Posted By
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Message
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Benny Lindberg
Registered 08/11/2010
Points 54
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10th November, 2011 at 17:26:42 -
Hi there! I have a layer with the x-coefficient of 1.25, and a quick background objective that is the length 320 pixels, which is the window width. I tried setting the virtual width to several different values, but the object doesn't wrap around when it starts to leave on the left side or right side. I made sure that the "wrap around" was checked.
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Benny Lindberg
Registered 08/11/2010
Points 54
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18th November, 2011 at 14:24:01 -
Noone's got any ideas on this? :/
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Windybeard Games
Registered 14/04/2005
Points 219
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18th November, 2011 at 16:50:56 -
hmmm that is strange, perhaps wrap around doesnt funtion correctly due to the scrolling. What i would do is make a bigger background and then it will move around but not end on screen.
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Benny Lindberg
Registered 08/11/2010
Points 54
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18th November, 2011 at 17:45:52 -
You mean the scrolling backdrop should be larger than the window?
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Windybeard Games
Registered 14/04/2005
Points 219
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18th November, 2011 at 23:37:38 -
Yeah, i believe you need to make the background 1.25 times the size of the screen to take into account the x co of 1.25. this way it will scroll without ending abruptly.
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Benny Lindberg
Registered 08/11/2010
Points 54
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19th November, 2011 at 11:58:43 -
Hm,no, that didn't solve it :/
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Zephni My other cars a Balrog
Registered 17/10/2007
Points 4019
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21st November, 2011 at 07:44:47 -
Hmm, I havent tested but maybe the "wrap around" attribute applys to the entire frame size rather than the window size. So if your level is 2000 x 2000 px it would wrap that whole area rather than just your 320 x 240 px window?
dont make me divide by zero...
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nivram
Registered 20/07/2006
Points 171
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21st November, 2011 at 09:54:28 -
Maybe set the virtual frame size to -1?
Marv
458 MMF2 & CTF 2.5 examples and games
http://www.castles-of-britain.com/mmf2examples.htm
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Benny Lindberg
Registered 08/11/2010
Points 54
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21st November, 2011 at 11:08:47 -
virtual frame width is -1. I don't think the height ought to matter, since it's only scrolling sideways. Hm, so it has to be the size of the complete frame, eh? I'll try that!
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Benny Lindberg
Registered 08/11/2010
Points 54
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21st November, 2011 at 17:52:35 -
Yeah, that seemed to do it. Thanks!
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nivram
Registered 20/07/2006
Points 171
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22nd November, 2011 at 16:34:15 -
Glad to help Benny and glad that solved your problem.
Marv
458 MMF2 & CTF 2.5 examples and games
http://www.castles-of-britain.com/mmf2examples.htm
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