Hey there guys. I've been wanting to make a project for some time now regarding Megaman and to have some sort of anti gravity thing based on his angle.
My first question is about something like this. How would I make the player rotate and go around this entire circle without falling off, assuming the angle direction changes based on the angle.
My next question is about Gravity Manipulation in general. Is it possible to completely control the gravity using a simple Alterable Value say.......GravityAngle? Like if I did 180, He'd go Upwards.
My last one is regarding my engine and floats. I've tried using them here, but It seems very problematic and I cannot seem to find out how to fix this problem.
The problem is basically that the engine seems to be stuck to the floor or if not, collisions don't work as they should and/or the mask seems to have very inaccurate positions.