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Reno



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18th November, 2010 at 19:29:23 -

Now that Phizzy is gone I feel that perhaps I should return. No one probably remembers me, and that may be a good thing as my crap sucked (I was young whatya expect? ). I'm still no better at pixel art but with 2 years of graphic design under my belt I now have a better shot than just my old coding ways.

Anyone good at pixel-art that I can take pointers from? I'de love to make a 3/4 view zombie shooter but need some help. I figure I need an interactive piece in my portfolio. pm me and we'll chat on MSN sometime.

 
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18th November, 2010 at 19:56:50 -

Heya, I remember you! Welcome back

All I can say is practice at pixel art. I'm certainly no expert on it though lol, at least according to some. Develop your own style that suits you.

 
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18th November, 2010 at 22:00:39 -

I remember you also! Welcome back

 
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Reno



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18th November, 2010 at 22:39:22 -

Thanks! Any links for learning pixel art? I mean I feel that I'm good at isometric because I got the system down locked and tight. three-quarters view also has rules of how much torso to feet ratio and so forth. I just don't know them.

 
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18th November, 2010 at 22:53:44 -

I don't know you, but nice to see another "new" face around here all the same!

 
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19th November, 2010 at 15:25:32 -

Welcome back. You are actually still one of the new guys to me.

 
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Reno



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19th November, 2010 at 18:11:08 -

Hey thats cool I want it that way

Edited by Reno

 
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19th November, 2010 at 20:07:18 -

Hi Reno
 

			
  	    

 
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19th November, 2010 at 21:59:11 -


Originally Posted by Reno
Now that Phizzy is gone I feel that perhaps I should return.



You act like he just left.

Good Day to you sir.

 
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Reno



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19th November, 2010 at 23:28:26 -

To me this is very new news, but then again anything in the last 4 years would be

Sup Andy

 
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HorrendousGames

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20th November, 2010 at 02:02:52 -

Depending on which programs you use I might be willing to help. I'm more of a technical artist, I can tech you techniques with the software, not necessarily on how to actually do art.

 
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Reno



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20th November, 2010 at 02:59:12 -

ah, I get around GraphicsGale pretty damn nicely. I love it! I need help with the actual art though. When I am happy with my charactor sprite I will post it as my avatar and change this awful one lol.

I'm already on lighting but I am having a hard time deciding what outline of the hair I should keep black or how much outline to replace with the hair color. (breaking the line) Odd though, 4 years ago I was never able to make a character, now I found it not hard at all

 
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20th November, 2010 at 08:13:02 -

Graphics gale is nice compared to Photoshop because of the preview animation, something that Photoshop does not do that well, (unless your me). I'm not really too familiar with GG otherwise, I know I did have some color issues with importing frames (each palette was different, and GG only picked up the first one, distorting the rest of the frames). If you are interested, I could show you around some more programs that will make life simple, that by the time you find someone to show you some more of the fine art portions, you'll be able to shell sprites out in hours instead of days.

 
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aphant



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21st November, 2010 at 06:53:56 -

There are only two bits of advice I can offer to help you with your pixel art:

1) Never use black.

2) For shadows, use either a purple or blue hue.

 

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21st November, 2010 at 11:52:33 -


Originally Posted by aphant
There are only two bits of advice I can offer to help you with your pixel art:

1) Never use black.

2) For shadows, use either a purple or blue hue.



I've got two bits of advice for you too!

1)Learn to use black properly and watch your pixel art rock the socks of everyone elses'!

2) For shadows, use the color's complementary color for the base hue of the shadow!



 
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Reno



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21st November, 2010 at 15:54:02 -


Originally Posted by Eternal Man [EE]

Originally Posted by aphant
There are only two bits of advice I can offer to help you with your pixel art:

1) Never use black.

2) For shadows, use either a purple or blue hue.



I've got two bits of advice for you too!

1)Learn to use black properly and watch your pixel art rock the socks of everyone elses'!

2) For shadows, use the color's complementary color for the base hue of the shadow!





Yea that sounds about right. I'll remix what I got
Whats the proper way to use black?

 
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21st November, 2010 at 16:05:26 -

I usually only use it for outlines and HUD stuff, never for shadows.

 
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21st November, 2010 at 20:33:40 -

How to properly use black;

Well, black is the best color for creating contrast(I mean knife-edge contrast!) in pixelart. When working with smaller sprites that easily clutter, using some strategic black can make all the difference. Larger sprites don't need a proportional usage of black, but it still needs to be used in the right manner.

Since I'm not about to write a tutorial on it - here's one I prepared earlier (by Tsugumo)

http://gas13.ru/v3/tutorials/sywtbapa_world_of_sprites.php

Read it, and then read it again!
Since you're working with sprites reminiscent of the snes FF ones, that tutorial is right up your alley.

 
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Reno



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22nd November, 2010 at 00:42:03 -

woah wait, that's your tut? I've read that years ago and days ago. I'll pay more attention this time around but for the most part I enjoyed your tutorial.
PS: you rank in the Google engine pretty well

 
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22nd November, 2010 at 04:15:59 -

I have a tip as well. Make a bunch of Gameboy greyscale graphics. You'll learn TONS about sprite design. My sprites improved tenfold when I did that.

 
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22nd November, 2010 at 13:41:07 -

You are evil! Go away!!!

No... Just kidding! Welcome back to TDC

 
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22nd November, 2010 at 14:52:12 -

Welcome back

How do we know that you are not Phizzy in disguise?

 
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Eternal Man [EE]

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22nd November, 2010 at 16:28:33 -


Originally Posted by Reno
woah wait, that's your tut? I've read that years ago and days ago. I'll pay more attention this time around but for the most part I enjoyed your tutorial.
PS: you rank in the Google engine pretty well



Ha ha, thanks, but I didn't do them. That's why I wrote "(by Tsugumo)", though I see how my TV-chef line could come across as meaning I did.

Anyway, Tsugumo's articles are the best. It's mainly those I've followed, and I'm personally proud of how my spriting have improved over the years.

 
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22nd November, 2010 at 16:30:16 -


EDIT: Stupid double post.

Edited by Eternal Man [EE]

 
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22nd November, 2010 at 19:20:57 -

They are good tutorials, but no one should ever have to draw frame by frame like that. You can achieve the street fighter sprite much simpler (and a hell of a lot smoother) with polymorphic tweening than hand drawing sprites and scanning them in, although granted it is a good idea to know how your sprite is going to move, which in that case stick figures will do just fine.

Fun fact about polymorphic tweening, it came out around the same time as 3D started to get to a decent workable state, and it might've even been more popular, however, the hardware at the time could not handle the technique very well (nor was the software sophisticated enough to handle the "tweening" aspect of it), so it was never used commercially for anything more than stills and box art. The technique basically consists of making a character out of many different shapes, then deforming them to illustrate movement. And of course, depending on which software you use, you'll only have to place the shapes in specific key frames rather than every single frame.

This was an intro one of my good friends made for Abattoir, who uses this technique for the characters, although this is one style, you can essentially make it look like anything.



If I finish my christmas compo project, I'm using this technique for the characters as well.

EDIT: Here's an old video of the gameplay, if anyone is interested.



Edited by HorrendousGames

 
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22nd November, 2010 at 21:36:59 -

oh i remember a reno and i believe he was even ginger.

IF you are the reno that's on my msn and I even talk to some times I totally REMEMBER you.
if you aren't thats okay: welcome back. enjoy your stay and have a nice time.

talking about pixel art: seriously there are a lot of great tutorials on the internet about pixel art. they are well written and will point out everything you need way better than we can on this thread.

my personal advice is get some NES roms and take a lot of screenshots. look at the sprites. later move on to SNES and look at those sprites and then later look at the shading. you should care about the shading later. getting the sprite right should be your main concern first- first line art, then colouring. thats the way it goes in any form of art.

you might also drop by at deviant art or pixel joint and look at their pixel art to see how others do it.

i hope that helps

edit: i might mix up names here now but is it reno mcdonald?

Edited by MasterM

 
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22nd November, 2010 at 22:21:27 -


Originally Posted by HorrendousGames

Tweening and stuff



Any tutorials/guides/software recommendations for this?

 
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22nd November, 2010 at 22:22:28 -

I personally dislike polymorphic tweening, I think it contrasts too much with the rest of the gfx (if you are making pixel gfx that is).

I had a go at animating larger sprites in my 09' Halloween entry, and I must say it was really fun and went awfully well considering the time used.

 
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Reno



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22nd November, 2010 at 23:01:08 -

Haha at eternalman, I see it now its so obvious


Originally Posted by MasterM
oh i remember a reno and i believe he was even ginger.

IF you are the reno that's on my msn and I even talk to some times I totally REMEMBER you.
if you aren't thats okay: welcome back. enjoy your stay and have a nice time.

talking about pixel art: seriously there are a lot of great tutorials on the internet about pixel art. they are well written and will point out everything you need way better than we can on this thread.

my personal advice is get some NES roms and take a lot of screenshots. look at the sprites. later move on to SNES and look at those sprites and then later look at the shading. you should care about the shading later. getting the sprite right should be your main concern first- first line art, then colouring. thats the way it goes in any form of art.

you might also drop by at deviant art or pixel joint and look at their pixel art to see how others do it.

i hope that helps

edit: i might mix up names here now but is it reno mcdonald?



Yes thats me, believe it or not I'm no longer ginger (although I never had freckles or ultralight skin ) as the sun has died my hair to a light brown. so suck a dick but thanks for remembering me

 
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22nd November, 2010 at 23:25:36 -


Originally Posted by Eternal Man [EE]
I personally dislike polymorphic tweening, I think it contrasts too much with the rest of the gfx (if you are making pixel gfx that is).



That has to do with your particular art style, not the technique itself. Like I said, the technique is basically deforming various shapes, and it can work for any art style. For instance, my christmas compo project balances this perfectly. If you wanted to go for a more pixel gfx style, you certainly could.

@Gamester: I don't know of any tutorials online anywhere, although I'm sure they'll have them. Since it's one of those techniques that isn't talked about much, almost forgotten, it doesn't really get around. I personally learned it from a good friend of mine, who's a college educated artist/animator. I might do a tutorial on it, but he's really good at explaining things, so I'll see if he'll be interested in doing a few tutorials.

 
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22nd November, 2010 at 23:52:16 -




Yes thats me, believe it or not I'm no longer ginger (although I never had freckles or ultralight skin ) as the sun has died my hair to a light brown. so suck a dick but thanks for remembering me



lol that made me laugh

 
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Eternal Man [EE]

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23rd November, 2010 at 13:44:30 -


Originally Posted by HorrendousGames

Originally Posted by Eternal Man [EE]
I personally dislike polymorphic tweening, I think it contrasts too much with the rest of the gfx (if you are making pixel gfx that is).



That has to do with your particular art style, not the technique itself. Like I said, the technique is basically deforming various shapes, and it can work for any art style. For instance, my christmas compo project balances this perfectly. If you wanted to go for a more pixel gfx style, you certainly could.

@Gamester: I don't know of any tutorials online anywhere, although I'm sure they'll have them. Since it's one of those techniques that isn't talked about much, almost forgotten, it doesn't really get around. I personally learned it from a good friend of mine, who's a college educated artist/animator. I might do a tutorial on it, but he's really good at explaining things, so I'll see if he'll be interested in doing a few tutorials.



Will be interesting to see your game!
And as a conclusion: Use the technique that suits you.

 
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Reno



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23rd November, 2010 at 19:31:11 -

I'm leaving for the thanksgiving week but I have Graphics Gale loaded on my linux laptop (gotta love wine ) so I'll work on it some more and remove black.

BTW, does MMF2 work under Wine? Thats a question for those linux clickers out there

 
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24th November, 2010 at 01:14:57 -

You alcoholic.
 

			
  	    

 
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