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Dean James Reynolds



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12th May, 2011 at 14:05:22 -

Hello, How would I send 60-80 values to 1 single peer only once without it missing/corrupting any of the values it sends?

 
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Sketchy

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12th May, 2011 at 14:57:20 -

Use HWA! That'll fix it for sure.
(joking)

You don't, generally speaking.
Sending that amount of data is asking for serious amounts of lag.

Using "send" (as opposed to "blast"), should ensure the data arrives intact, but it's not as fast.

Normally, you'd send all the values in the form of a single delimited string. If that's not working, you could always try breaking it up into smaller pieces, and send them separately.
That's the best you're going to do, unfortunately.
Otherwise you'll just have to find another way that doesn't require sending ridiculous amounts of data to begin with.

 
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Dean James Reynolds



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12th May, 2011 at 15:36:39 -

I don't think it's rediculous or anything, because it's only happening once. And it's a must anyway because it's to sync world objects.

 
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