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 Buster BLING COMMANDER
Registered 03/06/2002
Points 1545
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14th July, 2012 at 14/07/2012 16:04:38 -
Is there an easy way to make an active object move in the opposite direction of the mouse? (for example: if the mouse cursor is moved up, the object is moved down / mouse cursor is moved left, object moves right, ect.)
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 monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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14th July, 2012 at 14/07/2012 16:28:25 -
Let "q" be your game's X resolution and "r" be your game's Y resolution. Let "Active" be the object that you want to move opposite the mouse
Always
->set xCoordinate(Active) q - xMouse
->set yCoordinate(Active) r - yMouse
I hope that's what you wanted. If it's not, just tell me.
Edited by monkeytherat
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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 Buster BLING COMMANDER
Registered 03/06/2002
Points 1545
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15th July, 2012 at 15/07/2012 10:28:24 -
Thanks heaps, man. That is exactly what I wanted
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 monkeytherat Hero of Time Jr
Registered 07/11/2010
Points 1293
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15th July, 2012 at 15/07/2012 17:39:46 -
No problem
If you put a million monkeys at a million keyboards, one of them will eventually write a Java program.
The rest of them will write Perl programs.
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