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xXBlazefirelpXx



Registered
  14/06/2010
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28th April, 2011 at 19:32:39 -

Hey there guys. I've been wanting to make a project for some time now regarding Megaman and to have some sort of anti gravity thing based on his angle.

My first question is about something like this. How would I make the player rotate and go around this entire circle without falling off, assuming the angle direction changes based on the angle.
Image

My next question is about Gravity Manipulation in general. Is it possible to completely control the gravity using a simple Alterable Value say.......GravityAngle? Like if I did 180, He'd go Upwards.

My last one is regarding my engine and floats. I've tried using them here, but It seems very problematic and I cannot seem to find out how to fix this problem.

The problem is basically that the engine seems to be stuck to the floor or if not, collisions don't work as they should and/or the mask seems to have very inaccurate positions.

Here is a link to my Megaman Engine:
http://blazefirelp.sonicstrike.net/Projects/Megaman/

Thanks in advance.




 
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Sketchy

Cornwall UK

Registered
  06/11/2004
Points
  1971

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28th April, 2011 at 20:05:46 -

Yeah, it's actually really easy.

See Pixelthief's demo here:
http://www.create-games.com/download.asp?id=7011
(and read the description, which explains how it works)

 
n/a

xXBlazefirelpXx



Registered
  14/06/2010
Points
  45
28th April, 2011 at 21:34:33 -

Is their no more up to date way of doing it? IN MMF2?

 
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