Posted By
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Message
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columbo borgi :C
Registered 07/12/2003
Points 296
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12th July, 2011 at 00:07:35 -
hey
i'm trying to figure out how can i create an 1920*1080 app which can be stretched. i start the application (in a smaller res) and it ain't working as expected. it chops the lower part of the frame.
anyone have a good solution to make a HD application? or any other suggestion, idea how could i manage to do this? (wost case: make exes for different resolutions )
:C
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GamesterXIII
Registered 04/12/2008
Points 1110
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12th July, 2011 at 18:24:28 -
What aspect ratio is your monitor? 4:3? 16:9? 16:10?
What resolution are you trying to stretch to 1920*1080 from?
1920*1080 is a 16:9 ratio resolution.
1920*1200 is a 16:10 ratio.
1600*1200 is the closest 4:3 ratio.
If you are trying to stretch one aspect ratio to another it isn't going to work properly.
n/a
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columbo borgi :C
Registered 07/12/2003
Points 296
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12th July, 2011 at 19:45:02 -
i tried to stretch to 1440*900.
but i tought when i stretch to a wrong aspect ratio, only the image will be distorted. but when i did that, the lower 200pixel of the game was missing
:C
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GamesterXIII
Registered 04/12/2008
Points 1110
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12th July, 2011 at 22:57:22 -
Originally Posted by columbo borgi :C i tried to stretch to 1440*900.
but i tought when i stretch to a wrong aspect ratio, only the image will be distorted. but when i did that, the lower 200pixel of the game was missing
1440*900 is a 16:10 ratio - this is your base resolution for the game, correct? The resolution you are trying to stretch to, 1920x1080 is a 16:9 ratio resolution. Try using 1920*1200 - the closest 16:10 resolution (as you can see there are 120 extra vertical pixels when using 1920x1200)
n/a
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columbo borgi :C
Registered 07/12/2003
Points 296
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13th July, 2011 at 11:34:33 -
http://www.mediafire.com/?959wl3968fkftid
in this example, if you run it in a lower resolution then 1920*x then it will not show the right end of the frame. you can walk with that active object to see the scrolling. a rack is on the edge of the frame to see where you are. if you would run it in lower then x*600 then the lower part would not show.
can u show me an example to solve this?
:C
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alastair john jack BANNED
Registered 01/10/2004
Points 294
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14th July, 2011 at 11:38:49 -
MMF2 is pretty bad for resolution stuff, hope they fix it with MMF3 letting you change the display resolution during runtime.
lol
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