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Message
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Fanotherpg I'm living proof
Registered 26/06/2004
Points 522
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6th September, 2011 at 19:57:18 -
OK so there is limit of objects being able to be pasted to the background - and that's OK with my current game but it's bad for a tech which I'm doing ATM. But I found how to sort it out.
I got two objects A and B. A Discovers area, B Creates FOW effect by pasting itself in backdrop.
It works like that
B isn't overlapping A -> Set "A" X Position to ("B" X Position / 40)*40 ; Set "A" Y Position to ("B" Y Position / 40)*40
So it adds into background in each 40 pixel square.
But now my issue appears. I would like to save position of A object in each of those 40 pixel sized squared to the list of any kind (Array, List Object, whatever) but only if that position never appeared on the list.
Thanks to that object B will be pasting only in new just discovered areas.
Anyone able to tell me how to do it, or provide any example? I would like to make my idea public, so any help appreciated.
www.therpg.pl
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Sketchy Cornwall UK
Registered 06/11/2004
Points 1971
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6th September, 2011 at 23:40:53 -
A two-dimensional array would seem like the obvious solution.
Something like this:
+ Whenever...
+ If ValueAtXY( "Array", X("A")/40, Y("A")/40) = 0
-> Array: Write value "1" to X("A")/40, Y("A")/40
-> B: Paste into background
Have you considered using the Surface extension instead of pasting objects into the background? You wouldn't have to worry about the object limit that way.
n/a
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