I will try it as well. One question though. I noticed that the commercial license will be $129. Will there be a freeware license or is this demo going to be the only free edition?
I suppose the demo is going to be the free edition. It's the full version with a nag text anyway, so you're not missing out on much
In regards to the issues you guys are having, post them at the issue tracker.
Scaling/mouse clicks or whatever should definitely work. My guess is that your extensions haven't been converted yet.
anaconda.log will help a lot
I didn't use any extensions except for the built-in ones.
I checked my code and it turns out that I didn't use scaling, rather a prerendered scale animation. I use the objects directions to activate the animation. So that isn't working properly.
Neither is built-in mouse clicks.
EDIT: The Mp3 music doesn't play either, so I guess this doesn't support mp3.
I'm using Mp3 because this is a iphone game I'm compiling.
The blank runtime is 12 mbs!!! Is there anyway you could make it smaller?
I'm glad it allows us to make multiplatform applications, but it seems to me that it could be a bit smaller.
Originally Posted by . : UrbanMonk : . The blank runtime is 12 mbs!!! Is there anyway you could make it smaller?
I'm glad it allows us to make multiplatform applications, but it seems to me that it could be a bit smaller.
I made a thing with some objects in it and a few events and it only came to 25.8 kb?
The exe and all the data files included is what you'll be distributing, so no it's 11.8mbs total. The exe is worthless on it's own.
Unless I'm missing something.
I have a feeling that the runtime isn't working correctly for me.
Basically, I distribute the Python interpreter, standard library and extensions, so 11mb is fine. If the Java runtime had to do that, it would've been something like 11mb too. 11mb is nothing anyway by today's standards.
Please send the MFA/EXE to me (or put iton the issue tracker) so I can check it out. I am not a wizard that automatically knows what's wrong with your application, and I am sorry for this rather obvious fact. Mouse clicks and so on do work as expected, but you're probably using incompatible extensions (and natively, MMF2 doesn't support MP3s, by the way, so you're definitely using an extension).
Originally Posted by Mathias Kærlev Please send the MFA/EXE to me (or put iton the issue tracker) so I can check it out. I am not a wizard that automatically knows what's wrong with your application, and I am sorry for this rather obvious fact. Mouse clicks and so on do work as expected, but you're probably using incompatible extensions (and natively, MMF2 doesn't support MP3s, by the way, so you're definitely using an extension).
OK, I wasn't sure who to send it to. Thanks for the info.
And no I'm not using an extension, it accepted my mp3 natively just fine. Make sure you have the latest mmf updates. I have all the current runtimes installed as well. Including android, and the ... Runtime.
Originally Posted by Mathias Kærlev You can't do Sound->Samples->Play Sample and then pick an MP3 file
That's exactly what I did actually. Geez why would I make this up?
I will PM you the file I tested.
Run the mfa in the regular runtime, then run it in the Anaconda runtime.
It only uses the ini extension to store the highest score and thats it.
It will have mp3's used for the music, and added natively of course! So make sure you have the latest version of MMF Dev.
Also please add support for mp3's I would much like to be able to compile to both iOS and Mac using the same mfa.
Thanks for the file - fixed 2 bugs, one caused by Anaconda being case-sensitive on loop names, and another one related to mouse clicks. Your game seems to work now (without music, that is).
With build 252, I don't have any MP3 options, so maybe you have an internal build of 253/iOS or something? I don't like MP3 very much, so I don't think it'll be added any time soon - maybe you should consider converting to OGG?
It'll be updated once a new revision is out (I'll make a post on the Clickteam Anaconda sub-forum).
Adding MP3 support would involve distributing another decoding module which would be very doable, yes, but it would also add to the runtime size which is quite the opposite of what I want