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JetpackLover



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  01/03/2007
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12th October, 2011 at 20:36:40 -

I was thinking I would just have to create an object with always and that would do it but no...that was a horrible idea.

So what I'm trying to make is an energy beam that can move and the tail end drags behind it. Hard to explain but when you think of Goku having to move his Kamehameha it should become clear(why do I send like poorly translated japanese) I need it to be smooth enough so it looks like a solid entity.

I hope I'm explaining this well...

 
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Windybeard Games



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  14/04/2005
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You've Been Circy'd!VIP MemberCandy Cane
13th October, 2011 at 00:52:24 -

Do you mean like a Lazer beam or do you want a tail to follow some sort of "bullet".

The second is much much easier.

 
n/a

siven

I EAT ROCKS

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  03/11/2008
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Wii OwnerVIP Member
13th October, 2011 at 02:43:27 -

i agree with antworx, it would be easiest to have the character fire some kind of "bullet" and have another object constantly created at the tail end of the object thats acting as a "bullet" this would give off the illusion of a beam if you make it so the trail isnt deleted to quickly. i can make a quick example if youd like.

 
[Game design makes my brain feel like its gonna explode.]

JetpackLover



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  01/03/2007
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  212
13th October, 2011 at 06:45:01 -

I've have attempted the 2nd way but depending on fps the gap between would change. I'd love an example and to be proven wrong

 
http://www.invincibletime.com/

Devlog for HD MMF Game Omulus. Check it out because it's gonna be awesome. http://omulus.tumblr.com/

Follow me on the twitters https://twitter.com/JetpackLover


Knudde (Shab)

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Crazy?

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  31/01/2003
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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
13th October, 2011 at 15:09:24 -

Can you draw out the effect roughly in oekaki please?

 
Craps, I'm an old man!
   

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