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MasterM



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I am an April Fool
26th April, 2011 at 17:00:45 -

okay in this thread i just wanna talk about games with good level design and games with plain awful level designs.

talk about level designs in general and feel free to post screenshots, videos and whatever. i think we can all learn from this.

recently ive started to replay cool spot which i own on a ive gotta admit it got the worst level design ive seen in a game.

here i found some video on youtube that points this out


http://youtu.be/g7FfV11DATI#t=7m47s

for some reason the time code doesnt work for me but it really should. its at 7 minutes 47 s. in case the time code is NOT working.

 
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Phredreeke

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You've Been Circy'd!VIP MemberPS3 Owner
26th April, 2011 at 20:25:22 -

I like Scrap Brain Zone Act 2 in the Master System version of Sonic 1

http://www.youtube.com/watch?v=UeMzRPgnKFA&feature=player_detailpage#t=60s

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363

alastair john jack

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
27th April, 2011 at 01:43:35 -

What genres? Side scrolling action games with excellent design: Metal Slug 1/2/3, Ninja Gaiden 3, Castlevania Rondo of Blood. That's all I can think of at the moment.

 
lol

MasterM



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I am an April Fool
27th April, 2011 at 02:27:37 -

any genre

anything goes

 
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Neuro

Ludologist

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Game of the Week WinnerVIP MemberI'm on a BoatPokemon Ball!
27th April, 2011 at 06:30:47 -

Agreed on the first 3 Metal Slug games, plus 5 was pretty good (4, not so much, and forget about 6...).

Also, recently replayed Dungeon Keeper as well as the Deeper Dungeons pack. Good level design is in the main campaign - the pace is great, each level is extremely varied, and you feel sufficiently badass destroying the Lord and his retinue or other Keepers. By contrast, Deeper Dungeons levels change the formula enough that they're not as good. One wrong dig and you can unleash some nasty heroes way before you're ready to deal with them. On top of that, most levels remove the Sight of Evil which just means you have to save, dig, say 'ah, I better train some creatures up before I go there', and reload. Many of the Deeper Dungeons levels favor specific strategies to get through.

I guess that boils down to: In an RTS (single player), it's much better to allow the player to tackle a level in any way they please. Also, don't punish exploration (or at least give fair warning if there is danger ahead) and don't force players to rely on quicksave/load - it's tedious!

That may translate to other game genres, too. Freedom in regards to playstyle is always good, and having to constantly save-scum is usually bad.

 
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Duncan

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29th April, 2011 at 12:56:27 -


Originally Posted by Phredreeke
I like Scrap Brain Zone Act 2 in the Master System version of Sonic 1



YES! And didn't Act 3 have secret loops? Also the waterfall level, the hidden emerald in Jungle Zone Act 1, the amazing airship you can bypass almost entirely... Truly one of the greatest Sonic games.

My gold standard for vast, awe-inspiring level design is Jedi Knight.



Deus Ex, Thief 2, etc.

 
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MasterM



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I am an April Fool
29th April, 2011 at 14:24:37 -

thats really good stuff.

seeing the star wars thing makes me thing of the first level of duke nukem 3d. hollywood holocaust.
just think of all the ways you can go and walk around and all the hidden areas you can only reach with a jetpack like the tiny room above the streets/cinema with a tv in it playing porn.

 
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Fish20



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VIP MemberPS3 OwnerI like Aliens!I'm a Storm TrooperIt's-a me, Mario!I am an April FoolPicture Me This Round 48 Winner!
1st May, 2011 at 05:05:49 -

Side Scrollers:

GOOD


BAD



 
All your base are in another castle, take this.

alastair john jack

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
2nd May, 2011 at 13:36:26 -

Street Fighter has good level design!

 
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Hermes



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4th May, 2011 at 23:06:08 -

If there's any good example of intentionally bad level design, it's Mega Man X6's Ground Scaravich stage.



The game itself randomly generates a section of the stage, typically making it absolute Hell for the average gamer. It gets too difficult a bit too quickly.

Edited by Hermes

 
http://www.voice123.com/lukenoel
My voice is there.

http://www.mypsace.com/hermesrockstar
My music is there.

Good lord, I haven't updated those in YEARS.
   

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