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s-m-r

Slow-Motion Riot

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Candle
5th January, 2011 at 12:41:49 -

Hello all--

I'm seeking submissions for a skill-shooter shmup
that features ever-increasing difficulty and customizable ship upgrades. This is a perfect opportunity for a just-beginning artist who wants to test their mettle with a small project that will be released as a Flash app, so anyone in the world can see their work. Plus, there's some pay in it for you as well.

WHAT I'M SEEKING:
I would require a sample of the work you would like to have in the final project. The sample would include:

1 enemy ship
1 player ship
1 asteroid/space rock
1 upgrade icon, either "ship speed increase", "ship bullet range increase", or "ship health increase"
1 explosion

The above assets would be about 20% of what I would require from you in the final project.

I'm looking to see YOUR style of artwork. I'm not seeking anything in particular at this point.

The ships listed above may be scaled to be larger or smaller, depending on the stage of the game the player finds themselves. This will be factored into the decision-making process.

All submissions must be submitted as a source file readable by MMF2 Standard; I think anything from TGF and up can be read. No extensions are permitted in the source file (I'm just looking for art assets anyway, not coding, but I just wanted to put that out there).

WHAT YOU RECEIVE:
Credit in the game, $25 US (paid via PayPal or some other domestic means, depending on where you are, once all assets are received), and access to the file as a stand-alone EXE or a Flash app. The game will be released on the Internet, so plenty of people will be able to play it.

Please send me a PM with info regarding your submission, and a download link if available.

Thanks for reading!

 
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s-m-r

Slow-Motion Riot

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Candle
7th January, 2011 at 13:04:32 -

*bump*

Still seeking submissions, folks. It's an excellent small project; you'll be paid actual money when you complete it; people all over the world will see your work.

 
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Mkingy



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Box Blue
7th January, 2011 at 15:34:36 -

Am working on something

 
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s-m-r

Slow-Motion Riot

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Candle
7th January, 2011 at 17:04:48 -

That's good to know, Mkingy. Looking forward to seeing your work.

Anyone who has questions about making submissions, details on content beyond what I've listed here, etc. just send me a PM.

 
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s-m-r

Slow-Motion Riot

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Candle
12th January, 2011 at 12:36:25 -

LAST CALL!

Anyone wishing to submit a sample of their work and be considered for the final project must send me a link to their submissions by Friday, 14th January 2011, 10pm GMT.

Turnaround will be quick; I've finished the engine of the game and am ready to plug things in.

Send submissions to me (and links to download and/or view) by Private Message here at TDC. Thanks!

 
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Dogzer



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12th January, 2011 at 13:42:46 -

I'd like to help you with the art, but i'm afraid circy might delete my art samples if I post them here

 
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Jon Lambert

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12th January, 2011 at 14:06:24 -


Originally Posted by Dogzer
I'd like to help you with the art, but i'm afraid circy might delete my art samples if I post them here

You forgot to change your custom rating.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Dogzer



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12th January, 2011 at 16:38:55 -

thanks a lot for reminding circy of that!

 
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s-m-r

Slow-Motion Riot

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Candle
12th January, 2011 at 18:40:23 -

Just to clarify, I'm looking for the first submission (the five sample items listed above), not the entire project, by the end of this week.

Dogzer, please stop spamming this thread. Either post a submission or move on.

 
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Sketchy

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12th January, 2011 at 19:01:14 -

I was all ready to offer my services, and then the 20-event comp came along...
Sorry, but it's just bad timing for me

 
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s-m-r

Slow-Motion Riot

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Candle
12th January, 2011 at 19:52:43 -

Not a problem, Sketchy. Your 360-degree shooting engine will show up in the game, at least.

And in all seriousness, if things work out I'll definitely be doing the same kind of project in the future.

 
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s-m-r

Slow-Motion Riot

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Candle
12th January, 2011 at 20:29:55 -

Since people have asked a few questions about the assets, here are a few more clarifications about the request:

The game perspective is a "top-down" or birds-eye-view shoot-em-up.

Colour depth is 16 million colours. Please do not use alpha channels.

Although the size is not too terribly important at the outset, and it's very likely I'll be scaling your results if necessary, here's an approximate size listing for the submissions packet:

1 enemy ship: size 32x32
1 player ship: size 50x50
1 asteroid/space rock: size 60x60
1 upgrade icon, either "ship speed increase", "ship bullet range increase", or "ship health increase": size 70x70
1 explosion: size 70x70

There's still time to make some submissions, folks! Do your best.

 
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GamesterXIII



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I am an April Fool
12th January, 2011 at 21:43:57 -

You act like you're actually doing people a favor for offering them $25 for hours of work.

Can you post the engine .exe or something? I definitely wouldn't want to see my sprites in some half-assed project/pessimist.

Edited by GamesterXIII

 
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s-m-r

Slow-Motion Riot

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Candle
12th January, 2011 at 22:28:24 -

Thanks for your input, Gamester. If you don't want to contribute, you don't have to. And I agree that $25 isn't a lot to many people, but as I'm not rich but I've made the promise to pay everyone that completes the full order, I'm not able to pay more than that. It's that simple.

People know the price of their services up front; if they end up spending hours on it, that's their decision. Ultimately, the effort needed to finish the order is left to the artist, and it's only the necessity of a complete project I'm concerned about. If $25 isn't enough for soemone someone, then obviously this project won't be of interest to them.

And no, I'm not going to post the engine. The people who are selected for the project will see the engine if they wish, and will definitely see their work in it. I will tell you it is a simple space shoot-em-up that stands on its own as a decent arcade-style minigame, but serves the community best as a showcase for other peoples' art efforts (hahaha...$25 worth of effort, right?). When the game is released (most likely mid-February) everyone will have a chance to play it and see what the artists have produced.

Edited by s-m-r

 
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GamesterXIII



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I am an April Fool
12th January, 2011 at 22:40:58 -

Fair enough.

Unfortunately I am not skilled enough to contribute. I can do graphics, but only sometimes (ie: 1/100000000 drawings turn out decent) and I can't animate at all. . . lol.

Unless you consider an over-dithered piece of crap that looks like a burnt potato chip with mental and social issues to be useful.

Image
Image

If you want it you can have it. I would have spent more time, but I'm at work and its time to go.

Edited by GamesterXIII

 
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Dogzer



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13th January, 2011 at 11:06:03 -

whoa, spam? I was considering helping you out for free (what am I going to do with 25 bux anyway?) but that attitude wont get you far with me...

 
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s-m-r

Slow-Motion Riot

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Candle
13th January, 2011 at 12:07:42 -


Originally Posted by Dogzer
whoa, spam? I was considering helping you out for free (what am I going to do with 25 bux anyway?) but that attitude wont get you far with me...



Hey! Looks like Circy was nice enough to give you your avatar back! But where's your sig???

 
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s-m-r

Slow-Motion Riot

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Candle
13th January, 2011 at 12:17:31 -


Originally Posted by GamesterXIII


Image
Image

If you want it you can have it. I would have spent more time, but I'm at work and its time to go.


Thanks man. And hey, you never know...they just may turn up somewhere in the game, now that you put 'em out there...

 
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Dogzer



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13th January, 2011 at 14:01:35 -

what art style are you looking for? something like this?
Image


 
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s-m-r

Slow-Motion Riot

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Candle
13th January, 2011 at 14:16:39 -

I'm interested in seeing your own personal style, Dogzer. I'm suggesting a sci-fi theme, but if people can make a shoot-em-up work with daffodils and crickets, then I'll consider that as well.

Your work looks pretty cool; but the game is a birds-eye-view perspective. Make it top-down, and you're on the right track.

 
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Dogzer



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13th January, 2011 at 19:49:44 -

ok! what do you think about this ship?
Image


Admin Note
  Seriously. Stop that "removed by Circy" stuff


 
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s-m-r

Slow-Motion Riot

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Candle
13th January, 2011 at 21:02:52 -


Originally Posted by Dogzer
ok! what do you think about this ship?
Image


Hahaha! You actually had me going there for a minute. Fool me once, Dogzer...

 
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UrbanMonk

BRING BACK MITCH

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14th January, 2011 at 01:02:56 -

This thread has made my day!



 
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s-m-r

Slow-Motion Riot

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Candle
15th January, 2011 at 15:00:29 -

Now CLOSED for submissions. Thanks to those who contacted me with their interest. My goal is to have the game released mid-February this year.

 
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s-m-r

Slow-Motion Riot

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Candle
2nd February, 2011 at 21:50:56 -

*bump*

Development and a pending release date for Nebula Force is on schedule...

Look for this release in mid- to late-February 2011.

 
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s-m-r

Slow-Motion Riot

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Candle
10th February, 2011 at 17:10:07 -

Developmeny is fast approaching completion, and a pre-master version of the game is available to play online.

Should anyone want to have fun while playtesting the current version before it's released to the public, please let me know via PM.

Thanks!

 
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s-m-r

Slow-Motion Riot

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Candle
3rd March, 2011 at 13:48:39 -

EDIT: it's officially released! Download it here:

http://create-games.com/download.asp?id=8419

Thanks once again to the contributors for this project: Don Luciano, Del Duio, Resident Pyromaniac, and yes, even GamesterXIII (for his meteors!).

Assault Andy
served as chief inspiration to me on bringing this concept to life, and Sketchy's 360-degree shooting engine was, as always, invaluable.

Thanks, everyone!!!

Edited by s-m-r

 
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s-m-r

Slow-Motion Riot

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Candle
9th March, 2011 at 13:26:33 -

I've posted an article discussing collaboration and managing projects, using Nebula Force as an example. Have a look, if you're interested in this sort of thing.

http://create-games.com/article.asp?id=2243

Thanks once again to everyone who chipped in on this project.

 
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