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AndyUK

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17th July, 2011 at 23:37:04 -

Please do.

 
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AndyUK

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18th July, 2011 at 01:29:30 -

Just so you guys know i'm actually trying to make an RPG engine with both overworld and battle engines. Thats why it's going to be a struggle to do it all in time lol.

 
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s-m-r

Slow-Motion Riot

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Candle
18th July, 2011 at 02:06:52 -

If there's someone out there sitting on the fence about their engine, even if you think it's buggy, go ahead and submit it. Just put in notes about things that aren't working perfectly (as you see it) as comments in the event list. That's what I did.

Just put it out there; the folks who make a game with it will clean things up for you.

 
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Sketchy

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18th July, 2011 at 03:17:10 -

s-m-r:
Agree 100%

AndyUK:
That does sound ambitious, and also very useful to a lot of people - worth waiting for I think.

 
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AndyUK

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18th July, 2011 at 03:54:15 -

There's cleaning it up and making half of it...

Ok well here is what ive made of my entry.

http://www.mediafire.com/?fjridc0w2oto9du

There are 4 frames

Create a party!
Where you can basically set the player's stats and also choose three people to be in the current party. Possible to save to INI.

Field
Walking around before a battle begins with two followers - items not programmed in yet. When you return from a battle your position will be remembered.

Battle
Fight a battle with some enemies (randomly chosen from 3 preset formations). Pretty incomplete but actually is the most complex of the frames. Choose attack to win (nothing else works properly), then you get dumped back to the field. Enemies fight back too but your HP/MP etc aren't remembered after battle.

Inventory
ugh, it's not really started properly.

All in all a lot of work still left to do. I can carry on with this later unless the deadline is set now.
I'm sure people are keen to make something and i'm sorry I couldn't offer something more complete.

Edited by AndyUK

 
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s-m-r

Slow-Motion Riot

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Candle
18th July, 2011 at 14:37:26 -

Don Luciano & AndyUK: Go go go! You have two more days (well, maybe one more day now...). You can do it!

lembi2001: please submit what you have finished already. Maybe someone else can pick up where you left off and come up with a great level editor.

As the internet-savvy would say: WANT MOAR.

 
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Rich Datson



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19th July, 2011 at 00:34:22 -

Andy, I love the sprite following action in your RPG engine. I remember they took that out of RPG Mker XP and I'm not sure why they did that.

 
Help plz?

AndyUK

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19th July, 2011 at 01:01:23 -

Well since its not the weekend I do have work and therefore less time. But I can try to sort it all out a bit.

 
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Don Luciano

Heavy combat pancake

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19th July, 2011 at 03:24:57 -

Ok, actually at first when the compo begun i wanted to do an rts, but since i havent done anything until today,(and i never made an rts), i pulled this engine iv spent a couple of days some weeks ago.
Anyway its an infinite loading system!, basicly i wanted to see if i can make an engine with no loading levels, like gta or oblivion. So you basicly just play.

It has some bugs that started hapening like 20 minutes ago, but im too tired to fix them now. Anyway nothing serius.

You can delete the map file to start with an empty map, you can make it any size, currently its around 10000 pixels. Though i did test much larger maps. But it's quite painfull to fill the map, esspecially since i removed the big brush, cause i have recoded some parts. But anyway im going to make the big brush again.

Anyway you can only walk around and drive a car, and fill the map up, the most important thing to remember is to press "Q" to save and quit
Otherwise your map will not be saved!. And there is no enemies and you cannot shoot big guns, or small ones either. Cause i have not coded it yet.

And i have not commented the code much at all...

But here it is:
Link: http://www.mediafire.com/?h7ra2o0ggy4h01b

Almost forgot: Space = handbrake

Edited by Don Luciano

 
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Akai_R



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19th July, 2011 at 15:38:21 -

Don Luciano:

It says "Cannot load extension 360movement.mfx" even though I have it. Any ideas? Sounds like an interesting engine.

 
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Don Luciano

Heavy combat pancake

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19th July, 2011 at 16:11:31 -

I have removed the 360movement, i didn't even use it, it was just in the frame for some reason.

Also changing from active to backdrop hit a limiter on object count so i added a deleting actives.

Also i added one new car and changed the cars to qualifiers, cars also now behave different depending on ground they r on.

The link has been updated:
http://www.mediafire.com/?h7ra2o0ggy4h01b

 
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Akai_R



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19th July, 2011 at 16:36:04 -

Thanks, it works now but only when I run it directly from the .rar.

Very nice engine, and cool that you implemented auto-tiling!

 
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Don Luciano

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19th July, 2011 at 17:37:54 -

That is strange that you can only run it from rar. Does anyone else have any issues with the rar?
Anyway, any tile can either be single framed, auto tiled or have multiple animations for random effect.

Though i still do not like the car handling, i have no idea how to make it more realistic. So if anyone has any ideas to it it would be great.

 
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Sketchy

Cornwall UK

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20th July, 2011 at 15:40:13 -

I got the same problem - deleted the ini (the same as running from within the rar) and it appears to work - sort of.
Are all the blank spaces because you didn't edit the map fully, or has something gone wrong?



 
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Don Luciano

Heavy combat pancake

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20th July, 2011 at 17:44:15 -

I didnt paint the map fully, its a big map lol
I have to make a big brush instead of only one tile, it would be a lot faster to fill it up. You can fill the map fully, just remember to press Q to save.
I think the rar messed up because i have updated the link, it's some new feature on mediafire...
Anyway im going to reupload as new link.
The problem with the ini was that the position of the player was outside of map boundaries for some reason(causing the problem), probably i saved when i went off screen.
The ini anyway only holds the posx and posy of the player when you save.

http://www.mediafire.com/?u3wh2m7f4c451rz

here new link.

Edited by Don Luciano

 
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