Posted By
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Message
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AMcDadle
Registered 14/02/2011
Points 3
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20th February, 2011 at 22:25:20 -
A day ago i started working on an engine or "test level" for the game im starting to work on. I was going to make it an advanced scrolling mechanism. With the Actual Camera And the fake camera. I Set the fake cameras position on the player and i set the x postion to X( "Actual Camera" )+X( "Fake Camera" )-X( "Actual Camera" )*0.09
~Austin~
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Pro Coder
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AMcDadle
Registered 14/02/2011
Points 3
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20th February, 2011 at 22:26:18 -
And when i start the application the Actual camera flys to the right not following the fake camera
~Austin~
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Pro Coder
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OMC What a goofball
Registered 21/05/2007
Points 3516
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20th February, 2011 at 22:35:20 -
Looks like a job for Order of Operations Man!
Give this a go:
X( "Actual Camera" )+ ((X( "Fake Camera" )-X( "Actual Camera" ))*0.09)
Parentheses are lovely. Hope that's right.
What it's doing right now is first multiplying the current X position of the camera by a small number. We'll call that A. So it's doing: (Current Camera X) + (Fake Camera X) - (A, some tiny number). Putting in parentheses to force it to find the distance between the cameras first should make it work...
Edited by OMC
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Hagar Administrator
Old klik fart
Registered 20/02/2002
Points 1692
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20th February, 2011 at 23:09:36 -
Always remember BODMAS.
Brackets Out Division Multiplication Addition Subtraction. I hope this applies to MMF too.
Always wondered in programming C etc what the precedence is for shifts is for example, hence I tend to go brackets crazy to ensure I get the answer I wish
Note here is the answer for C programming http://www.difranco.net/cop2220/op-prec.htm google is my friend
Edited by an Administrator
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OMC What a goofball
Registered 21/05/2007
Points 3516
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20th February, 2011 at 23:26:53 -
Or if you're from the US, Please Excuse My Dear Aunt Sally. (Parentheses, Exponents, Multiplication/Division, Addition/Subtraction)
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