This may sound confusing, but I think it'll make enough sense to be able to help me.
Anyways, in my game I have these doors that get destroyed when you find the key. Anyways, I made it so:
[NEGATE](Right Tester is overlapping Group.Doors)= Add +3 to X of Character
There is more involved in that even, but none of it is involved with this. Anyways, I set all the doors (there's 3 kinds, Yellow, Blue, Red) to Group.Doors, but the player only stops when he colides with the Yellow Door. None of the others. They are all in the Group.Doors, but only yellow responds to the event. How can I remedy this?
hmm... very good question. The only answers i can think of are:
1. They are not all grouped.
2. The yellow door is the only one behind the detector.
3. Try ungrouping, then group again.
If u cant solve this. Dont use groups, just use a line of code 4 each door. 3 doors isnt a problem is it?