I bet these so called game creators have goatee's and or beards. Got to be careful of the bearded peril.
This site has become wayyyyyy to serious. It has took ages for anyone to reply to my time travelling tale of love, stamps, bowel movements, fried chickens and coke
@aphant: thanks a lot for all the insight on developing for the xbox. i have to admit i hadn't heard of clickteam to work on an exporter for the xbox anyways. thats news to me
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This brings me to one point. If you submit your game to apple for the iphone they will CHECK it also and they will look AT THE LINES OF YOUR CODE.
I have heard of people whose game got rejected because of just three lines of code. Now get this LINES OF CODE.
If you make your game in MMF you can not send APPLE your *.mfa file and be like "oh look at my code" - so to be honest I can not imagine clickteam writing an exporter for iphone. or if there is one apple will just say NO!
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@ Johnny Look: "The current trend is to make small and generic flash (specially for facebook), and iphone games for easy money, I miss the times when people put years of work in a game."
This is a double edged sword. I don't like all those face book games too much and you are right people should invest more time in making the games but then on the other hand your phone is just a portable device. It isn't your PC or console which is just made for gaming. You get it out and play a few rounds of a game to kill a few MINUTES so I do not think that a big killer game is appropriate for mobile devices. It's just little games like angry birds / doodle jump.
If you want big games for the hardcore gamer you should get a psp/psp2.
Yeah, the XNA runtime is news to me, too. I can't claim to know why anyone would want it, considering how user-friendly XNA is, but I do look forward to hearing many, many stories about rejected XBLIG games.
Originally Posted by aphant Yeah, the XNA runtime is news to me, too. I can't claim to know why anyone would want it, considering how user-friendly XNA is, but I do look forward to hearing many, many stories about rejected XBLIG games.
haha
at least microsoft arent nazis like apple who reject anything
i only see a future for android games but then we might as well run our Flash games on android (ive tried that and it works great if only my games didn't use a keyboard haha)
Pssh.. all this talk about how we could make games. Let's go and make some
Big studios really aren't that undefeatable any more. Even my casual gamer friends say that games these days aren't very much fun. Many of them head off to Newgrounds just because it's more fun. There's all this game design, but not a lot of fun games coming out of them.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by aphant Yeah, the XNA runtime is news to me, too. I can't claim to know why anyone would want it, considering how user-friendly XNA is, but I do look forward to hearing many, many stories about rejected XBLIG games.
Really? I rarely hear of anyone getting rejected for XBLIG, XBLA on the other hand...
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That Really Hot Chick
now on the Xbox Live Marketplace!
Well, like I said before: If your game crashes, it will be rejected. You'll have to fix the crash and resubmit; Your game isn't banned from resubmission, just that build will be rejected. If you can't fix the crash because it's a problem with Clickteam's exporter (which I expect will be the case), then you're screwed.
Another facet of XBLIG rarely being rejected is because most of them are either really simple or 2D.
Originally Posted by aphant Well, like I said before: If your game crashes, it will be rejected. You'll have to fix the crash and resubmit; Your game isn't banned from resubmission, just that build will be rejected. If you can't fix the crash because it's a problem with Clickteam's exporter (which I expect will be the case), then you're screwed.
Another facet of XBLIG rarely being rejected is because most of them are either really simple or 2D.
That is very true. But other than crashing, your game has to be REALLY bad to be rejected.
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That Really Hot Chick
now on the Xbox Live Marketplace!