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Zethell

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15th December, 2010 at 08:26:03 -

These are some sprites i'v been working on for quite a while, wanted to use them in a platformer, but never got around to making one.
If you have a project, but lack the sprites, perhaps I could work with you, if I find your project to be worthy enough~.

The sprite tiles are split up in 20x20, which is kind of odd, but that's what i worked with at the time.
As you can see thou, certain sprites break the tile rule, such as the trees.

Click the picture to enlarge!
Image
If the picture link is broken, it's probably because the webserver is down, usually it's not down longer than 12 hours.

 
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Zethell

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15th December, 2010 at 08:40:41 -

Forgot to credit JAY FRUDY for the tree & stone sprites!

Any updates/additions done to the sprite sheet, will be posted below in replies.

- 2010-12-15
* Made the castle set less round.
* Added more contrast to castle set.
* Added loopable stairs to castle set.
* Added some background cave sprites to all 3 sets.
* Added more variety of sprites to grass, snow & rock sets.
* Added even more variety of sprites, mainly cave background sprites.

Edited by Zethell

 
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15th December, 2010 at 15:11:03 -

Not too shabby.

 
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Sketchy

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15th December, 2010 at 15:30:37 -

The trees are really excellent, and I also like the boulders/grass/door.
The main background tiles are too repetitive though, and have too much contrast - especially the bricks. Sprites in the foreground would get lost against that kind of background. You want try to keep the contrast lower for backgrounds, by using either mostly dark or mostly light colours.

 
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Zethell

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15th December, 2010 at 15:51:20 -

I wouldnt say that there's anything wrong with the contrast, it's a thing that variates from person to person.

Personally i like the contrast, because it gives the illusion of a sprite having more detail than it actually does.
I'm guessing by "get lost" you also mean "blend in", which.. I dunno, is it a bad thing or a good thing?
I wouldnt want things in the foreground to stand out from the background too much, or at all.

At the moment, it's quite repetative, because i lack hundreds of variety sprites, i want this sheet to be .. Unique & artistic, so that you can make a game, where you dont get the feeling that you've been there before, but actually havnt.

Thanks for the comments.
I'm glad you liked the door, it took me about an hour to figure out how to draw it, without it looking odd. >.<

 
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Sketchy

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15th December, 2010 at 16:21:42 -

Sorry, but I strongly disagree with that statement.

It's not something that varies from person to person. Foreground objects *must* stand out from the background, or it will affect gameplay (it's not just an aesthetic thing).
The player sprite must stand out so the player can clearly see what they're doing.
Enemies must stand out so the player doesn't get killed by something they didn't even see. Collectible items must stand out so the player knows they can be picked up, and aren't just part of the scenery.

Have a read of this:
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter6.htm
(I'd actually recommend reading the whole thing, not just that chapter, as it's a really good article).

 
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15th December, 2010 at 16:29:52 -

Aaah, the infamous 'So You Want to be a Pixel Artist?' tutorial!

If in doubt, tell someone to read SYWTBAPA.

 
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Zethell

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15th December, 2010 at 17:06:11 -

The fact remains, I believe it's a matter of opinion, and because I believe it is, it makes it true.
Because my view on the matter is diffrent than yours.
Thou, unlike you, who says it MUST be in one way, and not the other, I actually allow for you to have your own opinion as well, instead of enforcing my own.

I'v been doing pixel art for the past 6 years, the last 3 years I'v dedicated to saturation & contrast.
In this time, I'v noticed several diffrent types of pixel art, I draw in my own way, so I dont read much of other peoples guides, instead, I write my own guides, and share the knowledge & perspective I'v gained.
But I dont encourage anyone to read my guides to "learn" pixel art, that comes from within, and not from a guide.

Interactable objects are usually drawn with an outline, or with some kind of hint system programmed into the game.
Monsters are "almost always" on the move, and should be well animated enough to be spotten on the background.
If they're not on the move, they're most likely intended to be seen as background, much like a trap.

Just because the background has high contrast doesnt mean a monster ontop of the background will suddenly vanish.
If you believe this to be a lie, then I suggest you go see an optometrist, you most likely have some issues with your eyesight. (no offense meant)

While I agree that the castle set (bricks) are waaay too repetative, it's also not done, I recently started working on that set.
However, the other sets, have a total of 13 diffrent rocks that loops, it may look like the exact same thing, but it's still quite an unique loop.

I find it funny thou, you speak of foreground sprites, when I havnt even drawn any yet.
I do understand that FAR background objects should have far less contrast, and naturally just look like 1 color with a few closeby shades.
Much like the trees, two versions were made, one for background, and the slightly blueish with less contrast, for the far background.


Anyways I could argue about this all day long.. So lets not argue about this on this thread.
If you must argue, lets do it in private.
I dont want this thread closed.

 
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15th December, 2010 at 17:55:21 -

Those trees are stramblapruous!

 

  		
  		

Sketchy

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15th December, 2010 at 19:19:20 -

Wow. Do you realize how arrogant that sounds? "I've been doing pixelart for years, and I'm awesome, and I have my own style, so I can't learn anything from anyone else"...

Personally, I've been doing pixelart for a lot longer than 6 years, but I still don't presume to know everything about it. Of course you can be taught to make better pixelart - sure there are different styles and you need some artistic talent, but stuff like perspective, shading, color theory, use of contrast, etc can all be learned.

Anyway, I'll make one more quick point, and then I'll leave you to it...

There is a huge difference between making static pixel art, and making art for games.
Everything you say is true of static sprites, but not for a game.

And yes, a background with a lot of contrast will make it harder to pick out details. A light object will stand out against a dark background. A dark object will stand out against a light background. *Nothing* will stand out as well against a background composed of both light and dark colors. It's a fact, and to be honest, it's common sense.
Why not try this little test: Draw some text (any color you like) over the top of those bricks, and see how easy it is to read. I'm guessing not very easy at all. Now trying reducing the contrast and making the colors a little darker (or lighter) overall. Now isn't that better?

That's it. You can reply if you wish, but I'm done commenting on this thread, as per your request.

 
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Zethell

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15th December, 2010 at 21:19:49 -

Now you're just flaming me, making stuff up, from your point of perspective.
You're now completly ignored, i'm not gonna argue with you anymore,
as you've resorted to flaming since you obviously cant stand being wrong about something.

Normally i'd flame you back more than this, but i'm not gonna put myself at your level, you would surely beat me with experience.

 
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Sketchy

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15th December, 2010 at 21:56:31 -

Image . . .

 
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15th December, 2010 at 22:53:07 -


Originally Posted by Zethell
Now you're just flaming me, making stuff up, from your point of perspective.
You're now completly ignored, i'm not gonna argue with you anymore,
as you've resorted to flaming since you obviously cant stand being wrong about something.

Normally i'd flame you back more than this, but i'm not gonna put myself at your level, you would surely beat me with experience.

I don't think what Sketchy is doing constitutes flaming. He's simply arguing for his point, which he is doing in a rather civil manner from what I see. He's not flinging swear words, not calling you names, just using logic and experience to articulate his opinion. I think you're taking it wrong.

And your signature indicates that you've stooped to a lower, more juvenile level than he has.

I agree with Sketchy by the way. Just my two cents.

 
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Zethell

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15th December, 2010 at 23:42:42 -


Originally Posted by Jon Lambert

Originally Posted by Zethell
Now you're just flaming me, making stuff up, from your point of perspective.
You're now completly ignored, i'm not gonna argue with you anymore,
as you've resorted to flaming since you obviously cant stand being wrong about something.

Normally i'd flame you back more than this, but i'm not gonna put myself at your level, you would surely beat me with experience.

I don't think what Sketchy is doing constitutes flaming. He's simply arguing for his point, which he is doing in a rather civil manner from what I see. He's not flinging swear words, not calling you names, just using logic and experience to articulate his opinion. I think you're taking it wrong.

And your signature indicates that you've stooped to a lower, more juvenile level than he has.

I agree with Sketchy by the way. Just my two cents.



When he said "I've been doing pixelart for years, and I'm awesome, and I have my own style, so I can't learn anything from anyone else".
It kind of pissed me off, because that's not what i said, or what i meant.

He asked for the picture to be done, i simply did it and used it as signature for now.
Now, i would agree with him, but he's talking about things that dont even exist on the sprite sheet yet.

And he could of been nicer and just say "I accept your opinion, you do as you wish." Instead of "it MUST be done like this, you MUST do it like this! otherwise it does NOT work!"

When someone goes and does that, it only tells me what an asshole he really is.

I'll leave you with this picture, showing you exactly what i talked about, it makes NO diffrence.
Image

Castle setting, at night with moon.
Character ontop of the bricks, no visibility problems.
Character INSIDE the bricks, with an obvious design change, still no visibility problems.

Edited by Zethell

 
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16th December, 2010 at 03:45:00 -


Originally Posted by Zethell
When he said "I've been doing pixelart for years, and I'm awesome, and I have my own style, so I can't learn anything from anyone else".
It kind of pissed me off, because that's not what i said, or what i meant.

He asked for the picture to be done, i simply did it and used it as signature for now.
Now, i would agree with him, but he's talking about things that dont even exist on the sprite sheet yet.

And he could of been nicer and just say "I accept your opinion, you do as you wish." Instead of "it MUST be done like this, you MUST do it like this! otherwise it does NOT work!"

When someone goes and does that, it only tells me what an asshole he really is.

I'll leave you with this picture, showing you exactly what i talked about, it makes NO diffrence.
Image

Castle setting, at night with moon.
Character ontop of the bricks, no visibility problems.
Character INSIDE the bricks, with an obvious design change, still no visibility problems.

Well the reason he's saying "it MUST be done like this" (which isn't what he's saying) is because high contrast backdrops do create issues with certain types of other graphics on top of them, as he demonstrated in his picture. Your picture isn't a good example of what he was getting at because you used a think font of a large size, so that it's big enough to be noticed by virtue of the massive amount of uniformly colored area. His example uses a small font, which demonstrates that when using fonts that size (or any other bright/dark graphics of a small size) you'll run into visibility problems with certain brightnesses. His example demonstrated that there was enough brightness in those bricks to obscure other bright graphics, and enough darkness in those bricks to obscure other dark graphics.

Your second picture still doesn't do what he asked for, and you used the bricks in a different manner than you did in the very first picture. You have the relatively bright bricks used as a platform, without other similarly bright bricks behind the sprite (as would have been the case based on your test picture). The darker bricks that you used for the tunnel would actually fall in line with what he was telling you, because there isn't as much brightness in those bricks, so that only dark graphics would be obscured, with a noticeable contrast between bright graphics and the dark bricks creating improved visibility as compared to the brighter bricks.

The reason there are no visibility problems with the character on top of the bricks because of two things: one, he meant overlapping the bricks, not standing on top of them, and second, because the character isn't a thin bright thing or thin dark thing, which is when it would run into problems. For the character in the tunnel, there are no visibility problems with the text is because it is bright on a dark backdrop, and the reason there are no visibility problems with the character in the tunnel is because he is both sufficiently bright to create a contrast between his colors and those of the bricks, and because he is large enough that he can't blend in. If you were to use the sprite to overlap the bricks, you still wouldn't have a problem because of your color choice for the sprite, but Sketchy still had a valid point.

Not to be arguing or anything, but I'm just making absolutely sure that your responses aren't the result of a misunderstanding of what Sketchy was doing/saying.



 
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Zethell

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16th December, 2010 at 07:32:19 -

I use the bricks in the very same manner that i'v always had, the "testing area" on the sprite sheet is only for testing, to make sure that the stairs loop.

No matter what you do, some text colors, with small text, will ALWAYS be hard to read on certain surfaces.

Quotes ~
- "..Foreground objects *must* stand out.."
- "..The player sprite must stand out.."
- "..Enemies must stand out.."

What if in my style, the foreground, players and enemies.. are more artistical?
What if, my style just doesnt work that way?

I dont believe that anything *must* stand out, i think it can all still be merged and very beautiful, instead of enemies sticking out like a sore thumb with either black outlining or some other crap.

If i made a game, i'd like it to be just as much an art project, as a game.
You'd have to use a little common sense to play through it..

If you see a meat eating flower, you might want to avoid it, or simply, trial by error.


Anyways, yes, he has a valid point, a very obvious point, that doesnt make ANY sense.
I would never put anything ontop of those bricks, that wouldnt be *made* for it.
Every sprite i draw, is custom drawn for a certain set, so that it doesnt appear invisible, or hard to see.

I only used that character sprite, because that's the only type of sprite, that wouldnt be custom drawn for that set.
And text, well text goes in a text box, I dont even understand WHY we're arguing about this, there's NOTHING in my sprite sheet, that should of triggered this argument.

 
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16th December, 2010 at 09:19:42 -

If you post any kind of artistic product onto a forum expecting praise, and damning others' constructive criticism, or calling their point of view as flaming, when it clearly isn't, you probably deserve the response you're getting. You really do look like an arrogant prick. Sketchy is a respected member of this community and knows what he's talking about, while you, regardless of being a member for 5 years, have contributed little to nothing before now. If you're going to be an ass then don't f*****g post.

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16th December, 2010 at 11:44:21 -

Sketchy has not insulted your artwork. He has offered some constructive criticism and given advice on how to improve your sprites, and you have taken offense to it, something which I don't understand why. If he had simply said "your graphics suck" I would understand your reaction, but he didn't.

If you submit anything at TDC you have to respect this. You also have to handle the feedback in an appropriate way and report anything offensive to the admins. I have not seen anything offensive from Sketchy so far; he has tried to offer you advice.

If you don't like the idea of criticism then you shouldn't post things. And that applies to everyone at TDC.

Now lets ALL play nice.

 
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Zethell

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16th December, 2010 at 13:26:22 -

I never said that he downtalked my artwork, I simply believe that I am entitled to my own opinion on the matter, and what I feel is right.
He however, feel that this is a rule that cannot be broken.

This could be a misunderstanding, and if it is, then I'm sorry if the fault is on my side.


On a side note..
I'v contributed quite a lot to this community in my own way, but I have also removed it, I change my nickname & email quite often.

I didnt put this art here for "praise".
I put this art here, in hope that someone would find it useful, and USE it.

If you find me to be an arrogant prick, then you clearly misunderstand me, and I'm sorry.

 
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16th December, 2010 at 15:08:34 -

Why do you change your nickname and email quite often?

 
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16th December, 2010 at 19:25:30 -

Originally Posted by Sketchy
Image

Thread should have ended right here.

I haven't laughed this hard in a while. Thanks, Sketchy.

 
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Zethell

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17th December, 2010 at 07:12:13 -

I'm just gonna put this thread.. Community.. On ignore.
It's always the same, the oldest members are "always" right, and everyone else gangs up on the ones that are/seem new, and that's why this community will never truly be anything more than it already is.

Infact, through observations I'v done on this site for the past few years, it seems to me that you're LESS active.


I wont post any updates done to the spritesheet, and I wont update the spritesheet on here.
But it's still being worked on, and if you want it, then contact me through email or msn. Zethell@Live.SE

 
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17th December, 2010 at 08:50:42 -

Isn't the first and primary function of graphics to let the player know what he's doing? You can't sacrifice functionality for your own personal style.

 
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17th December, 2010 at 12:56:27 -


Originally Posted by Zethell
I'm just gonna put this thread.. Community.. On ignore.
It's always the same, the oldest members are "always" right, and everyone else gangs up on the ones that are/seem new, and that's why this community will never truly be anything more than it already is.



Now, this reaction is always the same, and always as incorrect, allow me to illustrate:


Teh cOmmUnItY (the stage of our drama)



(active regular members doing what active regular members do)


-->
(mysterious user who has watched the world for eons suddenly appear)



(active regular members continuing doing that which active regular members do)


<... ...
(mysterious user who has watched the world for eons describes -with mysteriously many "..."s'- community's lack of real quality. But lo, offers quality salvation signed mysterious user)



(active regular members still continuing doing that which active regular members do)


--> --> <
>
(mysterious user who has watched the world for eons starts calling other users names and proclaiming his/her own superiority in every field)



(active regular members s-t-i-l-l continuing doing that which active regular members do)


---> ---> ""
(mysterious user who has watched the world for eons proclaim his/her noble mission a lost cause due to satanical oldest-member who always seems to come and destroy happiness, mysterious user who has watched the world for eons disappear with dramatic gesture and a martyr's sacrifice)



(active regular members s-t-i-l-l continuing doing that which active regular members do)


(if you don't get what the active regular members continue doing you need to read the forum guidelines)

 
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17th December, 2010 at 14:44:05 -


Originally Posted by Zethell
I'm just gonna put this thread.. Community.. On ignore.
It's always the same, the oldest members are "always" right, and everyone else gangs up on the ones that are/seem new, and that's why this community will never truly be anything more than it already is.

Infact, through observations I'v done on this site for the past few years, it seems to me that you're LESS active.


I wont post any updates done to the spritesheet, and I wont update the spritesheet on here.
But it's still being worked on, and if you want it, then contact me through email or msn. Zethell@Live.SE

Have you posted the sheet anywhere else? Because I don't believe it's an old member fighting a mysterious member. Maybe show it to one of those websites where people give each other critique on their pixel art.

 
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17th December, 2010 at 16:40:44 -


Originally Posted by Ricky
Isn't the first and primary function of graphics to let the player know what he's doing? You can't sacrifice functionality for your own personal style.



UH. Are you seriously that stupid?

 
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17th December, 2010 at 17:53:45 -


Originally Posted by GamesterXIII

Originally Posted by Ricky
Isn't the first and primary function of graphics to let the player know what he's doing? You can't sacrifice functionality for your own personal style.



UH. Are you seriously that stupid?



The question is, are YOU?

You should -if you possess any form of mental capability- be able to understand the game design theory basics Ricky means.

 
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17th December, 2010 at 20:13:52 -

You CAN sacrifice functionality to benefit your own personal style. Ever heard of originality?

Thats like telling someone that their characters have to have perfect anatomy to be able to animate them properly, which is untrue.






Edited by GamesterXIII

 
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17th December, 2010 at 20:34:36 -

um no... I don't think you understood what I posted at all.

 
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17th December, 2010 at 20:49:40 -

What you say and what you mean are two totally different things.

tl;dr

Convey better

 
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17th December, 2010 at 21:21:46 -


Originally Posted by GamesterXIII
What you say and what you mean are two totally different things.

tl;dr

Convey better



Ha ha ha! I was right!

 
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17th December, 2010 at 21:45:50 -

Actually what i said and meant were both exactly the same. You just went off and started talking about anatomy, which has nothing to do with "letting the player know what he's doing". That's after you called me stupid.

 
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17th December, 2010 at 21:54:55 -

It was an example.

"You can't sacrifice functionality for your own personal style."

Saying that something absolutely positively has to be one way when it does not is retarded. I'm not going to try to go out-of-context to figure out what you attempted to say.

Functionality can be subjective so you CAN sacrifice functionality to fit a style, as not every style has to conform to the same specifications, which is implied by your post. There are obvious flaws and there are also times when creators decide to disregard certain flaws for their own personal wants or needs.

In some cases it is a bad choice and vice versa.

Edited by GamesterXIII

 
n/a

Ricky

loves Left For Dead 2

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17th December, 2010 at 22:13:26 -

You are a moron! Your example was crap cause it had nothing to do with functionality. You seem to be ignoring the sentence before where i specify the functionality I'm talking about (letting the player know what he's doing).

"Saying that something absolutely positively has to be one way"
I NEVER SAID THAT, WHERE ARE YOU GETTING THAT FROM!?

You can do do things all kinds of ways, but it's moronic to do it in a way that makes it more difficult to play (unless that's your intent, but that's still obeying the rules of functionality)

 
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Ricky

loves Left For Dead 2

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Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
17th December, 2010 at 22:18:27 -

Let me put it this way since you seem to lack basic reading and comprehension skills.

If you make pong with a black background, you don't make the paddle dark grey because then it's hard for the player to see what they are doing WHICH IS THE PRIMARY FUNCTION OF GRAPHICS.

But you are probably to stupid too understand what i just posted -_-

Edited by Ricky

 
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Silveraura

God's God

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17th December, 2010 at 22:51:45 -

Good old Daily Click.

 
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Rikus

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17th December, 2010 at 23:37:39 -

Shees what is going on around here,

The guy was just asking if people wanted to use his sprites in some of their upcoming projects, and all of a sudden the topic becomes a debate on his pixel art style, the guy at one point is even begging to send PM's on the discussion so the topic would not be closed. I am all for a good discussion but this topic was not meant about the guys art style and what is right and wrong he just wanted to really give his sprites away to be used in a game. The topic quickly desending into crap after all of that, (thanks Gamester and Ricky). I hope everyone is happy for destroying another topic.

If someone actually wants to use the sprites please PM Zethell.



 
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Rikus

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17th December, 2010 at 23:37:46 -

Administrative Message: This topic has been locked.

 
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This thread has been locked by an administrator



 



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