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Cazra

Crazy?

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4th April, 2012 at 04/04/2012 23:35:42 -

I've managed to apply alpha filters to graphics in real-time in Java. I just apply an RGBImageFilter, maintain a memoization cache of filtered images for later use, and then load them through a MediaTracker to force the application to wait until it is done processing the new images from the RGBImageFilter.

 
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Jenswa

Possibly Insane

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7th April, 2012 at 07/04/2012 12:01:50 -

Jup have has this and you can do cool stuff with it, just like you can edit a palette realtime which allow for other cool effects like plasma. But I am unsure if MMF has this feature. It does have those ink effects which can be setup, but I don't think the level of control is available as in Java. But also Java has it's limitations like the garbage collector or the underlying JVM implementation on the Operating System.


 
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Cazra

Crazy?

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7th April, 2012 at 07/04/2012 14:11:30 -

The garbage collection system hardly slows it down at all.
The JVM isn't a problem either since in most cases the byte code is just as fast as native c++ code unless you're using assembly to speed things up.

 
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Bibin

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9th April, 2012 at 09/04/2012 16:17:23 -

My biggest beef with using Java for anything day-to-day is that the first launch has you waiting for the stupid JVM to start up :/

 
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