Yes! Thanks Sketchy, great job! Unfortunately I can't remember who made it or where I got linked to it from. I found it extracted in my downloads folder when looking for something else and thought "I don't remember this but it's exactly what I need" lol.
Apparently the shader is made by someone called "Werbad" on the clickteam forums.
I just searched the forums there, and found a thread exactly like this - with someone wanting to make a GTA style game, and someone else suggesting the use of the very same pixelshader...
But at least noone had submitted an example, or I'd feel pretty silly having wasted my time
I think it still needs fixing up a bit more before I submit it to the downloads section, but thanks
Oh right, now that does sound familiar. You're right it was Werbad. I had a crack at it myself and came up with something similar but yours is way better
Relating to the voxel engine, I believe the issue may lie with setting the position of the 3d Camera to your player. Make the 3d object your player and then move your animations over it.
Hi. Sorry to bump this, but I would really like to figure out how to remove the walls that are between buildings placed right next to each other. This would probably keep the frame rate high and remove some of those visual clipping issues. Does anyone have a solution?