into.
Plus, MMO's in general, aren't fun anyway. Online modes for otherwise single player games, are fun. People seem to have this weird perception that theres only one way to make an MMO and it involves a lot of level grinding.

 
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monkeytherat

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14th November, 2010 at 18:49:20 -

Okay then, not an MMO...Thanks for the information, I honestly wouldn't have known.

 
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.

Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
14th November, 2010 at 19:22:56 -

I'd also say not make it an MMO, but for another reason, playerbase. No matter how well designed, the game will fail if there's not enough players to actually play it.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

Jon C-B

I create vaporware

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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
14th November, 2010 at 19:35:22 -

Yea id have to agree with them. It would be a very hard precess, and frankly MMOs dont get downloaded (or made) much here so theres a good chance that you would never be on at the same time as someone else. Just on a side note there seems to be a lot more new people suddenly popping up.

 
n/a

Phredreeke

Don't listen to this idiot

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You've Been Circy'd!VIP MemberPS3 Owner
14th November, 2010 at 19:37:25 -

Also, consider ditching leveling, just have a natural difficulty progression, with some fun powerups along the way and perhaps collectible health powerups (think Zelda)

Getting a cool powerup is more fun than just getting a static +1 damage boost.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

monkeytherat

Hero of Time Jr

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14th November, 2010 at 19:55:19 -

Great idea I think I will do that. Maybe stuff like flaming sword or shooting ice balls... also maybe I should just have wizards and warriors... or maybe just wizards. Rangers an priests seem like they wouldn't have very good super power ups.

 
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.

Jon C-B

I create vaporware

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Points
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I'm an alien!VIP MemberWii OwnerI donated an open source project Santa Hat
14th November, 2010 at 22:45:01 -

Yea that could be a fun idea. Its always a good idea to start small, then add to what you've got, so then it doesnt seem like you have a huge daunting game you have to make.

 
n/a

monkeytherat

Hero of Time Jr

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15th November, 2010 at 14:45:06 -

I have anidea on how im gonna do the programming... Please tell me if you have any ideas on imporvements or if anything here wouldnt wok. Please excuse any typos, I'm on my ipod right now.

Powerups
I was thinking about having an alterable value that is powerup, but then either there would be a problem with sequence breaking or choosing which powerup to get if I make the order irrelevent (like you can buy new spells). Instead I decided to use flags and an array to save them in.

Health, lives, mana, attacj power
Global values and an ini.

Battles
I'm not sure whether i want to do this zepda ii style with enemies just walking round, or pokemon/ffi style with random encounters. There wipl be a seperate fame for battles, and the enemies will be fairly simple except for bosses.

Party
Im not sure about parties, if there are going to be, they will be ai controlled

Money/ armor/ weapons/ inventory
I believe an ini would work for this

Maps
The overworld map will be fairly simple with forrest, snow, desert, mountain, and aquatic regions

 
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.

Phredreeke

Don't listen to this idiot

Registered
  03/08/2002
Points
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You've Been Circy'd!VIP MemberPS3 Owner
16th November, 2010 at 14:38:26 -

If you only have one class you really don't have to define it. You could make it a Warrior/Mage hybrid or even a Warrior/Mage/Ranger hybrid.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
   

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